Player Matchup

Ares
Ares
Calletano
Ares
Level 88
God Stats
1W - 4L
1,662 SR
Queue Stats
121W - 123L
1,595 Elo+
Solo
Chaac
Chaac
LLAMARULER
Chaac
Level 145
God Stats
2W - 5L
1,431 SR
Queue Stats
15W - 22L
1,500 Elo+
Party 1
Chernobog
Chernobog
Panduh4
Chernobog
Level 128
God Stats
11W - 5L
1,750 SR
Queue Stats
367W - 390L
1,539 Elo+
Solo
Tsukuyomi
Tsukuyomi
ShiwonYi
Tsukuyomi
Level 51
God Stats
0W - 1L
1,767 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Scylla
Scylla
killerfish29
Scylla
Level 149
God Stats
1W - 1L
1,747 SR
Queue Stats
14W - 16L
1,899 Elo+
Party 1
Team Averages
Level 112
1,671 SR
1,607 Elo+

VS

Team Averages
Level 123
1,581 SR
1,568 Elo+
Agni
Agni
NoahTheGe
Agni
Level 105
God Stats
6W - 4L
1,531 SR
Queue Stats
167W - 153L
1,563 Elo+
Solo
Danzaburou
Danzaburou
Nunster7
Danzaburou
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
425W - 410L
1,512 Elo+
Solo
Anhur
Anhur
Thermogenics
Anhur
Level 145
God Stats
2W - 1L
1,619 SR
Queue Stats
50W - 57L
1,609 Elo+
Solo
Cabrakan
Cabrakan
frutebrute
Cabrakan
Level 108
God Stats
30W - 24L
1,740 SR
Queue Stats
256W - 266L
1,567 Elo+
Solo
Nemesis
Nemesis
hawkblade100
Nemesis
Level 150
God Stats
20W - 21L
1,514 SR
Queue Stats
283W - 234L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
5 / 2 / 4
9,366
551
8,238
12,676
13,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
14
0 / 6 / 1
8,447
497
7,616
20,509
12,708
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
Panduh4
Chernobog
16
5 / 3 / 2
9,288
546
10,004
10,637
4,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
ShiwonYi
Tsukuyomi
15
3 / 5 / 2
8,439
496
6,131
11,811
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
14
1 / 6 / 4
8,371
492
6,369
9,368
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
18
6 / 1 / 3
10,790
635
14,388
8,165
2,719
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Nunster7
Danzaburou
15
0 / 5 / 3
9,006
530
3,411
9,727
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
6 / 4 / 2
10,807
636
11,393
13,013
4,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
frutebrute
Cabrakan
13
1 / 2 / 6
8,027
472
3,244
12,577
12,717
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
hawkblade100
Nemesis
19
9 / 2 / 6
11,698
688
18,282
13,386
8,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
42
14
Kills
22
22
Deaths
14
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ares
5
2
4
3.5
L
Chaac
0
6
1
0.08
W
Agni
6
1
3
7.5
W
Danzaburou
Nunster7
Danzaburou
0
5
3
0.3
L
Chernobog
Panduh4
Chernobog
5
3
2
2
L
Tsukuyomi
ShiwonYi
Tsukuyomi
3
5
2
0.8
W
6
4
2
1.75
W
Cabrakan
frutebrute
Cabrakan
1
2
6
2
W
Nemesis
hawkblade100
Nemesis
9
2
6
6
L
Scylla
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,358
Damage
50,718
65,001
Taken
56,868
35,999
Mitigated
29,973
15,210
Healing
14,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
8,238
631
0
2,266
12,676
13,101
0
1,338
11,338
19,648
0
L
Chaac
7,616
2,481
0
5,989
20,509
12,708
0
11,437
9,072
0
59,508
W
Agni
14,388
2,136
0
2,784
8,165
2,719
0
370
7,757
77,381
0
W
Danzaburou
Nunster7
Danzaburou
3,411
1,594
0
3,847
9,727
2,374
865
2,077
7,650
0
59,157
L
Chernobog
Panduh4
Chernobog
10,004
5,344
0
3,832
10,637
4,183
656
2,207
8,430
0
74,062
L
Tsukuyomi
ShiwonYi
Tsukuyomi
6,131
1,141
0
2,394
11,811
3,490
0
1,179
10,632
0
57,002
W
11,393
6,184
0
5,197
13,013
4,112
3,108
3,417
9,408
0
77,991
W
Cabrakan
frutebrute
Cabrakan
3,244
395
16
966
12,577
12,717
0
4,651
7,818
15,389
3,009
W
Nemesis
hawkblade100
Nemesis
18,282
10,389
0
1,535
13,386
8,051
0
3,731
9,628
0
101,330
L
Scylla
6,369
596
0
729
9,368
2,517
582
919
8,449
49,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,911
Gold Earned
50,328
466
Minions Killed
565
0
Camps Cleared
0
1,675,779
Distance Traveled
1,648,208
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,366
551
26
2
0
364,391
8
L
Chaac
8,447
497
121
7
0
317,473
1
W
Agni
10,790
635
140
8
0
319,539
5
W
Danzaburou
9,006
530
117
7
0
312,796
1
L
Chernobog
9,288
546
128
8
0
355,189
5
L
Tsukuyomi
8,439
496
96
6
0
343,177
0
W
Anhur
10,807
636
143
8
0
292,043
2
W
Cabrakan
8,027
472
33
2
0
346,493
10
W
Nemesis
11,698
688
132
8
0
377,337
0
L
Scylla
8,371
492
95
6
0
295,549
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role