Player Matchup

Cerberus
Cerberus
EliteHUntiNG23
Cerberus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,659 Elo+
Party 1
Mercury
Mercury
KOESCHI2008
Mercury
Level 29
God Stats
3W - 2L
1,213 SR
Queue Stats
42W - 44L
1,538 Elo+
Party 1
Discordia
Discordia
Kyrvenahr
Discordia
Level 159
God Stats
11W - 6L
1,278 SR
Queue Stats
29W - 23L
1,389 Elo+
Party 1
Hercules
Hercules
LovecoreT
Hercules
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 36L
1,538 Elo+
Party 1
Izanami
Izanami
WerRolf
Izanami
Level 47
God Stats
3W - 2L
1,538 SR
Queue Stats
30W - 34L
1,495 Elo+
Party 1
Team Averages
Level 57
1,406 SR
1,524 Elo+

VS

Team Averages
Level 89
1,554 SR
1,480 Elo+
Agni
Agni
 
Agni
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CaligulaTheGreat
Chaac
Level 81
God Stats
3W - 9L
1,675 SR
Queue Stats
84W - 87L
1,520 Elo+
Solo
Hel
Hel
CrusaderInc
Hel
Level 64
God Stats
1W - 1L
1,726 SR
Queue Stats
78W - 79L
1,443 Elo+
Solo
Thanatos
Thanatos
MedinaNegro97
Thanatos
Level 69
God Stats
1W - 3L
1,289 SR
Queue Stats
123W - 126L
1,476 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RedNFiend
Ah Muzen Cab
Level 148
God Stats
16W - 13L
1,578 SR
Queue Stats
258W - 269L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
2 / 2 / 10
10,478
476
9,384
14,667
17,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
KOESCHI2008
Mercury
17
5 / 4 / 4
10,851
493
6,979
17,055
5,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
Kyrvenahr
Discordia
19
3 / 0 / 4
11,855
539
9,127
7,413
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
LovecoreT
Hercules
20
6 / 3 / 5
12,851
584
18,751
22,151
19,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
WerRolf
Izanami
18
5 / 1 / 1
11,381
517
9,895
12,870
5,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
4 / 3 / 2
11,220
510
13,042
11,982
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 6 / 2
10,190
463
13,213
19,839
23,467
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
0 / 3 / 3
8,636
393
4,239
10,547
7,069
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
MedinaNegro97
Thanatos
15
4 / 5 / 2
9,923
451
5,984
19,050
7,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
RedNFiend
Ah Muzen Cab
16
0 / 4 / 0
9,263
421
9,788
15,610
4,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
21
Kills
10
10
Deaths
21
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
4
3
2
1.67
L
2
6
2
0.5
L
0
3
3
0.5
W
Cerberus
2
2
10
3.5
W
Mercury
KOESCHI2008
Mercury
5
4
4
1.75
W
Discordia
Kyrvenahr
Discordia
3
0
4
5
W
Hercules
LovecoreT
Hercules
6
3
5
2.83
L
Thanatos
MedinaNegro97
Thanatos
4
5
2
1
L
Ah Muzen Cab
RedNFiend
Ah Muzen Cab
0
4
0
0
W
Izanami
WerRolf
Izanami
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,136
Damage
46,266
74,156
Taken
77,028
50,154
Mitigated
47,144
25,167
Healing
34,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
13,042
424
0
2,330
11,982
4,515
0
6,785
5,197
79,653
0
L
13,213
3,269
0
3,969
19,839
23,467
0
1,832
17,216
0
64,453
L
4,239
264
3,569
3,961
10,547
7,069
0
4,844
5,657
32,272
0
W
Cerberus
9,384
651
0
3,264
14,667
17,210
0
4,128
10,443
35,407
0
W
Mercury
KOESCHI2008
Mercury
6,979
3,029
0
5,023
17,055
5,601
0
5,173
11,678
0
63,541
W
Discordia
Kyrvenahr
Discordia
9,127
424
0
2,238
7,413
2,539
0
3,180
3,949
93,521
0
W
Hercules
LovecoreT
Hercules
18,751
7,878
0
10,335
22,151
19,477
0
1,960
20,123
12,497
82,134
L
Thanatos
MedinaNegro97
Thanatos
5,984
1,632
0
13,830
19,050
7,418
0
3,923
14,861
0
59,603
L
Ah Muzen Cab
RedNFiend
Ah Muzen Cab
9,788
3,797
0
7,006
15,610
4,675
0
3,987
11,623
0
83,063
W
Izanami
WerRolf
Izanami
9,895
6,007
0
4,307
12,870
5,327
704
2,132
10,682
0
96,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,416
Gold Earned
49,232
695
Minions Killed
581
0
Camps Cleared
0
2,178,581
Distance Traveled
1,991,905
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,220
510
150
7
0
387,227
10
L
Chaac
10,190
463
122
6
0
370,690
4
L
Hel
8,636
393
78
4
0
420,455
4
W
Cerberus
10,478
476
74
3
0
394,461
0
W
Mercury
10,851
493
84
4
0
499,255
2
W
Discordia
11,855
539
156
7
0
446,742
11
W
Hercules
12,851
584
186
8
0
430,247
1
L
Thanatos
9,923
451
99
5
0
429,648
5
L
Ah Muzen Cab
9,263
421
132
6
0
383,885
5
W
Izanami
11,381
517
195
9
0
407,876
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role