Player Matchup

Shiva
Shiva
AzREoS_88
Shiva
Level 106
God Stats
2W - 3L
1,444 SR
Queue Stats
26W - 33L
1,404 Elo+
Party 1
Cabrakan
Cabrakan
lord-bou94
Cabrakan
Level 97
God Stats
3W - 3L
1,500 SR
Queue Stats
39W - 28L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
superfrifri
Morgan Le Fay
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 30L
1,455 Elo+
Party 1
Team Averages
Level 105
1,481 SR
1,453 Elo+

VS

Team Averages
Level 68
1,625 SR
1,463 Elo+
Vulcan
Vulcan
Aqua_Lucas
Vulcan
Level 54
God Stats
5W - 7L
1,446 SR
Queue Stats
178W - 266L
1,375 Elo+
Solo
Kukulkan
Kukulkan
DankoPanko_
Kukulkan
Level 61
God Stats
30W - 40L
1,621 SR
Queue Stats
218W - 216L
1,503 Elo+
Party 2
Chaac
Chaac
LAYZ__Y
Chaac
Level 89
God Stats
19W - 21L
1,809 SR
Queue Stats
222W - 224L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
AzREoS_88
Shiva
18
12 / 1 / 13
13,302
831
20,897
16,603
14,602
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
lord-bou94
Cabrakan
16
7 / 3 / 15
12,275
767
10,823
14,646
17,124
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Morgan Le Fay
superfrifri
Morgan Le Fay
16
8 / 8 / 9
12,203
763
12,948
12,708
4,514
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Aqua_Lucas
Vulcan
14
7 / 11 / 4
11,958
747
11,508
13,109
4,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
DankoPanko_
Kukulkan
15
1 / 8 / 9
10,810
676
6,759
12,075
4,672
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
LAYZ__Y
Chaac
16
4 / 8 / 5
11,747
734
9,941
24,757
21,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
30
27
Kills
12
12
Deaths
27
37
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Aqua_Lucas
Vulcan
7
11
4
0.82
W
Shiva
AzREoS_88
Shiva
12
1
13
18.5
L
Kukulkan
DankoPanko_
Kukulkan
1
8
9
0.69
L
Chaac
LAYZ__Y
Chaac
4
8
5
0.81
W
Cabrakan
lord-bou94
Cabrakan
7
3
15
4.83
W
Morgan Le Fay
superfrifri
Morgan Le Fay
8
8
9
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,668
Damage
28,208
43,957
Taken
49,941
36,240
Mitigated
30,654
6,855
Healing
7,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Aqua_Lucas
Vulcan
11,508
3,664
266
329
13,109
4,475
29
7,601
5,508
37,893
0
W
Shiva
AzREoS_88
Shiva
20,897
2,684
234
1,374
16,603
14,602
0
8,110
8,280
0
53,557
L
Kukulkan
DankoPanko_
Kukulkan
6,759
1,079
0
879
12,075
4,672
0
5,315
6,760
31,081
0
L
Chaac
LAYZ__Y
Chaac
9,941
1,353
0
6,407
24,757
21,507
0
11,096
13,661
0
39,099
W
Cabrakan
lord-bou94
Cabrakan
10,823
2,054
747
3,185
14,646
17,124
490
5,015
9,464
30,105
0
W
Morgan Le Fay
superfrifri
Morgan Le Fay
12,948
1,379
0
1,315
12,708
4,514
1,530
5,111
7,410
41,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,780
Gold Earned
34,515
152
Minions Killed
177
10
Camps Cleared
5
835,354
Distance Traveled
750,710
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,958
747
63
4
4
234,681
3
W
Shiva
13,302
831
61
4
3
322,235
3
L
Kukulkan
10,810
676
64
4
1
238,070
0
L
Chaac
11,747
734
50
3
0
277,959
1
W
Cabrakan
12,275
767
29
2
1
266,285
3
W
Morgan Le Fay
12,203
763
62
4
6
246,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role