Player Matchup

Mercury
Mercury
Platinum III
 
Mercury
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Gold IV
KBxPiNGui
Horus
Gold IV
Level 148
God Stats
6W - 10L
1,462 SR
Queue Stats
674W - 673L
1,290 MMR
Party 1
Sol
Sol
Gold I
MomoGui11
Sol
Gold I
Level 136
God Stats
3W - 0L
1,857 SR
Queue Stats
65W - 48L
1,744 MMR
Party 1
Merlin
Merlin
Gold IV
Xaxhi
Merlin
Gold IV
Level 141
God Stats
7W - 2L
1,500 SR
Queue Stats
372W - 375L
1,346 MMR
Party 2
Gilgamesh
Gilgamesh
Bronze V
s1pdermatt
Gilgamesh
Bronze V
Level 155
God Stats
3W - 1L
1,839 SR
Queue Stats
32W - 18L
1,499 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,632 SR
1,476 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,758 SR
1,499 MMR
Fenrir
Fenrir
Silver I
Fernaandez_73
Fenrir
Silver I
Level 67
God Stats
3W - 3L
1,756 SR
Queue Stats
17W - 23L
1,586 MMR
Party 3
Sylvanus
Sylvanus
Silver III
Sasukemalaje109
Sylvanus
Silver III
Level 84
God Stats
1W - 1L
1,876 SR
Queue Stats
18W - 26L
1,424 MMR
Party 3
Neith
Neith
Bronze III
The-Best_Avenge
Neith
Bronze III
Level 44
God Stats
13W - 21L
1,683 SR
Queue Stats
40W - 53L
1,500 MMR
Solo
Thoth
Thoth
Bronze V
darkmagician206
Thoth
Bronze V
Level 117
God Stats
1W - 1L
1,800 SR
Queue Stats
110W - 113L
1,500 MMR
Solo
Hercules
Hercules
Gold IV
vIDagobert
Hercules
Gold IV
Level 139
God Stats
20W - 22L
1,677 SR
Queue Stats
566W - 561L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
19
13 / 1 / 6
12,794
673
11,706
12,751
4,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Horus
KBxPiNGui
Horus
16
4 / 1 / 16
11,471
604
6,435
16,871
18,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
7 / 3 / 6
13,959
735
15,738
13,876
5,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Merlin
Xaxhi
Merlin
19
5 / 4 / 8
12,628
665
10,819
9,940
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
s1pdermatt
Gilgamesh
20
4 / 1 / 7
13,752
724
13,572
13,501
16,834
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
CliodhnaArtioDanzaburouKali

VS

Bans
BastetMedusaArachneAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 6
8,553
450
8,939
16,127
5,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
13
1 / 7 / 4
8,301
437
3,674
16,291
14,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 7 / 4
8,452
445
6,810
12,450
3,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 7 / 4
9,186
483
8,009
11,390
3,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
vIDagobert
Hercules
16
0 / 5 / 1
9,451
497
5,210
18,231
13,766
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
29
33
Kills
10
10
Deaths
33
43
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
13
1
6
16
L
3
7
6
0.86
W
Horus
KBxPiNGui
Horus
4
1
16
12
W
7
3
6
3.33
L
Sylvanus
1
7
4
0.43
L
3
7
4
0.71
W
Merlin
Xaxhi
Merlin
5
4
8
2.25
L
3
7
4
0.71
W
Gilgamesh
s1pdermatt
Gilgamesh
4
1
7
7.5
L
Hercules
vIDagobert
Hercules
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,270
Damage
32,642
66,939
Taken
74,489
48,878
Mitigated
41,182
26,589
Healing
15,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
11,706
5,785
0
2,439
12,751
4,409
2,092
3,457
9,099
0
108,087
L
8,939
2,087
0
1,788
16,127
5,598
0
6,094
10,033
0
47,841
W
Horus
KBxPiNGui
Horus
6,435
2,839
3,347
6,549
16,871
18,140
305
4,908
11,708
0
23,525
W
15,738
6,373
0
9,216
13,876
5,591
3,053
2,675
11,201
105,785
14,506
L
Sylvanus
3,674
1,437
636
3,296
16,291
14,479
0
9,722
6,569
27,090
0
L
6,810
2,365
0
2,440
12,450
3,875
1,008
5,182
7,268
0
48,901
W
Merlin
Xaxhi
Merlin
10,819
1,458
0
2,208
9,940
3,904
0
4,029
5,911
88,848
0
L
8,009
469
211
1,986
11,390
3,464
0
4,068
7,322
57,741
0
W
Gilgamesh
s1pdermatt
Gilgamesh
13,572
4,095
0
2,830
13,501
16,834
1,842
2,918
10,583
0
107,530
L
Hercules
vIDagobert
Hercules
5,210
807
0
5,470
18,231
13,766
358
0
18,231
9,755
66,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,604
Gold Earned
43,943
734
Minions Killed
466
0
Camps Cleared
0
1,968,124
Distance Traveled
1,751,983
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,794
673
116
6
0
485,467
4
L
Fenrir
8,553
450
65
3
0
387,151
0
W
Horus
11,471
604
27
1
0
394,595
3
W
Sol
13,959
735
205
11
0
355,944
4
L
Sylvanus
8,301
437
32
2
0
311,664
1
L
Neith
8,452
445
98
5
0
351,775
1
W
Merlin
12,628
665
182
10
0
353,051
4
L
Thoth
9,186
483
101
5
0
359,997
0
W
Gilgamesh
13,752
724
204
11
0
379,067
4
L
Hercules
9,451
497
170
9
0
341,396
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role