Player Matchup

Fenrir
Fenrir
Fеanоr
Fenrir
Level 25
God Stats
0W - 3L
1,143 SR
Queue Stats
73W - 54L
1,560 Elo+
Solo
Agni
Agni
Lnideangang
Agni
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,278 Elo+
Solo
Horus
Horus
SchereFlamme350
Horus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,344 Elo+
Party 2
Janus
Janus
Totovics
Janus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,720 Elo+
Solo
Kali
Kali
lISyNcXylI
Kali
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,381 Elo+
Party 2
Team Averages
Level 28
1,429 SR
1,457 Elo+

VS

Team Averages
Level 52
1,541 SR
1,502 Elo+
Chiron
Chiron
 
Chiron
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Beck_Cutting
Hercules
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
244W - 251L
1,469 Elo+
Solo
Terra
Terra
Camelia47-_
Terra
Level 125
God Stats
4W - 0L
1,703 SR
Queue Stats
314W - 289L
1,542 Elo+
Party 1
Da Ji
Da Ji
RedBullPetou31
Da Ji
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Anhur
Anhur
l_Corrupted--x
Anhur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fеanоr
Fenrir
12
3 / 1 / 1
5,816
1,163
3,001
3,088
1,038
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

5
0 / 0 / 0
4,340
868
0
0
0
7
0 / 4 / 2
4,711
942
821
5,076
4,128
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Totovics
Janus
13
1 / 1 / 3
5,939
1,188
8,312
2,230
604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 5 / 3
4,908
982
2,434
5,144
1,315
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
5 / 1 / 5
6,598
1,320
2,385
4,625
2,174
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
Beck_Cutting
Hercules
10
1 / 1 / 10
6,353
1,271
2,542
6,911
7,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 0 / 9
6,284
1,257
3,856
4,562
2,195
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 2 / 5
5,834
1,167
2,085
4,750
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

11
2 / 0 / 8
6,376
1,275
3,210
4,461
1,753
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
4
Kills
11
11
Deaths
4
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
1
5
7.5
W
Hercules
Beck_Cutting
Hercules
1
1
10
6
W
2
0
9
6.5
L
Fenrir
Fеanоr
Fenrir
3
1
1
3.5
L
0
0
0
0
W
1
2
5
1.75
L
0
4
2
0.25
L
Janus
Totovics
Janus
1
1
3
2.5
L
0
5
3
0.3
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,568
Damage
14,078
15,538
Taken
25,309
7,085
Mitigated
16,699
2,590
Healing
11,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
2,385
1,086
864
1,059
4,625
2,174
1,797
1,868
2,734
0
11,823
W
Hercules
Beck_Cutting
Hercules
2,542
620
647
2,096
6,911
7,323
334
1,732
5,179
0
6,739
W
3,856
0
2,582
1,328
4,562
2,195
456
2,067
2,495
6,705
0
L
Fenrir
Fеanоr
Fenrir
3,001
511
24
610
3,088
1,038
0
447
2,641
0
4,015
L
0
0
0
0
0
0
0
0
0
0
0
W
2,085
368
0
369
4,750
3,254
162
1,890
2,860
0
4,412
L
821
403
196
546
5,076
4,128
0
1,176
3,900
0
1,985
L
Janus
Totovics
Janus
8,312
258
309
607
2,230
604
0
812
1,418
22,736
0
L
2,434
475
39
259
5,144
1,315
0
1,421
3,723
0
4,013
W
3,210
1,401
666
1,687
4,461
1,753
1,288
755
3,706
0
8,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,714
Gold Earned
31,445
40
Minions Killed
54
0
Camps Cleared
0
389,202
Distance Traveled
560,074
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,598
1,320
19
4
0
93,601
0
W
Hercules
6,353
1,271
6
1
0
119,783
1
W
Terra
6,284
1,257
11
2
0
130,314
0
L
Fenrir
5,816
1,163
3
1
0
125,266
1
L
Agni
4,340
868
0
0
0
0
0
W
Da Ji
5,834
1,167
9
2
0
103,535
0
L
Horus
4,711
942
1
0
0
88,779
0
L
Janus
5,939
1,188
34
7
0
98,857
0
L
Kali
4,908
982
2
0
0
76,300
0
W
Anhur
6,376
1,275
9
2
0
112,841
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role