Player Matchup

Medusa
Medusa
Dreamz989
Medusa
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 33L
1,682 Elo+
Party 2
Loki
Loki
DyrrothPl
Loki
Level 61
God Stats
2W - 0L
1,725 SR
Queue Stats
60W - 79L
1,447 Elo+
Solo
Sol
Sol
Kiriku1213
Sol
Level 39
God Stats
53W - 54L
1,469 SR
Queue Stats
80W - 78L
1,532 Elo+
Solo
Chaac
Chaac
Outlookrofter
Chaac
Level 56
God Stats
3W - 1L
1,731 SR
Queue Stats
34W - 35L
1,436 Elo+
Solo
Bellona
Bellona
slayermj12
Bellona
Level 140
God Stats
55W - 33L
1,772 SR
Queue Stats
229W - 203L
1,634 Elo+
Party 2
Team Averages
Level 78
1,639 SR
1,546 Elo+

VS

Team Averages
Level 70
1,685 SR
1,627 Elo+
Nemesis
Nemesis
Cintaar
Nemesis
Level 89
God Stats
9W - 5L
2,015 SR
Queue Stats
301W - 277L
1,645 Elo+
Party 1
Tiamat
Tiamat
Isigo53
Tiamat
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 55L
1,601 Elo+
Solo
Izanami
Izanami
QuirkyWallflower
Izanami
Level 41
God Stats
31W - 34L
1,529 SR
Queue Stats
153W - 178L
1,346 Elo+
Solo
Bellona
Bellona
Runintomyautos
Bellona
Level 17
God Stats
5W - 3L
1,888 SR
Queue Stats
22W - 11L
1,844 Elo+
Party 1
Artio
Artio
SuPeRjOsI
Artio
Level 74
God Stats
1W - 1L
1,495 SR
Queue Stats
49W - 38L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dreamz989
Medusa
20
16 / 5 / 8
15,208
661
22,679
18,208
7,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
18
5 / 5 / 9
11,975
521
7,134
17,830
6,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

16
4 / 4 / 8
11,155
485
14,258
15,074
4,563
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 8 / 8
10,485
456
10,698
25,186
20,365
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bellona
slayermj12
Bellona
19
6 / 3 / 21
13,839
602
19,560
24,667
24,606
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cintaar
Nemesis
18
5 / 6 / 6
11,778
512
12,321
18,492
7,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
Isigo53
Tiamat
20
8 / 8 / 6
13,851
602
17,073
18,004
9,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 9 / 2
9,141
397
6,212
17,140
4,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
11 / 4 / 7
13,413
583
23,891
20,854
24,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
SuPeRjOsI
Artio
14
0 / 6 / 7
10,000
435
4,498
21,353
20,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
53
33
Kills
25
25
Deaths
33
54
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Cintaar
Nemesis
5
6
6
1.33
W
Medusa
Dreamz989
Medusa
16
5
8
4
W
Loki
5
5
9
1.9
L
Tiamat
Isigo53
Tiamat
8
8
6
1.38
W
4
4
8
2
W
2
8
8
0.75
L
1
9
2
0.22
L
11
4
7
3.63
L
Artio
SuPeRjOsI
Artio
0
6
7
0.58
W
Bellona
slayermj12
Bellona
6
3
21
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,329
Damage
63,995
100,965
Taken
95,843
62,882
Mitigated
64,976
31,896
Healing
21,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Cintaar
Nemesis
12,321
5,653
0
3,566
18,492
7,326
1,451
2,329
16,163
0
95,159
W
Medusa
Dreamz989
Medusa
22,679
10,643
0
6,420
18,208
7,264
6,169
5,349
12,859
0
124,277
W
Loki
7,134
846
0
6,757
17,830
6,084
934
5,703
12,127
0
83,791
L
Tiamat
Isigo53
Tiamat
17,073
2,539
0
3,830
18,004
9,044
572
832
17,172
84,163
0
W
14,258
4,960
253
6,689
15,074
4,563
1,581
3,525
11,549
63,882
0
W
10,698
2,452
0
5,346
25,186
20,365
658
5,799
19,387
0
45,325
L
6,212
3,455
0
3,493
17,140
4,058
496
5,478
11,662
0
42,423
L
23,891
4,699
0
3,771
20,854
24,517
1,734
1,625
19,229
9,241
84,409
L
Artio
SuPeRjOsI
Artio
4,498
803
2,436
4,307
21,353
20,031
219
5,673
15,680
21,234
0
W
Bellona
slayermj12
Bellona
19,560
7,869
1,716
4,715
24,667
24,606
2,895
4,996
18,929
3,254
79,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,662
Gold Earned
58,183
590
Minions Killed
561
0
Camps Cleared
0
2,255,638
Distance Traveled
2,247,172
40
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,778
512
134
6
0
535,643
9
W
Medusa
15,208
661
170
7
0
425,925
4
W
Loki
11,975
521
130
6
0
517,332
9
L
Tiamat
13,851
602
160
7
0
403,412
7
W
Sol
11,155
485
99
4
0
459,559
14
W
Chaac
10,485
456
81
4
0
400,262
10
L
Izanami
9,141
397
76
3
0
423,741
0
L
Bellona
13,413
583
159
7
0
415,353
0
L
Artio
10,000
435
32
1
0
469,023
5
W
Bellona
13,839
602
110
5
0
452,560
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role