Player Matchup

Mercury
Mercury
Platinum IV
 
Mercury
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond IV
 
Loki
Diamond IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond III
BeruCraneru
Thoth
Diamond III
Level 157
God Stats
2W - 3L
1,504 SR
Queue Stats
166W - 140L
2,166 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond V
DiamondWasTaken
Ah Muzen Cab
Diamond V
Level 159
God Stats
6W - 1L
1,595 SR
Queue Stats
74W - 49L
2,103 MMR
Solo
Bacchus
Bacchus
Diamond V
Maretak
Bacchus
Diamond V
Level 160
God Stats
3W - 4L
1,903 SR
Queue Stats
154W - 144L
2,059 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 153
1,600 SR
1,865 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 129
1,599 SR
1,993 MMR
Danzaburou
Danzaburou
Platinum III
 
Danzaburou
Platinum III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Masters
BlackDayPWNZ
Achilles
Masters
Level 160
God Stats
110W - 115L
1,609 SR
Queue Stats
584W - 551L
2,229 MMR
Solo
Agni
Agni
Platinum I
Cheek1
Agni
Platinum I
Level 144
God Stats
69W - 46L
1,723 SR
Queue Stats
276W - 271L
1,968 MMR
Solo
Nu Wa
Nu Wa
Diamond III
DebbieDøwner
Nu Wa
Diamond III
Level 69
God Stats
17W - 20L
1,583 SR
Queue Stats
66W - 59L
2,239 MMR
Solo
Atlas
Atlas
Diamond IV
Thorín
Atlas
Diamond IV
Level 160
God Stats
12W - 15L
1,578 SR
Queue Stats
554W - 549L
2,027 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
3 / 0 / 6
6,786
679
5,134
6,223
3,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
 
Loki
12
2 / 1 / 0
5,843
584
2,705
4,879
1,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 2 / 2
6,113
611
5,662
4,667
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
DiamondWasTaken
Ah Muzen Cab
11
5 / 0 / 1
6,790
679
5,564
3,618
1,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Maretak
Bacchus
9
1 / 1 / 6
5,883
588
3,805
5,845
4,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
PersephoneHeimdallrGilgamesh

VS

Bans
CliodhnaGebBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 3 / 0
4,988
499
1,574
4,567
953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
BlackDayPWNZ
Achilles
10
1 / 2 / 1
5,557
556
2,838
7,121
2,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
Cheek1
Agni
10
3 / 3 / 0
5,836
584
2,846
5,716
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 2
6,108
611
2,488
3,693
1,255
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
Thorín
Atlas
7
0 / 4 / 1
4,558
456
1,609
9,975
4,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
13
Kills
4
4
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
0
6
6
W
Loki
 
Loki
2
1
0
2
L
Danzaburou
 
Danzaburou
0
3
0
0
W
2
2
2
1.5
L
Achilles
BlackDayPWNZ
Achilles
1
2
1
0.75
L
Agni
Cheek1
Agni
3
3
0
1
L
0
1
2
1
W
Ah Muzen Cab
DiamondWasTaken
Ah Muzen Cab
5
0
1
5.5
W
Bacchus
Maretak
Bacchus
1
1
6
4
L
Atlas
Thorín
Atlas
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,870
Damage
11,355
25,232
Taken
31,072
11,537
Mitigated
10,425
7,012
Healing
5,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,134
2,560
0
906
6,223
3,522
0
704
5,519
0
47,077
W
Loki
 
Loki
2,705
511
0
1,058
4,879
1,583
0
1,788
3,091
0
41,071
L
Danzaburou
 
Danzaburou
1,574
524
0
945
4,567
953
0
1,029
3,538
0
24,787
W
5,662
423
0
1,122
4,667
1,286
0
2,414
2,253
42,384
0
L
Achilles
BlackDayPWNZ
Achilles
2,838
722
0
1,071
7,121
2,749
0
1,701
5,420
0
35,457
L
Agni
Cheek1
Agni
2,846
41
0
270
5,716
1,442
0
2,569
3,147
30,509
0
L
2,488
1,138
0
1,756
3,693
1,255
79
0
3,693
39,030
0
W
Ah Muzen Cab
DiamondWasTaken
Ah Muzen Cab
5,564
2,181
0
2,457
3,618
1,018
0
821
2,620
0
42,520
W
Bacchus
Maretak
Bacchus
3,805
852
0
1,469
5,845
4,128
0
1,216
4,165
11,873
824
L
Atlas
Thorín
Atlas
1,609
652
0
1,636
9,975
4,026
0
4,090
5,885
9,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,415
Gold Earned
27,047
366
Minions Killed
306
0
Camps Cleared
0
1,081,167
Distance Traveled
988,104
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,786
679
89
9
0
252,694
2
W
Loki
5,843
584
71
7
0
203,807
3
L
Danzaburou
4,988
499
61
6
0
195,889
4
W
Thoth
6,113
611
85
9
0
197,907
2
L
Achilles
5,557
556
79
8
0
217,170
0
L
Agni
5,836
584
76
8
0
213,558
4
L
Nu Wa
6,108
611
71
7
0
181,259
6
W
Ah Muzen Cab
6,790
679
98
10
0
211,781
3
W
Bacchus
5,883
588
23
2
0
214,978
1
L
Atlas
4,558
456
19
2
0
180,228
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role