Player Matchup

Anhur
Anhur
Masters
AimBlue
Anhur
Masters
Level 160
God Stats
1W - 6L
1,157 SR
Queue Stats
160W - 140L
2,728 MMR
Solo
Hun Batz
Hun Batz
Masters
BeAzrael
Hun Batz
Masters
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 30L
2,721 MMR
Party 1
Fafnir
Fafnir
Masters
Chuuck
Fafnir
Masters
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
174W - 164L
2,668 MMR
Solo
Mercury
Mercury
Masters
TheFrenchEmperor
Mercury
Masters
Level 160
God Stats
39W - 15L
1,753 SR
Queue Stats
289W - 163L
2,828 MMR
Party 1
Persephone
Persephone
Grandmaster
sap7
Persephone
Grandmaster
Level 158
God Stats
6W - 3L
1,742 SR
Queue Stats
220W - 128L
3,047 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 160
1,530 SR
2,798 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 144
1,651 SR
2,578 MMR
Terra
Terra
Masters
 
Terra
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Grandmaster
DJBIGEGO
Ullr
Grandmaster
Level 97
God Stats
9W - 5L
1,500 SR
Queue Stats
175W - 95L
3,126 MMR
Solo
Merlin
Merlin
Masters
Evermolt
Merlin
Masters
Level 156
God Stats
7W - 5L
1,710 SR
Queue Stats
147W - 87L
2,807 MMR
Solo
Horus
Horus
Masters
Wooffey
Horus
Masters
Level 160
God Stats
10W - 7L
1,812 SR
Queue Stats
389W - 349L
2,550 MMR
Solo
Bastet
Bastet
Grandmaster
ΕlPuΤΦFΕli
Bastet
Grandmaster
Level 145
God Stats
6W - 5L
1,732 SR
Queue Stats
280W - 243L
2,904 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AimBlue
Anhur
18
3 / 9 / 2
11,465
498
16,106
20,602
5,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hun Batz
BeAzrael
Hun Batz
20
1 / 3 / 3
12,853
559
11,185
22,942
15,693
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fafnir
Chuuck
Fafnir
15
2 / 7 / 2
10,566
459
5,462
23,188
33,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
5 / 7 / 3
12,823
558
15,451
20,744
7,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Persephone
sap7
Persephone
20
0 / 3 / 3
13,077
569
17,328
11,133
4,625
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BellonaAphroditeAgniGilgamesh

VS

Bans
MedusaHou YiFenrirNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
20
3 / 3 / 6
13,630
593
14,866
22,965
18,951
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
20
14 / 2 / 8
15,731
684
28,125
22,502
9,369
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Merlin
Evermolt
Merlin
20
5 / 1 / 8
13,902
604
15,045
12,086
6,425
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Wooffey
Horus
18
2 / 2 / 18
12,025
523
9,209
22,561
27,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
5 / 3 / 6
13,273
577
10,999
17,401
7,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
75
11
Kills
29
29
Deaths
11
13
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
3
6
2
L
Anhur
AimBlue
Anhur
3
9
2
0.44
L
Hun Batz
BeAzrael
Hun Batz
1
3
3
0.83
L
Fafnir
Chuuck
Fafnir
2
7
2
0.43
W
Ullr
14
2
8
9
W
Merlin
Evermolt
Merlin
5
1
8
9
L
5
7
3
0.93
W
Horus
Wooffey
Horus
2
2
18
5.5
L
Persephone
sap7
Persephone
0
3
3
0.5
W
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,532
Damage
78,244
98,609
Taken
97,515
67,392
Mitigated
70,118
27,438
Healing
48,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
14,866
3,280
3,272
9,256
22,965
18,951
219
4,054
18,911
95,597
0
L
Anhur
AimBlue
Anhur
16,106
8,416
0
5,200
20,602
5,428
3,592
2,308
18,294
0
83,275
L
Hun Batz
BeAzrael
Hun Batz
11,185
2,705
0
14,243
22,942
15,693
152
10,823
12,119
0
105,394
L
Fafnir
Chuuck
Fafnir
5,462
1,033
0
3,084
23,188
33,703
0
7,468
15,720
14,151
0
W
Ullr
28,125
17,285
0
10,753
22,502
9,369
4,030
3,815
18,687
0
152,188
W
Merlin
Evermolt
Merlin
15,045
781
281
5,089
12,086
6,425
2,011
3,891
8,195
126,774
0
L
15,451
10,702
0
1,678
20,744
7,943
0
6,863
13,881
0
83,926
W
Horus
Wooffey
Horus
9,209
2,911
3,658
8,084
22,561
27,633
98
9,786
12,775
0
23,876
L
Persephone
sap7
Persephone
17,328
821
172
3,061
11,133
4,625
0
3,061
8,069
131,741
0
W
10,999
3,435
0
8,323
17,401
7,740
0
4,681
12,720
0
122,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,784
Gold Earned
68,561
736
Minions Killed
830
0
Camps Cleared
0
2,177,872
Distance Traveled
2,359,123
36
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
13,630
593
206
9
0
458,033
8
L
Anhur
11,465
498
146
6
0
367,963
8
L
Hun Batz
12,853
559
191
8
0
479,901
9
L
Fafnir
10,566
459
17
1
0
410,702
5
W
Ullr
15,731
684
205
9
0
464,933
10
W
Merlin
13,902
604
226
10
0
440,583
6
L
Mercury
12,823
558
131
6
0
478,662
2
W
Horus
12,025
523
21
1
0
476,815
6
L
Persephone
13,077
569
251
11
0
440,644
12
W
Bastet
13,273
577
172
7
0
518,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role