Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Diar_Karii
Shiva
Level 106
God Stats
2W - 4L
1,560 SR
Queue Stats
59W - 66L
1,444 Elo+
Party 3
Ullr
Ullr
JKay__99
Ullr
Level 36
God Stats
2W - 4L
1,412 SR
Queue Stats
54W - 60L
1,436 Elo+
Party 3
Anubis
Anubis
RideHardBMX1998
Anubis
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,493 Elo+
Solo
Chaac
Chaac
THeLaSTDeViL879
Chaac
Level 41
God Stats
58W - 46L
1,521 SR
Queue Stats
442W - 401L
1,505 Elo+
Party 1
Team Averages
Level 82
1,499 SR
1,476 Elo+

VS

Team Averages
Level 80
1,322 SR
1,457 Elo+
Zeus
Zeus
OTT-rhysmartin-
Zeus
Level 38
God Stats
2W - 2L
1,494 SR
Queue Stats
79W - 94L
1,324 Elo+
Solo
Cerberus
Cerberus
TriplG05
Cerberus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
dg2811
Bakasura
Level 114
God Stats
1W - 1L
1,259 SR
Queue Stats
140W - 166L
1,421 Elo+
Solo
Gilgamesh
Gilgamesh
oGreezyyy
Gilgamesh
Level 105
God Stats
12W - 7L
1,164 SR
Queue Stats
362W - 371L
1,490 Elo+
Party 2
Hou Yi
Hou Yi
superleo123058
Hou Yi
Level 118
God Stats
1W - 1L
1,195 SR
Queue Stats
25W - 37L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
8 / 4 / 1
8,114
624
9,164
10,831
3,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
11
1 / 1 / 2
6,612
509
5,514
13,193
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ullr
11
1 / 2 / 0
6,266
482
2,153
6,881
1,787
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 4 / 4
7,710
593
9,936
10,974
4,642
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 3 / 3
6,887
530
6,253
10,946
4,690
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 1
7,080
545
7,514
7,025
1,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
TriplG05
Cerberus
11
1 / 2 / 3
6,603
508
1,812
11,354
5,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
dg2811
Bakasura
14
2 / 3 / 7
7,665
590
6,831
10,668
3,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gilgamesh
oGreezyyy
Gilgamesh
14
5 / 2 / 0
8,664
666
9,161
9,620
6,149
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
3 / 1 / 1
8,411
647
9,606
7,727
2,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
13
Kills
14
14
Deaths
13
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
8
4
1
2.13
L
Shiva
1
1
2
2
L
Ullr
1
2
0
0.5
W
3
5
1
0.7
L
3
4
4
1.25
L
0
3
3
0.5
W
Cerberus
TriplG05
Cerberus
1
2
3
1.25
W
Bakasura
dg2811
Bakasura
2
3
7
1.83
W
Gilgamesh
oGreezyyy
Gilgamesh
5
2
0
2.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,020
Damage
34,924
52,825
Taken
46,394
20,208
Mitigated
19,364
16,806
Healing
13,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
9,164
2,077
0
1,822
10,831
3,572
0
2,799
7,972
0
39,476
L
Shiva
5,514
1,452
763
5,353
13,193
5,517
176
1,738
11,309
0
33,424
L
Ullr
2,153
1,166
316
2,049
6,881
1,787
0
527
6,354
0
34,790
W
7,514
1,781
0
1,330
7,025
1,716
882
2,298
4,727
31,511
1,749
L
9,936
763
133
4,342
10,974
4,642
200
3,788
6,578
54,295
0
L
6,253
1,232
0
2,028
10,946
4,690
581
162
10,758
0
46,481
W
Cerberus
TriplG05
Cerberus
1,812
83
191
3,421
11,354
5,642
240
5,183
6,171
12,290
0
W
Bakasura
dg2811
Bakasura
6,831
4,686
0
3,201
10,668
3,606
0
1,683
8,985
0
40,441
W
Gilgamesh
oGreezyyy
Gilgamesh
9,161
3,935
0
919
9,620
6,149
0
0
9,620
0
58,366
W
9,606
4,447
0
4,008
7,727
2,251
0
772
6,955
0
62,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,589
Gold Earned
38,423
393
Minions Killed
416
0
Camps Cleared
0
1,227,738
Distance Traveled
1,271,690
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,114
624
73
6
0
268,903
4
L
Shiva
6,612
509
54
4
0
281,492
5
L
Ullr
6,266
482
83
6
0
246,244
5
W
Zeus
7,080
545
67
5
0
218,841
4
L
Anubis
7,710
593
100
8
0
213,827
3
L
Chaac
6,887
530
83
6
0
217,272
0
W
Cerberus
6,603
508
17
1
0
217,568
0
W
Bakasura
7,665
590
82
6
0
306,756
4
W
Gilgamesh
8,664
666
127
10
0
263,883
3
W
Hou Yi
8,411
647
123
9
0
264,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role