Player Matchup

Ullr
Ullr
Diamond V
Anima6
Ullr
Diamond V
Level 157
God Stats
17W - 12L
1,758 SR
Queue Stats
187W - 184L
1,915 MMR
Solo
Hel
Hel
Platinum II
Gooiyo
Hel
Platinum II
Level 160
God Stats
10W - 10L
1,566 SR
Queue Stats
153W - 128L
1,869 MMR
Party 2
Hades
Hades
Platinum II
LORDHilde
Hades
Platinum II
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
141W - 115L
1,869 MMR
Party 2
Bacchus
Bacchus
Platinum III
PleasingThony
Bacchus
Platinum III
Level 159
God Stats
37W - 26L
1,690 SR
Queue Stats
264W - 260L
1,924 MMR
Solo
Mercury
Mercury
Diamond V
Speedydude21
Mercury
Diamond V
Level 145
God Stats
14W - 9L
1,911 SR
Queue Stats
204W - 189L
2,117 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 156
1,685 SR
1,939 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 155
1,635 SR
1,851 MMR
Da Ji
Da Ji
Masters
 
Da Ji
Masters
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Diamond IV
CMP Nate
Tiamat
Diamond IV
Level 159
God Stats
55W - 45L
1,698 SR
Queue Stats
389W - 360L
2,298 MMR
Solo
Neith
Neith
Platinum IV
JD_OWNZ
Neith
Platinum IV
Level 152
God Stats
10W - 20L
1,397 SR
Queue Stats
501W - 517L
1,818 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
Xsaber92
Gilgamesh
Platinum IV
Level 159
God Stats
7W - 2L
1,957 SR
Queue Stats
322W - 315L
1,818 MMR
Party 1
Ganesha
Ganesha
Platinum IV
folibers
Ganesha
Platinum IV
Level 160
God Stats
9W - 10L
1,624 SR
Queue Stats
322W - 315L
1,818 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Anima6
Ullr
20
9 / 4 / 4
14,656
586
18,983
16,761
5,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hel
Gooiyo
Hel
20
3 / 5 / 6
13,884
555
6,704
18,051
6,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
LORDHilde
Hades
20
2 / 3 / 10
14,447
578
14,343
23,190
21,334
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bacchus
18
1 / 3 / 16
13,206
528
8,306
24,675
42,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
Speedydude21
Mercury
20
11 / 6 / 5
14,558
582
20,431
22,929
9,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
CliodhnaAmaterasuBastetArachne

VS

Bans
LokiAtlasGebArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
19
10 / 5 / 5
12,552
502
16,009
20,954
10,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
CMP Nate
Tiamat
20
5 / 1 / 6
14,010
560
21,545
13,138
9,845
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
JD_OWNZ
Neith
19
1 / 6 / 9
12,179
487
14,277
17,938
6,860
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Xsaber92
Gilgamesh
20
3 / 7 / 3
13,650
546
9,296
23,728
24,829
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
folibers
Ganesha
16
1 / 7 / 12
11,128
445
9,024
23,232
30,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
55
26
Kills
20
21
Deaths
26
41
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
10
5
5
2.5
W
Ullr
Anima6
Ullr
9
4
4
2.75
L
Tiamat
CMP Nate
Tiamat
5
1
6
8
W
Hel
Gooiyo
Hel
3
5
6
1.2
L
Neith
JD_OWNZ
Neith
1
6
9
0.92
W
Hades
LORDHilde
Hades
2
3
10
2.33
W
Bacchus
1
3
16
3
W
Mercury
Speedydude21
Mercury
11
6
5
2.25
L
Gilgamesh
Xsaber92
Gilgamesh
3
7
3
0.64
L
Ganesha
folibers
Ganesha
1
7
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,767
Damage
70,151
105,606
Taken
98,990
85,397
Mitigated
82,052
39,711
Healing
11,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
16,009
5,143
0
730
20,954
10,416
1,022
5,863
15,091
0
92,054
W
Ullr
Anima6
Ullr
18,983
8,790
0
4,055
16,761
5,661
325
4,453
12,203
0
98,495
L
Tiamat
CMP Nate
Tiamat
21,545
2,084
0
3,509
13,138
9,845
194
3,612
9,526
137,761
0
W
Hel
Gooiyo
Hel
6,704
178
8,274
9,604
18,051
6,669
1,487
8,148
9,611
101,738
0
L
Neith
JD_OWNZ
Neith
14,277
4,788
0
3,956
17,938
6,860
407
4,771
13,167
0
101,818
W
Hades
LORDHilde
Hades
14,343
2,258
888
10,398
23,190
21,334
1,274
5,774
17,309
93,760
0
W
Bacchus
8,306
1,062
0
3,124
24,675
42,539
200
5,994
18,504
26,379
0
W
Mercury
Speedydude21
Mercury
20,431
12,790
0
3,368
22,929
9,194
3,357
5,515
17,272
0
150,574
L
Gilgamesh
Xsaber92
Gilgamesh
9,296
2,975
0
2,568
23,728
24,829
602
8,115
15,613
0
101,468
L
Ganesha
folibers
Ganesha
9,024
609
0
1,075
23,232
30,102
0
8,621
14,611
31,382
5,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,751
Gold Earned
63,519
740
Minions Killed
738
0
Camps Cleared
0
2,406,435
Distance Traveled
2,251,792
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,552
502
120
5
0
463,079
4
W
Ullr
14,656
586
137
5
0
424,736
4
L
Tiamat
14,010
560
242
10
0
481,522
11
W
Hel
13,884
555
225
9
0
471,958
7
L
Neith
12,179
487
167
7
0
409,811
3
W
Hades
14,447
578
187
7
0
434,161
5
W
Bacchus
13,206
528
37
1
0
488,080
10
W
Mercury
14,558
582
154
6
0
587,500
1
L
Gilgamesh
13,650
546
177
7
0
414,124
5
L
Ganesha
11,128
445
32
1
0
483,256
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role