Player Matchup

Sol
Sol
Baltom
Sol
Level 87
God Stats
4W - 2L
1,682 SR
Queue Stats
80W - 81L
1,457 Elo+
Party 1
Shiva
Shiva
JulCaesar06
Shiva
Level 129
God Stats
1W - 2L
1,396 SR
Queue Stats
299W - 301L
1,533 Elo+
Solo
Tsukuyomi
Tsukuyomi
Snajper202
Tsukuyomi
Level 147
God Stats
8W - 9L
1,500 SR
Queue Stats
217W - 196L
1,653 Elo+
Solo
Janus
Janus
pixxx89
Janus
Level 113
God Stats
20W - 22L
1,426 SR
Queue Stats
118W - 109L
1,494 Elo+
Party 1
Bakasura
Bakasura
shadowreaver
Bakasura
Level 146
God Stats
1W - 2L
1,806 SR
Queue Stats
45W - 34L
1,620 Elo+
Solo
Team Averages
Level 124
1,562 SR
1,551 Elo+

VS

Team Averages
Level 149
1,591 SR
1,483 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
APPL3SM45H3R666
Shiva
Level 155
God Stats
1W - 1L
1,754 SR
Queue Stats
14W - 11L
1,370 Elo+
Party 2
Khepri
Khepri
DidItSproutLegs
Khepri
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
412W - 424L
1,563 Elo+
Solo
Cernunnos
Cernunnos
Dudagog
Cernunnos
Level 148
God Stats
1W - 1L
1,739 SR
Queue Stats
99W - 99L
1,505 Elo+
Solo
Poseidon
Poseidon
Lareki
Poseidon
Level 157
God Stats
6W - 4L
1,462 SR
Queue Stats
250W - 251L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Baltom
Sol
16
4 / 6 / 0
10,004
556
12,063
14,563
3,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
0 / 7 / 3
7,478
415
3,047
12,856
8,207
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tsukuyomi
Snajper202
Tsukuyomi
14
3 / 7 / 3
8,842
491
9,771
16,131
5,906
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
pixxx89
Janus
16
1 / 2 / 6
9,569
532
9,109
8,173
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bakasura
shadowreaver
Bakasura
18
6 / 2 / 3
10,970
609
12,870
15,841
5,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 5 / 4
9,683
538
11,012
14,109
4,731
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 4 / 4
9,548
530
8,860
15,770
10,266
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
3 / 1 / 11
9,843
547
4,710
12,101
10,883
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
Dudagog
Cernunnos
17
5 / 2 / 7
10,387
577
13,602
14,839
5,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Poseidon
Lareki
Poseidon
17
8 / 3 / 4
10,448
580
9,776
10,969
3,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
54
14
Kills
24
24
Deaths
15
15
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
5
4
1.4
W
3
4
4
1.25
L
Sol
Baltom
Sol
4
6
0
0.67
W
3
1
11
8.5
W
Cernunnos
Dudagog
Cernunnos
5
2
7
4.25
L
0
7
3
0.21
W
Poseidon
Lareki
Poseidon
8
3
4
3.33
L
Tsukuyomi
Snajper202
Tsukuyomi
3
7
3
0.64
L
Janus
pixxx89
Janus
1
2
6
2
L
Bakasura
shadowreaver
Bakasura
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,860
Damage
47,960
67,564
Taken
67,788
25,998
Mitigated
35,108
15,271
Healing
19,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,012
2,345
0
5,211
14,109
4,731
2,329
5,503
7,611
61,343
0
W
8,860
1,258
0
1,412
15,770
10,266
0
700
14,388
0
58,604
L
Sol
Baltom
Sol
12,063
4,417
0
6,121
14,563
3,875
2,290
3,842
10,721
68,358
8,420
W
4,710
507
850
2,436
12,101
10,883
383
3,712
7,854
23,880
0
W
Cernunnos
Dudagog
Cernunnos
13,602
6,286
0
6,516
14,839
5,326
2,312
6,915
6,930
0
76,494
L
3,047
751
423
1,130
12,856
8,207
0
3,316
9,540
0
32,690
W
Poseidon
Lareki
Poseidon
9,776
1,193
0
3,144
10,969
3,902
46
2,442
7,716
76,053
0
L
Tsukuyomi
Snajper202
Tsukuyomi
9,771
2,137
0
2,044
16,131
5,906
666
6,021
10,110
0
42,641
L
Janus
pixxx89
Janus
9,109
58
93
2,450
8,173
2,545
0
4,972
3,201
66,190
0
L
Bakasura
shadowreaver
Bakasura
12,870
8,256
0
3,010
15,841
5,465
0
7,347
8,494
0
72,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,863
Gold Earned
49,909
543
Minions Killed
496
0
Camps Cleared
0
1,673,051
Distance Traveled
1,747,109
11
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,683
538
112
6
0
324,599
5
W
Shiva
9,548
530
108
6
0
320,480
5
L
Sol
10,004
556
141
8
0
255,518
2
W
Khepri
9,843
547
36
2
0
384,157
9
W
Cernunnos
10,387
577
122
7
0
340,340
5
L
Shiva
7,478
415
47
3
0
259,819
0
W
Poseidon
10,448
580
118
7
0
377,533
1
L
Tsukuyomi
8,842
491
72
4
0
352,256
1
L
Janus
9,569
532
128
7
0
394,176
3
L
Bakasura
10,970
609
155
9
0
411,282
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role