Player Matchup

Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold III
Aldagal
Horus
Gold III
Level 148
God Stats
2W - 0L
1,289 SR
Queue Stats
163W - 165L
1,579 MMR
Solo
Anubis
Anubis
Silver I
Foxide
Anubis
Silver I
Level 145
God Stats
2W - 0L
1,662 SR
Queue Stats
10W - 7L
1,589 MMR
Party 1
Erlang Shen
Erlang Shen
Gold V
Reigom
Erlang Shen
Gold V
Level 147
God Stats
2W - 0L
1,758 SR
Queue Stats
11W - 7L
1,589 MMR
Party 1
Sol
Sol
Gold I
Speckibabu
Sol
Gold I
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
181W - 181L
1,637 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,542 SR
1,579 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,652 SR
1,574 MMR
Tiamat
Tiamat
Platinum III
 
Tiamat
Platinum III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
FetheredElk33
Izanami
Silver I
Level 92
God Stats
2W - 3L
1,739 SR
Queue Stats
39W - 37L
1,582 MMR
Solo
Pele
Pele
Gold II
M2zI
Pele
Gold II
Level 145
God Stats
38W - 45L
1,530 SR
Queue Stats
172W - 172L
1,567 MMR
Solo
Athena
Athena
Bronze III
ioWei
Athena
Bronze III
Level 46
God Stats
2W - 2L
1,781 SR
Queue Stats
5W - 8L
1,600 MMR
Solo
Da Ji
Da Ji
Gold I
ketchupem
Da Ji
Gold I
Level 128
God Stats
15W - 14L
1,710 SR
Queue Stats
79W - 75L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
9 / 4 / 4
13,376
637
18,583
22,639
11,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
Aldagal
Horus
17
2 / 0 / 11
11,895
566
5,954
13,251
14,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
Foxide
Anubis
20
9 / 6 / 7
13,904
662
14,999
14,059
6,343
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
Reigom
Erlang Shen
20
4 / 2 / 6
13,180
628
8,961
14,967
15,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 1 / 7
13,188
628
15,521
11,614
9,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ThothBastetAtlasGeb

VS

Bans
MulanCliodhnaMedusaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
4 / 5 / 6
10,098
481
14,883
11,814
5,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
16
1 / 4 / 1
9,676
461
6,452
12,062
3,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Pele
M2zI
Pele
16
0 / 7 / 5
9,785
466
6,383
15,980
8,655
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Athena
ioWei
Athena
13
1 / 7 / 2
7,656
365
3,901
21,428
14,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
ketchupem
Da Ji
14
7 / 6 / 4
9,408
448
12,118
16,222
4,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
31
29
Kills
13
13
Deaths
29
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
9
4
4
2.75
L
Tiamat
 
Tiamat
4
5
6
1.4
W
Horus
Aldagal
Horus
2
0
11
7.5
L
Izanami
1
4
1
0.38
W
Anubis
Foxide
Anubis
9
6
7
2.08
L
Pele
M2zI
Pele
0
7
5
0.36
W
Erlang Shen
Reigom
Erlang Shen
4
2
6
3.5
W
5
1
7
8.5
L
Athena
ioWei
Athena
1
7
2
0.29
L
Da Ji
ketchupem
Da Ji
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,018
Damage
43,737
76,530
Taken
77,506
57,531
Mitigated
36,613
36,078
Healing
10,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
18,583
12,263
0
7,806
22,639
11,834
419
4,282
18,251
0
113,657
L
Tiamat
 
Tiamat
14,883
875
0
2,220
11,814
5,132
0
5,193
6,621
70,929
0
W
Horus
Aldagal
Horus
5,954
2,979
3,529
5,994
13,251
14,811
461
3,698
9,377
0
20,710
L
Izanami
6,452
3,685
0
1,949
12,062
3,513
123
4,882
7,180
0
71,765
W
Anubis
Foxide
Anubis
14,999
344
0
6,275
14,059
6,343
1,118
4,655
9,102
103,063
0
L
Pele
M2zI
Pele
6,383
1,903
0
3,145
15,980
8,655
0
4,062
11,918
0
70,082
W
Erlang Shen
Reigom
Erlang Shen
8,961
4,609
0
6,502
14,967
15,288
1,295
2,567
12,274
10
87,525
W
15,521
6,544
0
5,972
11,614
9,255
5,891
3,320
8,142
105,711
17,424
L
Athena
ioWei
Athena
3,901
557
0
1,875
21,428
14,345
0
8,961
12,467
24,170
0
L
Da Ji
ketchupem
Da Ji
12,118
2,908
0
1,206
16,222
4,968
0
5,621
10,601
0
54,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,543
Gold Earned
46,623
678
Minions Killed
575
0
Camps Cleared
0
2,154,325
Distance Traveled
1,931,755
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,376
637
139
7
0
493,442
2
L
Tiamat
10,098
481
141
7
0
403,372
4
W
Horus
11,895
566
21
1
0
457,769
7
L
Izanami
9,676
461
144
7
0
387,609
5
W
Anubis
13,904
662
175
8
0
356,518
13
L
Pele
9,785
466
156
7
0
372,501
5
W
Erlang Shen
13,180
628
144
7
0
455,244
0
W
Sol
13,188
628
199
9
0
391,352
4
L
Athena
7,656
365
44
2
0
425,837
8
L
Da Ji
9,408
448
90
4
0
342,436
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role