Player Matchup

Nu Wa
Nu Wa
DarkLadyVixie
Nu Wa
Level 101
God Stats
23W - 28L
1,295 SR
Queue Stats
390W - 435L
1,372 Elo+
Solo
Hachiman
Hachiman
Radamanthys999
Hachiman
Level 125
God Stats
21W - 19L
1,593 SR
Queue Stats
1,235W - 1,354L
1,484 Elo+
Solo
Erlang Shen
Erlang Shen
Serperian
Erlang Shen
Level 67
God Stats
2W - 5L
1,655 SR
Queue Stats
80W - 82L
1,338 Elo+
Solo
Sylvanus
Sylvanus
What Dat Kean
Sylvanus
Level 120
God Stats
4W - 5L
1,634 SR
Queue Stats
339W - 299L
1,559 Elo+
Solo
Mercury
Mercury
curr3nsy10
Mercury
Level 58
God Stats
1W - 2L
1,271 SR
Queue Stats
127W - 125L
1,485 Elo+
Solo
Team Averages
Level 94
1,489 SR
1,448 Elo+

VS

Team Averages
Level 81
1,467 SR
1,494 Elo+
Sylvanus
Sylvanus
Memeioli
Sylvanus
Level 121
God Stats
5W - 6L
1,389 SR
Queue Stats
83W - 76L
1,466 Elo+
Party 1
Shiva
Shiva
Quake Inferno
Shiva
Level 68
God Stats
4W - 3L
1,392 SR
Queue Stats
26W - 14L
1,573 Elo+
Party 1
Kali
Kali
SyberBLazEr
Kali
Level 63
God Stats
4W - 0L
1,500 SR
Queue Stats
81W - 78L
1,472 Elo+
Solo
Geb
Geb
XGarebearXx
Geb
Level 67
God Stats
14W - 11L
1,553 SR
Queue Stats
34W - 35L
1,449 Elo+
Party 1
Sol
Sol
missuggggly
Sol
Level 84
God Stats
8W - 8L
1,500 SR
Queue Stats
323W - 350L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 6
9,087
413
19,417
12,714
3,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
14
0 / 5 / 6
8,659
394
8,157
16,430
10,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
Serperian
Erlang Shen
13
2 / 11 / 2
8,728
397
12,488
24,867
9,319
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
What Dat Kean
Sylvanus
15
9 / 5 / 2
10,892
495
26,215
21,336
9,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
curr3nsy10
Mercury
13
2 / 8 / 4
8,696
395
7,595
18,990
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Memeioli
Sylvanus
19
9 / 3 / 11
12,163
553
22,855
23,490
12,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
5 / 5 / 6
10,999
500
16,018
24,382
14,920
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 6 / 7
10,291
468
15,683
18,947
10,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 1 / 19
11,195
509
9,529
20,373
25,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
11 / 0 / 6
11,551
525
13,170
11,767
7,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
82
15
Kills
33
33
Deaths
15
20
Assists
49
Player
Kills
Deaths
Assists
KDA
L
2
4
6
1.25
W
Sylvanus
Memeioli
Sylvanus
9
3
11
4.83
W
5
5
6
1.6
L
Hachiman
0
5
6
0.6
L
Erlang Shen
Serperian
Erlang Shen
2
11
2
0.27
W
5
6
7
1.42
L
Sylvanus
What Dat Kean
Sylvanus
9
5
2
2
W
3
1
19
12.5
L
Mercury
curr3nsy10
Mercury
2
8
4
0.5
W
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,872
Damage
77,255
94,337
Taken
98,959
38,295
Mitigated
70,684
22,306
Healing
37,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,417
4,912
0
2,010
12,714
3,244
0
6,656
6,058
53,893
0
W
Sylvanus
Memeioli
Sylvanus
22,855
6,484
5,056
13,380
23,490
12,785
2,384
10,509
12,485
83,690
22,514
W
16,018
3,817
732
3,257
24,382
14,920
2,227
13,844
10,116
0
77,460
L
Hachiman
8,157
4,278
0
1,600
16,430
10,195
0
6,883
9,547
0
42,657
L
Erlang Shen
Serperian
Erlang Shen
12,488
5,480
0
4,806
24,867
9,319
0
12,178
12,689
0
40,895
W
15,683
6,671
0
4,070
18,947
10,561
35
7,773
10,652
0
58,967
L
Sylvanus
What Dat Kean
Sylvanus
26,215
8,137
3,476
8,201
21,336
9,728
237
10,946
10,390
61,339
9,713
W
9,529
1,352
778
3,650
20,373
25,287
459
6,971
12,898
31,788
0
L
Mercury
curr3nsy10
Mercury
7,595
1,691
0
2,213
18,990
5,809
0
5,627
13,363
0
39,112
W
13,170
4,777
0
6,814
11,767
7,131
4,775
1,928
9,581
65,014
7,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,062
Gold Earned
56,199
390
Minions Killed
533
0
Camps Cleared
0
1,920,071
Distance Traveled
2,085,115
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,087
413
68
3
0
396,346
6
W
Sylvanus
12,163
553
160
7
0
342,491
1
W
Shiva
10,999
500
146
7
0
419,262
1
L
Hachiman
8,659
394
71
3
0
347,987
1
L
Erlang Shen
8,728
397
58
3
0
373,461
0
W
Kali
10,291
468
61
3
0
435,147
2
L
Sylvanus
10,892
495
128
6
0
341,972
2
W
Geb
11,195
509
36
2
0
452,818
2
L
Mercury
8,696
395
65
3
0
460,305
5
W
Sol
11,551
525
130
6
0
435,397
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role