Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
JCoIesIaw
Chronos
Level 43
God Stats
14W - 22L
1,789 SR
Queue Stats
515W - 460L
1,572 Elo+
Party 1
Sun Wukong
Sun Wukong
N3K0B1T
Sun Wukong
Level 45
God Stats
1W - 0L
1,818 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Zeus
Zeus
Zephrious
Zeus
Level 7
God Stats
1W - 0L
1,307 SR
Queue Stats
5W - 10L
1,469 Elo+
Party 2
Atlas
Atlas
kodaih
Atlas
Level 69
God Stats
82W - 34L
1,802 SR
Queue Stats
247W - 171L
1,656 Elo+
Party 1
Team Averages
Level 58
1,643 SR
1,539 Elo+

VS

Team Averages
Level 77
1,543 SR
1,589 Elo+
Chang'e
Chang'e
AGNlll
Chang'e
Level 142
God Stats
8W - 8L
1,361 SR
Queue Stats
585W - 482L
1,689 Elo+
Party 3
Chaac
Chaac
DeathMachineG
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 7L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
GoriIIaGuy
Tsukuyomi
Level 117
God Stats
2W - 4L
1,530 SR
Queue Stats
102W - 77L
1,603 Elo+
Party 3
Cernunnos
Cernunnos
Jegtregman
Cernunnos
Level 62
God Stats
23W - 11L
1,824 SR
Queue Stats
90W - 44L
1,651 Elo+
Party 3
Yemoja
Yemoja
bruinsucks
Yemoja
Level 36
God Stats
3W - 5L
1,500 SR
Queue Stats
7W - 20L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 1 / 1
7,636
587
4,246
7,382
3,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
JCoIesIaw
Chronos
13
7 / 2 / 2
7,774
598
5,522
9,183
3,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
N3K0B1T
Sun Wukong
14
2 / 1 / 0
7,895
607
8,358
10,226
7,516
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
12
0 / 1 / 2
7,165
551
3,051
6,240
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
kodaih
Atlas
12
2 / 1 / 10
7,785
599
6,980
11,742
7,697
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AGNlll
Chang'e
13
2 / 2 / 3
7,804
600
6,751
7,491
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 0 / 0
6,361
489
4,465
8,691
5,806
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tsukuyomi
GoriIIaGuy
Tsukuyomi
12
3 / 2 / 3
7,250
558
6,354
10,041
3,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
Jegtregman
Cernunnos
11
1 / 3 / 0
6,006
462
6,719
7,460
2,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
bruinsucks
Yemoja
8
0 / 6 / 3
5,124
394
2,989
6,996
2,423
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
13
Kills
6
6
Deaths
13
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
1
1
2.5
L
Chang'e
AGNlll
Chang'e
2
2
3
1.75
L
0
0
0
0
L
Tsukuyomi
GoriIIaGuy
Tsukuyomi
3
2
3
2.25
W
Chronos
JCoIesIaw
Chronos
7
2
2
4
L
Cernunnos
Jegtregman
Cernunnos
1
3
0
0.33
W
Sun Wukong
N3K0B1T
Sun Wukong
2
1
0
2
W
Zeus
0
1
2
1
L
Yemoja
bruinsucks
Yemoja
0
6
3
0.25
W
Atlas
kodaih
Atlas
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,157
Damage
27,278
44,773
Taken
40,679
23,620
Mitigated
15,928
18,442
Healing
15,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,246
1,420
0
2,482
7,382
3,336
0
1,193
6,135
0
48,955
L
Chang'e
AGNlll
Chang'e
6,751
74
460
2,846
7,491
2,481
741
2,465
5,026
52,498
0
L
4,465
1,029
0
4,411
8,691
5,806
414
344
8,347
0
36,836
L
Tsukuyomi
GoriIIaGuy
Tsukuyomi
6,354
1,636
0
4,599
10,041
3,040
0
3,951
6,090
0
40,133
W
Chronos
JCoIesIaw
Chronos
5,522
2,041
0
2,935
9,183
3,422
399
2,486
6,627
37,021
14,438
L
Cernunnos
Jegtregman
Cernunnos
6,719
2,723
0
2,032
7,460
2,178
0
3,872
3,588
0
42,470
W
Sun Wukong
N3K0B1T
Sun Wukong
8,358
2,342
203
4,110
10,226
7,516
0
1,136
9,064
0
55,202
W
Zeus
3,051
858
0
2,313
6,240
1,649
0
1,745
4,413
40,685
0
L
Yemoja
bruinsucks
Yemoja
2,989
691
682
143
6,996
2,423
132
3,660
3,336
9,809
0
W
Atlas
kodaih
Atlas
6,980
3,073
2,409
3,990
11,742
7,697
142
2,838
8,348
20,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,255
Gold Earned
32,545
417
Minions Killed
356
0
Camps Cleared
0
1,346,628
Distance Traveled
1,247,877
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,636
587
93
7
0
300,120
1
L
Chang'e
7,804
600
115
9
0
269,822
4
L
Chaac
6,361
489
81
6
0
232,360
3
L
Tsukuyomi
7,250
558
82
6
0
286,890
2
W
Chronos
7,774
598
86
7
0
232,962
1
L
Cernunnos
6,006
462
66
5
0
233,894
3
W
Sun Wukong
7,895
607
110
8
0
284,294
2
W
Zeus
7,165
551
97
7
0
234,876
5
L
Yemoja
5,124
394
12
1
0
224,911
6
W
Atlas
7,785
599
31
2
0
294,376
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role