Player Matchup

Tyr
Tyr
Diamond IV
 
Tyr
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Diamond IV
 
Hou Yi
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
He Bo
He Bo
Diamond V
Beigonn
He Bo
Diamond V
Level 160
God Stats
1W - 3L
1,383 SR
Queue Stats
102W - 114L
2,144 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum IV
lMatiasl
Gilgamesh
Platinum IV
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 44L
2,180 MMR
Solo
Merlin
Merlin
Diamond IV
zSusanoOz
Merlin
Diamond IV
Level 158
God Stats
26W - 37L
1,285 SR
Queue Stats
573W - 556L
2,183 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,434 SR
1,901 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,734 SR
2,072 MMR
Atlas
Atlas
Platinum II
 
Atlas
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond II
Okynawa
Guan Yu
Diamond II
Level 129
God Stats
10W - 6L
1,678 SR
Queue Stats
131W - 97L
2,344 MMR
Party 3
Ullr
Ullr
Platinum III
quíu
Ullr
Platinum III
Level 160
God Stats
1W - 0L
1,754 SR
Queue Stats
38W - 29L
2,116 MMR
Party 4
Nu Wa
Nu Wa
Gold II
teteü
Nu Wa
Gold II
Level 160
God Stats
12W - 5L
1,925 SR
Queue Stats
66W - 40L
1,916 MMR
Party 4
Bellona
Bellona
Diamond I
theĶ
Bellona
Diamond I
Level 160
God Stats
23W - 11L
1,813 SR
Queue Stats
516W - 482L
2,485 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
2 / 4 / 3
9,411
495
8,831
19,264
12,417
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hou Yi
 
Hou Yi
15
2 / 7 / 3
9,254
487
9,390
15,244
4,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
Beigonn
He Bo
14
5 / 6 / 7
8,913
469
12,090
12,420
5,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
lMatiasl
Gilgamesh
16
5 / 3 / 5
9,429
496
11,536
16,751
8,952
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Merlin
zSusanoOz
Merlin
15
3 / 4 / 4
9,200
484
9,692
11,305
2,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
LokiBastetThothCliodhna

VS

Bans
AthenaGebKhepriNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
4 / 2 / 5
10,535
554
7,337
15,608
13,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
Okynawa
Guan Yu
18
3 / 2 / 8
11,240
592
12,986
18,250
20,438
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
quíu
Ullr
19
9 / 3 / 3
12,029
633
12,266
13,768
4,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
teteü
Nu Wa
16
4 / 5 / 7
10,383
546
13,881
12,029
2,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
theĶ
Bellona
18
4 / 5 / 6
10,741
565
8,644
15,987
10,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
53
17
Kills
24
24
Deaths
17
22
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
4
3
0.88
L
Hou Yi
 
Hou Yi
2
7
3
0.5
W
Atlas
 
Atlas
4
2
5
3.25
L
He Bo
Beigonn
He Bo
5
6
7
1.42
W
Guan Yu
Okynawa
Guan Yu
3
2
8
3.5
L
Gilgamesh
lMatiasl
Gilgamesh
5
3
5
2.5
W
Ullr
quíu
Ullr
9
3
3
3.5
W
Nu Wa
teteü
Nu Wa
4
5
7
1.5
W
Bellona
theĶ
Bellona
4
5
6
1.4
L
Merlin
zSusanoOz
Merlin
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,539
Damage
55,114
74,984
Taken
75,642
34,168
Mitigated
51,644
19,867
Healing
20,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,831
1,267
0
7,097
19,264
12,417
0
4,392
14,872
0
66,785
L
Hou Yi
 
Hou Yi
9,390
4,725
0
3,022
15,244
4,242
0
2,141
13,103
0
61,614
W
Atlas
 
Atlas
7,337
1,751
203
1,695
15,608
13,678
0
4,178
11,158
31,282
0
L
He Bo
Beigonn
He Bo
12,090
400
0
1,524
12,420
5,575
411
2,962
9,458
47,980
0
W
Guan Yu
Okynawa
Guan Yu
12,986
1,281
1,612
8,195
18,250
20,438
260
2,331
15,827
0
77,032
L
Gilgamesh
lMatiasl
Gilgamesh
11,536
4,714
0
6,238
16,751
8,952
483
5,542
11,209
0
66,414
W
Ullr
quíu
Ullr
12,266
3,528
0
5,209
13,768
4,001
1,050
3,010
10,609
0
96,537
W
Nu Wa
teteü
Nu Wa
13,881
2,792
0
1,918
12,029
2,947
0
6,473
5,492
64,219
5,062
W
Bellona
theĶ
Bellona
8,644
2,988
0
1,681
15,987
10,580
402
5,052
10,774
0
90,761
L
Merlin
zSusanoOz
Merlin
9,692
110
0
1,986
11,305
2,982
0
5,691
5,614
76,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,207
Gold Earned
54,928
554
Minions Killed
615
0
Camps Cleared
0
1,766,297
Distance Traveled
1,923,393
21
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,411
495
128
7
0
372,799
4
L
Hou Yi
9,254
487
105
6
0
325,490
5
W
Atlas
10,535
554
42
2
0
406,524
7
L
He Bo
8,913
469
71
4
0
327,066
3
W
Guan Yu
11,240
592
154
8
0
391,846
3
L
Gilgamesh
9,429
496
107
6
0
410,027
5
W
Ullr
12,029
633
158
8
0
364,349
10
W
Nu Wa
10,383
546
121
6
0
348,960
9
W
Bellona
10,741
565
140
7
0
411,714
3
L
Merlin
9,200
484
143
8
0
330,915
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role