Player Matchup

Olorun
Olorun
 
Olorun
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Arthridis
He Bo
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,642 Elo+
Party 1
Da Ji
Da Ji
AveryJim
Da Ji
Level 160
God Stats
0W - 1L
1,679 SR
Queue Stats
77W - 72L
1,575 Elo+
Party 1
Khepri
Khepri
Gliqe
Khepri
Level 128
God Stats
4W - 7L
1,388 SR
Queue Stats
242W - 269L
1,487 Elo+
Party 1
Team Averages
Level 117
1,514 SR
1,541 Elo+

VS

Team Averages
Level 131
1,446 SR
1,517 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
CynisterGrynn
Olorun
Level 157
God Stats
1W - 5L
1,285 SR
Queue Stats
336W - 372L
1,486 Elo+
Solo
Sol
Sol
FeRRcHHo21
Sol
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
80W - 70L
1,504 Elo+
Party 2
Ah Puch
Ah Puch
Xerxesszn
Ah Puch
Level 141
God Stats
2W - 1L
1,551 SR
Queue Stats
81W - 75L
1,590 Elo+
Solo
Ganesha
Ganesha
paandasoyyo
Ganesha
Level 122
God Stats
2W - 2L
1,395 SR
Queue Stats
84W - 71L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
3 / 2 / 7
9,416
856
10,162
8,344
4,220
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
 
Ullr
14
1 / 5 / 5
7,963
724
6,958
9,664
3,922
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Arthridis
He Bo
12
2 / 8 / 4
7,552
687
5,185
10,687
4,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
AveryJim
Da Ji
13
7 / 8 / 3
8,295
754
18,190
13,187
6,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Khepri
Gliqe
Khepri
15
2 / 2 / 8
8,671
788
9,493
10,766
13,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
8 / 2 / 9
9,464
860
9,753
7,578
3,098
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 4 / 9
9,079
825
5,617
9,740
4,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
5 / 4 / 11
9,142
831
13,100
9,552
3,369
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
Xerxesszn
Ah Puch
17
7 / 3 / 13
9,801
891
12,573
11,881
5,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ganesha
paandasoyyo
Ganesha
16
0 / 2 / 22
9,276
843
4,299
19,176
14,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
89
15
Kills
25
25
Deaths
15
27
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
3
2
7
3.25
L
Ullr
 
Ullr
1
5
5
0.7
W
Neith
 
Neith
8
2
9
6.25
L
He Bo
Arthridis
He Bo
2
8
4
0.5
L
Da Ji
AveryJim
Da Ji
7
8
3
1.06
W
5
4
9
2.38
W
5
4
11
2.63
L
Khepri
Gliqe
Khepri
2
2
8
3
W
Ah Puch
Xerxesszn
Ah Puch
7
3
13
4.5
W
Ganesha
paandasoyyo
Ganesha
0
2
22
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,988
Damage
45,342
52,648
Taken
57,927
32,678
Mitigated
29,816
14,999
Healing
29,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
10,162
2,752
3,141
3,403
8,344
4,220
0
6,709
1,635
30,949
0
L
Ullr
 
Ullr
6,958
1,804
575
1,151
9,664
3,922
0
7,403
2,261
0
14,718
W
Neith
 
Neith
9,753
3,934
1,123
1,872
7,578
3,098
94
4,532
3,000
0
21,281
L
He Bo
Arthridis
He Bo
5,185
416
786
777
10,687
4,138
0
7,377
3,310
10,493
0
L
Da Ji
AveryJim
Da Ji
18,190
4,914
395
2,153
13,187
6,759
0
7,611
5,576
0
20,489
W
5,617
2,485
4,089
3,705
9,740
4,136
581
2,918
6,662
17,070
0
W
13,100
4,143
512
3,789
9,552
3,369
689
4,282
5,097
21,480
0
L
Khepri
Gliqe
Khepri
9,493
268
751
1,867
10,766
13,639
0
6,489
4,277
17,593
0
W
Ah Puch
Xerxesszn
Ah Puch
12,573
459
654
4,571
11,881
5,039
106
4,661
7,012
27,170
0
W
Ganesha
paandasoyyo
Ganesha
4,299
314
661
8,831
19,176
14,174
123
8,447
10,622
9,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,897
Gold Earned
46,762
107
Minions Killed
123
0
Camps Cleared
0
939,125
Distance Traveled
962,372
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,416
856
60
5
0
198,493
0
L
Ullr
7,963
724
29
3
0
199,112
0
W
Neith
9,464
860
26
2
0
203,770
4
L
He Bo
7,552
687
2
0
0
170,024
0
L
Da Ji
8,295
754
2
0
0
160,000
0
W
Olorun
9,079
825
34
3
0
177,579
0
W
Sol
9,142
831
23
2
0
195,488
0
L
Khepri
8,671
788
14
1
0
211,496
0
W
Ah Puch
9,801
891
40
4
0
177,557
0
W
Ganesha
9,276
843
0
0
0
207,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role