Player Matchup

Terra
Terra
GreasySupa
Terra
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
153W - 137L
1,542 Elo+
Party 1
Tiamat
Tiamat
Zephrr
Tiamat
Level 62
God Stats
25W - 20L
1,606 SR
Queue Stats
122W - 104L
1,535 Elo+
Party 1
Odin
Odin
taylornerd
Odin
Level 45
God Stats
12W - 12L
1,500 SR
Queue Stats
144W - 122L
1,548 Elo+
Party 1
Team Averages
Level 65
1,535 SR
1,541 Elo+

VS

Team Averages
Level 55
1,517 SR
1,438 Elo+
Ares
Ares
DudeJimmy
Ares
Level 37
God Stats
1W - 1L
1,551 SR
Queue Stats
6W - 17L
1,380 Elo+
Party 2
Scylla
Scylla
KeepinItChronic
Scylla
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 59L
1,433 Elo+
Party 2
Bellona
Bellona
dakotav
Bellona
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
14
0 / 1 / 13
10,386
611
3,944
15,518
17,902
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Zephrr
Tiamat
19
11 / 1 / 2
12,925
760
23,249
10,274
8,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 2 / 10
11,294
664
10,271
12,817
13,136
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
1 / 2 / 3
9,605
565
7,607
17,987
18,636
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
2 / 5 / 2
10,596
623
13,388
10,530
3,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
dakotav
Bellona
13
1 / 6 / 3
9,835
579
9,115
14,288
7,703
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
13
Kills
4
4
Deaths
13
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ares
1
2
3
1.25
W
Terra
0
1
13
6.5
L
2
5
2
0.6
W
Tiamat
Zephrr
Tiamat
11
1
2
12
L
Bellona
dakotav
Bellona
1
6
3
0.42
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,464
Damage
30,110
38,609
Taken
42,805
39,107
Mitigated
30,001
13,170
Healing
4,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
7,607
804
0
4,082
17,987
18,636
161
11,331
6,158
18,275
0
W
Terra
3,944
551
3,711
4,111
15,518
17,902
868
8,357
6,806
10,215
0
L
13,388
923
0
305
10,530
3,662
350
7,033
3,231
59,679
0
W
Tiamat
Zephrr
Tiamat
23,249
1,436
115
1,906
10,274
8,069
1,697
6,122
3,843
83,187
0
L
Bellona
dakotav
Bellona
9,115
4,744
0
195
14,288
7,703
327
10,900
2,858
0
22,939
W
10,271
2,199
600
2,727
12,817
13,136
677
6,494
6,139
6,123
15,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,605
Gold Earned
30,036
170
Minions Killed
151
6
Camps Cleared
7
891,814
Distance Traveled
867,526
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,605
565
33
2
3
287,282
0
W
Terra
10,386
611
6
0
0
289,869
0
L
Scylla
10,596
623
94
6
4
285,136
0
W
Tiamat
12,925
760
141
8
5
289,830
0
L
Bellona
9,835
579
24
1
0
295,108
0
W
Odin
11,294
664
23
1
1
312,115
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role