Player Matchup

Osiris
Osiris
CeeThreePeeOhh
Osiris
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
DEICIED4Hanibal
Scylla
Level 135
God Stats
4W - 2L
1,153 SR
Queue Stats
214W - 201L
1,445 Elo+
Party 2
Aphrodite
Aphrodite
PIMPx187
Aphrodite
Level 107
God Stats
19W - 24L
1,336 SR
Queue Stats
258W - 297L
1,442 Elo+
Party 1
Nemesis
Nemesis
Vordimir
Nemesis
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 59L
1,563 Elo+
Solo
Baron Samedi
Baron Samedi
XITZ BackLashX
Baron Samedi
Level 96
God Stats
10W - 3L
1,748 SR
Queue Stats
166W - 180L
1,420 Elo+
Party 1
Team Averages
Level 112
1,447 SR
1,474 Elo+

VS

Team Averages
Level 103
1,619 SR
1,465 Elo+
Cerberus
Cerberus
 
Cerberus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Darling 0027778
Ullr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
251W - 264L
1,427 Elo+
Solo
Tsukuyomi
Tsukuyomi
Spine Fuzz
Tsukuyomi
Level 127
God Stats
29W - 24L
1,715 SR
Queue Stats
756W - 815L
1,465 Elo+
Solo
Nu Wa
Nu Wa
XaNiLLa g0riLLA
Nu Wa
Level 60
God Stats
8W - 2L
1,881 SR
Queue Stats
454W - 459L
1,449 Elo+
Solo
Anhur
Anhur
berny200020
Anhur
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 90L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 4 / 7
14,123
588
17,361
28,100
31,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
3 / 4 / 1
12,077
503
8,436
14,968
4,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
PIMPx187
Aphrodite
17
6 / 5 / 13
11,770
490
16,156
25,201
9,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Vordimir
Nemesis
18
7 / 6 / 9
12,050
502
12,403
22,831
9,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
XITZ BackLashX
Baron Samedi
16
2 / 3 / 14
10,143
423
11,411
23,106
21,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
5 / 5 / 6
11,547
481
13,381
25,319
30,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 4 / 0
9,294
387
1,591
8,215
2,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
Spine Fuzz
Tsukuyomi
16
7 / 11 / 5
10,769
449
17,898
21,045
7,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 4 / 8
12,134
506
23,094
14,441
4,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 7 / 4
11,310
471
11,793
19,028
6,838
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
45
31
Kills
22
22
Deaths
31
44
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
5
5
6
1.6
W
13
4
7
4.13
W
3
4
1
0.88
L
1
4
0
0.25
W
Aphrodite
PIMPx187
Aphrodite
6
5
13
2.5
L
Tsukuyomi
Spine Fuzz
Tsukuyomi
7
11
5
0.86
W
Nemesis
Vordimir
Nemesis
7
6
9
1.92
W
Baron Samedi
XITZ BackLashX
Baron Samedi
2
3
14
3
L
5
4
8
2.25
L
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,767
Damage
67,757
114,206
Taken
88,048
77,207
Mitigated
52,149
57,474
Healing
20,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
13,381
735
0
8,836
25,319
30,255
0
11,293
14,000
56,688
0
W
17,361
5,906
0
8,872
28,100
31,804
2,544
7,485
20,328
0
105,161
W
8,436
716
409
3,822
14,968
4,911
317
5,585
9,095
98,773
0
L
1,591
746
0
2,384
8,215
2,509
0
234
7,981
0
36,818
W
Aphrodite
PIMPx187
Aphrodite
16,156
1,416
13,021
17,083
25,201
9,318
1,331
10,231
14,639
86,065
0
L
Tsukuyomi
Spine Fuzz
Tsukuyomi
17,898
4,589
0
2,109
21,045
7,925
0
8,707
12,098
0
56,417
W
Nemesis
Vordimir
Nemesis
12,403
3,812
0
5,498
22,831
9,616
1,773
6,938
15,505
0
74,144
W
Baron Samedi
XITZ BackLashX
Baron Samedi
11,411
1,238
3,990
4,779
23,106
21,558
722
7,213
15,646
29,211
0
L
23,094
4,251
253
2,705
14,441
4,622
196
6,691
7,506
79,442
0
L
11,793
4,100
0
3,995
19,028
6,838
0
8,979
10,049
0
77,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,163
Gold Earned
55,054
555
Minions Killed
476
0
Camps Cleared
0
2,216,560
Distance Traveled
1,926,859
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,547
481
131
5
0
406,553
5
W
Osiris
14,123
588
158
7
0
472,016
2
W
Scylla
12,077
503
137
6
0
409,482
1
L
Ullr
9,294
387
72
3
0
243,807
2
W
Aphrodite
11,770
490
136
6
0
415,373
0
L
Tsukuyomi
10,769
449
49
2
0
418,095
2
W
Nemesis
12,050
502
103
4
0
487,839
2
W
Baron Samedi
10,143
423
21
1
0
431,850
1
L
Nu Wa
12,134
506
104
4
0
447,590
6
L
Anhur
11,310
471
120
5
0
410,814
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role