Player Matchup

Morgan Le Fay
Morgan Le Fay
Mister2Mosquito
Morgan Le Fay
Level 111
God Stats
20W - 20L
1,532 SR
Queue Stats
181W - 206L
1,437 Elo+
Party 1
Vamana
Vamana
OneDeadlyShot54
Vamana
Level 83
God Stats
5W - 18L
1,302 SR
Queue Stats
179W - 206L
1,428 Elo+
Party 1
Hercules
Hercules
Stefanstefy89
Hercules
Level 29
God Stats
1W - 2L
1,418 SR
Queue Stats
32W - 55L
1,326 Elo+
Solo
Anubis
Anubis
killerdiamond185
Anubis
Level 102
God Stats
2W - 1L
1,628 SR
Queue Stats
43W - 46L
1,468 Elo+
Party 1
Sol
Sol
noo0nie
Sol
Level 29
God Stats
4W - 17L
1,326 SR
Queue Stats
26W - 53L
1,439 Elo+
Party 1
Team Averages
Level 71
1,441 SR
1,420 Elo+

VS

Team Averages
Level 40
1,502 SR
1,454 Elo+
Eset
Eset
LiftedFall
Eset
Level 68
God Stats
26W - 21L
1,295 SR
Queue Stats
189W - 199L
1,486 Elo+
Party 2
Nu Wa
Nu Wa
Lucasboituva
Nu Wa
Level 44
God Stats
10W - 7L
1,476 SR
Queue Stats
200W - 203L
1,489 Elo+
Solo
Mulan
Mulan
Striker953
Mulan
Level 44
God Stats
8W - 7L
1,744 SR
Queue Stats
224W - 224L
1,466 Elo+
Solo
Medusa
Medusa
WarHonorP2
Medusa
Level 24
God Stats
32W - 36L
1,504 SR
Queue Stats
202W - 205L
1,424 Elo+
Solo
Yemoja
Yemoja
goyls
Yemoja
Level 20
God Stats
8W - 9L
1,492 SR
Queue Stats
170W - 199L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Mister2Mosquito
Morgan Le Fay
12
0 / 5 / 1
6,588
599
4,641
8,782
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 2 / 1
7,216
656
2,918
9,356
3,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Stefanstefy89
Hercules
13
0 / 4 / 1
7,369
670
2,077
15,367
11,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 4 / 1
6,917
629
4,451
9,615
3,582
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
14
1 / 5 / 0
7,877
716
6,275
11,864
4,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 10
8,786
799
12,031
5,234
4,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 0 / 14
8,728
793
18,279
4,963
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
17
7 / 1 / 10
9,416
856
11,710
14,347
12,418
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
WarHonorP2
Medusa
16
2 / 0 / 3
8,647
786
4,356
7,600
3,045
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
goyls
Yemoja
14
2 / 0 / 8
8,581
780
1,536
5,661
7,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
65
1
Kills
20
20
Deaths
1
4
Assists
45
Player
Kills
Deaths
Assists
KDA
W
6
0
10
11
W
3
0
14
10
L
Morgan Le Fay
Mister2Mosquito
Morgan Le Fay
0
5
1
0.1
L
0
2
1
0.25
L
Hercules
Stefanstefy89
Hercules
0
4
1
0.13
W
Mulan
7
1
10
12
W
Medusa
WarHonorP2
Medusa
2
0
3
3.5
W
Yemoja
goyls
Yemoja
2
0
8
6
L
0
4
1
0.13
L
Sol
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,362
Damage
47,912
54,984
Taken
37,805
25,126
Mitigated
28,983
8,489
Healing
14,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,031
1,871
1,593
682
5,234
4,369
751
2,117
2,963
22,451
0
W
18,279
7,118
0
0
4,963
2,030
3,095
2,354
2,479
40,269
0
L
Morgan Le Fay
Mister2Mosquito
Morgan Le Fay
4,641
0
0
22
8,782
2,384
0
6,341
2,181
12,901
0
L
2,918
1,301
0
1,566
9,356
3,643
270
4,550
4,592
0
24,823
L
Hercules
Stefanstefy89
Hercules
2,077
0
166
3,364
15,367
11,271
19
8,176
7,017
2,845
10,287
W
Mulan
11,710
1,258
0
4,669
14,347
12,418
466
5,851
8,412
0
33,436
W
Medusa
WarHonorP2
Medusa
4,356
1,343
64
2,564
7,600
3,045
1,504
1,896
5,658
0
39,743
W
Yemoja
goyls
Yemoja
1,536
590
3,912
1,050
5,661
7,121
1,152
2,423
3,040
4,709
0
L
4,451
35
204
1,371
9,615
3,582
0
5,589
3,834
21,725
0
L
Sol
6,275
1,954
0
1,796
11,864
4,246
481
6,182
5,514
30,323
2,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,967
Gold Earned
44,158
186
Minions Killed
202
0
Camps Cleared
0
1,050,655
Distance Traveled
1,111,375
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,786
799
30
3
0
232,207
4
W
Nu Wa
8,728
793
52
5
0
208,750
1
L
Morgan Le Fay
6,588
599
22
2
0
209,850
0
L
Vamana
7,216
656
53
5
0
225,413
0
L
Hercules
7,369
670
14
1
0
219,687
2
W
Mulan
9,416
856
47
4
0
232,595
2
W
Medusa
8,647
786
63
6
0
211,361
2
W
Yemoja
8,581
780
10
1
0
226,462
0
L
Anubis
6,917
629
35
3
0
209,110
1
L
Sol
7,877
716
62
6
0
186,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role