Player Matchup

Arachne
Arachne
 
Arachne
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
 
Bastet
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
ITheNut
Chang'e
Level 107
God Stats
2W - 3L
1,300 SR
Queue Stats
326W - 342L
1,516 Elo+
Solo
Bakasura
Bakasura
JollyxxRoger
Bakasura
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,371 Elo+
Solo
Fenrir
Fenrir
xNuex_
Fenrir
Level 78
God Stats
0W - 3L
1,500 SR
Queue Stats
71W - 57L
1,731 Elo+
Party 2
Team Averages
Level 100
1,460 SR
1,524 Elo+

VS

Team Averages
Level 141
1,538 SR
1,507 Elo+
Sylvanus
Sylvanus
Capta1nplan3t
Sylvanus
Level 123
God Stats
3W - 2L
1,787 SR
Queue Stats
142W - 141L
1,550 Elo+
Solo
Artemis
Artemis
HolySpork86
Artemis
Level 148
God Stats
2W - 0L
1,766 SR
Queue Stats
23W - 22L
1,492 Elo+
Party 1
Sol
Sol
Stricosus
Sol
Level 138
God Stats
2W - 1L
1,254 SR
Queue Stats
25W - 31L
1,465 Elo+
Solo
Nox
Nox
Toe1653
Nox
Level 148
God Stats
1W - 3L
1,196 SR
Queue Stats
38W - 40L
1,457 Elo+
Party 1
Chronos
Chronos
lavish-killer914
Chronos
Level 148
God Stats
6W - 2L
1,686 SR
Queue Stats
150W - 154L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
4 / 3 / 7
8,577
660
7,471
13,540
8,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
 
Bastet
15
2 / 3 / 8
8,488
653
10,159
8,424
2,855
Chang'e
ITheNut
Chang'e
17
5 / 5 / 3
9,237
711
9,019
14,718
5,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
JollyxxRoger
Bakasura
13
0 / 8 / 6
7,488
576
3,433
13,202
4,607
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
xNuex_
Fenrir
16
3 / 6 / 7
9,046
696
3,281
13,580
6,254
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Capta1nplan3t
Sylvanus
16
2 / 5 / 15
10,009
770
9,901
12,799
17,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
HolySpork86
Artemis
16
4 / 3 / 11
10,243
788
9,797
8,990
7,373
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

18
8 / 2 / 7
10,674
821
13,818
6,763
2,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nox
18
8 / 2 / 8
11,199
861
10,691
6,305
2,492
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
3 / 2 / 15
10,137
780
11,602
8,751
3,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
81
14
Kills
25
25
Deaths
14
31
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
3
7
2.5
L
Bastet
 
Bastet
2
3
8
2
W
Sylvanus
Capta1nplan3t
Sylvanus
2
5
15
1.9
W
Artemis
HolySpork86
Artemis
4
3
11
3.17
L
Chang'e
ITheNut
Chang'e
5
5
3
1.3
L
Bakasura
JollyxxRoger
Bakasura
0
8
6
0.38
W
8
2
7
5.75
W
Nox
8
2
8
6
W
3
2
15
5.25
L
Fenrir
xNuex_
Fenrir
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,363
Damage
55,809
63,464
Taken
43,608
27,614
Mitigated
33,562
21,408
Healing
15,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,471
5,362
1,460
3,793
13,540
8,168
0
9,964
3,576
0
12,612
L
Bastet
 
Bastet
10,159
1,436
309
781
8,424
2,855
0
5,021
3,403
0
13,687
W
Sylvanus
Capta1nplan3t
Sylvanus
9,901
2,397
3,559
3,941
12,799
17,572
1,026
2,524
10,149
16,077
1,594
W
Artemis
HolySpork86
Artemis
9,797
3,436
117
766
8,990
7,373
930
1,781
7,125
0
22,666
L
Chang'e
ITheNut
Chang'e
9,019
818
6,455
6,068
14,718
5,730
0
9,124
5,594
29,731
0
L
Bakasura
JollyxxRoger
Bakasura
3,433
2,087
0
501
13,202
4,607
0
10,417
2,785
0
6,366
W
13,818
2,317
116
1,517
6,763
2,774
2,458
492
6,079
39,905
0
W
Nox
10,691
989
1,072
860
6,305
2,492
942
1,331
4,904
33,637
0
W
11,602
1,990
1,091
2,223
8,751
3,351
1,256
2,891
5,667
24,800
0
L
Fenrir
xNuex_
Fenrir
3,281
435
1,023
1,018
13,580
6,254
0
10,808
2,772
0
11,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,836
Gold Earned
52,262
96
Minions Killed
213
0
Camps Cleared
0
1,069,949
Distance Traveled
1,085,030
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,577
660
23
2
0
243,030
2
L
Bastet
8,488
653
8
1
0
196,493
1
W
Sylvanus
10,009
770
18
1
0
188,362
0
W
Artemis
10,243
788
29
2
0
216,214
3
L
Chang'e
9,237
711
30
2
0
227,198
0
L
Bakasura
7,488
576
15
1
0
167,105
0
W
Sol
10,674
821
51
4
0
236,158
0
W
Nox
11,199
861
77
6
0
220,980
0
W
Chronos
10,137
780
38
3
0
223,316
0
L
Fenrir
9,046
696
20
2
0
236,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role