Player Matchup

Medusa
Medusa
Silver III
Obedientdread92
Medusa
Silver III
Level 106
God Stats
2W - 5L
1,485 SR
Queue Stats
25W - 39L
1,041 MMR
Solo
Bakasura
Bakasura
Silver III
ShadowSpeedy
Bakasura
Silver III
Level 109
God Stats
3W - 13L
1,169 SR
Queue Stats
1,184W - 1,567L
1,011 MMR
Solo
Nox
Nox
Silver II
TypicalRelapze
Nox
Silver II
Level 109
God Stats
1W - 2L
1,464 SR
Queue Stats
30W - 38L
1,019 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,373 SR
1,024 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,523 SR
1,244 MMR
Merlin
Merlin
Silver II
 
Merlin
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
ToXiCz sNiPeZ
Izanami
Silver II
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 118L
1,031 MMR
Party 1
Chaac
Chaac
Silver V
mousekiller265
Chaac
Silver V
Level 103
God Stats
5W - 7L
1,570 SR
Queue Stats
33W - 44L
1,201 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
8,691
724
3,418
9,737
3,161
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
ShadowSpeedy
Bakasura
12
1 / 7 / 3
8,047
671
5,154
10,004
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 2 / 3
8,288
691
5,455
7,306
2,802
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetHorusZeusYmirAthena

VS

Bans
AtlasAresCthulhuHeraKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 2 / 10
9,497
791
7,519
6,051
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
14
7 / 3 / 2
9,585
799
6,720
8,717
2,906
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 2 / 6
8,866
739
8,906
7,520
7,211
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
6
Kills
14
14
Deaths
7
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
10
4
L
3
5
2
0.8
L
Bakasura
ShadowSpeedy
Bakasura
1
7
3
0.36
W
Izanami
7
3
2
2.67
L
2
2
3
1.75
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,027
Damage
23,145
27,047
Taken
22,288
9,608
Mitigated
12,246
3,419
Healing
4,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,519
532
258
738
6,051
2,129
160
1,999
3,613
28,289
0
L
3,418
899
0
490
9,737
3,161
0
2,775
6,962
0
21,013
L
Bakasura
ShadowSpeedy
Bakasura
5,154
3,289
99
1,205
10,004
3,645
0
2,249
7,755
0
7,921
W
Izanami
6,720
4,802
212
1,739
8,717
2,906
687
2,015
6,627
0
47,356
L
5,455
207
108
1,517
7,306
2,802
0
2,952
4,354
25,426
0
W
8,906
1,394
261
1,507
7,520
7,211
35
1,876
5,214
0
24,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,026
Gold Earned
27,948
105
Minions Killed
148
3
Camps Cleared
8
682,921
Distance Traveled
638,909
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,497
791
54
5
0
202,017
4
L
Medusa
8,691
724
47
4
2
221,866
2
L
Bakasura
8,047
671
14
1
1
226,365
0
W
Izanami
9,585
799
74
6
5
200,859
4
L
Nox
8,288
691
44
4
0
234,690
2
W
Chaac
8,866
739
20
2
3
236,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role