Player Matchup

Tyr
Tyr
AdrianPark
Tyr
Level 96
God Stats
4W - 5L
1,308 SR
Queue Stats
91W - 71L
1,611 Elo+
Party 1
Yemoja
Yemoja
Drevil00
Yemoja
Level 29
God Stats
11W - 7L
1,785 SR
Queue Stats
16W - 13L
1,646 Elo+
Party 1
Chiron
Chiron
Fleskey
Chiron
Level 121
God Stats
3W - 0L
1,830 SR
Queue Stats
198W - 137L
1,675 Elo+
Party 1
Raijin
Raijin
Xillix
Raijin
Level 116
God Stats
3W - 1L
1,714 SR
Queue Stats
145W - 120L
1,636 Elo+
Party 1
Arachne
Arachne
grown-metal3
Arachne
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 39L
1,364 Elo+
Solo
Team Averages
Level 78
1,628 SR
1,586 Elo+

VS

Team Averages
Level 57
1,662 SR
1,454 Elo+
Cu Chulainn
Cu Chulainn
Creswell_77
Cu Chulainn
Level 26
God Stats
3W - 2L
1,766 SR
Queue Stats
25W - 32L
1,440 Elo+
Party 2
Sun Wukong
Sun Wukong
DDBxAssassin
Sun Wukong
Level 18
God Stats
1W - 1L
1,790 SR
Queue Stats
3W - 5L
1,436 Elo+
Party 2
Thoth
Thoth
MrFrench7377
Thoth
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 186L
1,528 Elo+
Party 2
Izanami
Izanami
YouAreImaginary
Izanami
Level 28
God Stats
1W - 3L
1,428 SR
Queue Stats
3W - 6L
1,358 Elo+
Solo
Atlas
Atlas
griffin_5_
Atlas
Level 75
God Stats
0W - 1L
1,829 SR
Queue Stats
54W - 67L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 15
9,059
755
13,818
9,803
6,867
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
Drevil00
Yemoja
15
0 / 0 / 16
9,578
798
6,002
10,769
9,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
Fleskey
Chiron
19
14 / 0 / 4
11,318
943
17,655
10,613
4,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
Xillix
Raijin
18
5 / 1 / 7
10,072
839
13,407
8,713
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
grown-metal3
Arachne
15
2 / 3 / 10
8,752
729
4,383
12,191
4,706
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Creswell_77
Cu Chulainn
13
0 / 6 / 2
7,616
635
3,320
10,422
9,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
DDBxAssassin
Sun Wukong
14
1 / 3 / 2
8,030
669
4,146
14,810
11,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 7 / 2
8,775
731
9,846
10,387
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
2 / 3 / 0
9,385
782
4,952
8,939
3,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
13
0 / 5 / 3
8,247
687
8,966
17,850
14,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
14
24
Kills
5
5
Deaths
24
52
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
15
10.5
L
Cu Chulainn
Creswell_77
Cu Chulainn
0
6
2
0.17
L
Sun Wukong
DDBxAssassin
Sun Wukong
1
3
2
0.67
W
Yemoja
Drevil00
Yemoja
0
0
16
8
W
Chiron
Fleskey
Chiron
14
0
4
16
L
2
7
2
0.43
W
Raijin
Xillix
Raijin
5
1
7
8.5
L
2
3
0
0.67
L
Atlas
0
5
3
0.3
W
Arachne
grown-metal3
Arachne
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,265
Damage
31,230
52,089
Taken
62,408
29,420
Mitigated
42,149
26,965
Healing
10,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,818
1,517
0
3,116
9,803
6,867
852
4,380
5,158
0
26,302
L
Cu Chulainn
Creswell_77
Cu Chulainn
3,320
376
139
472
10,422
9,966
0
5,180
5,134
0
8,354
L
Sun Wukong
DDBxAssassin
Sun Wukong
4,146
799
0
1,769
14,810
11,223
0
3,401
11,365
0
13,237
W
Yemoja
Drevil00
Yemoja
6,002
1,403
7,064
5,556
10,769
9,311
1,049
2,995
7,597
13,864
0
W
Chiron
Fleskey
Chiron
17,655
7,635
1,081
5,924
10,613
4,631
812
4,942
5,274
0
58,315
L
9,846
474
81
1,340
10,387
3,270
0
2,257
8,058
37,950
0
W
Raijin
Xillix
Raijin
13,407
756
254
1,618
8,713
3,905
757
2,232
6,318
52,673
0
L
4,952
2,266
0
2,421
8,939
3,467
2,347
3,001
5,938
0
47,722
L
Atlas
8,966
2,043
197
3,650
17,850
14,223
0
5,260
12,337
17,257
0
W
Arachne
grown-metal3
Arachne
4,383
3,170
0
2,352
12,191
4,706
378
3,597
8,276
0
27,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,779
Gold Earned
42,053
252
Minions Killed
226
0
Camps Cleared
0
1,299,685
Distance Traveled
1,211,924
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,059
755
24
2
0
284,841
0
L
Cu Chulainn
7,616
635
8
1
0
230,475
0
L
Sun Wukong
8,030
669
20
2
0
242,883
0
W
Yemoja
9,578
798
12
1
0
232,462
2
W
Chiron
11,318
943
91
8
0
275,012
3
L
Thoth
8,775
731
77
6
0
245,694
2
W
Raijin
10,072
839
93
8
0
245,731
0
L
Izanami
9,385
782
108
9
0
240,674
1
L
Atlas
8,247
687
13
1
0
252,198
1
W
Arachne
8,752
729
32
3
0
261,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role