Player Matchup

Arachne
Arachne
DragoonSlayer99
Arachne
Level 62
God Stats
17W - 17L
1,633 SR
Queue Stats
112W - 165L
1,481 Elo+
Party 1
Mulan
Mulan
Killacam7392
Mulan
Level 88
God Stats
5W - 10L
1,276 SR
Queue Stats
104W - 117L
1,453 Elo+
Solo
He Bo
He Bo
bigsal96
He Bo
Level 75
God Stats
9W - 16L
1,533 SR
Queue Stats
186W - 238L
1,481 Elo+
Party 1
Medusa
Medusa
dkdaxter
Medusa
Level 96
God Stats
27W - 24L
1,633 SR
Queue Stats
255W - 320L
1,470 Elo+
Party 1
Chang'e
Chang'e
mepstien
Chang'e
Level 121
God Stats
19W - 23L
1,645 SR
Queue Stats
111W - 148L
1,467 Elo+
Party 1
Team Averages
Level 88
1,544 SR
1,470 Elo+

VS

Team Averages
Level 114
1,599 SR
1,486 Elo+
Hou Yi
Hou Yi
Clad_In_Shadow
Hou Yi
Level 105
God Stats
0W - 1L
1,318 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DistantWings243
Kuzenbo
Level 149
God Stats
1W - 1L
1,784 SR
Queue Stats
139W - 136L
1,472 Elo+
Solo
Nu Wa
Nu Wa
PurpEldo91
Nu Wa
Level 107
God Stats
34W - 45L
1,413 SR
Queue Stats
332W - 380L
1,415 Elo+
Solo
Nemesis
Nemesis
Toxic_KDrIp69
Nemesis
Level 88
God Stats
4W - 6L
1,866 SR
Queue Stats
155W - 163L
1,564 Elo+
Solo
Bellona
Bellona
iiiExplicit
Bellona
Level 120
God Stats
8W - 6L
1,613 SR
Queue Stats
85W - 92L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 6
10,175
565
6,392
14,866
5,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
2 / 5 / 1
9,842
547
5,219
11,357
9,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

He Bo
bigsal96
He Bo
14
7 / 3 / 2
9,628
535
11,682
10,040
3,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
dkdaxter
Medusa
17
3 / 0 / 2
10,573
587
7,193
8,917
3,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
mepstien
Chang'e
12
0 / 2 / 2
8,424
468
3,891
12,754
5,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
7,097
394
3,031
7,039
1,721
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 2
7,196
400
3,411
10,404
9,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
10
2 / 4 / 2
7,186
399
4,659
5,555
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
15
4 / 5 / 4
9,172
510
5,103
14,446
6,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
iiiExplicit
Bellona
15
6 / 2 / 4
9,654
536
11,634
14,406
21,245
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
25
14
Kills
12
13
Deaths
14
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
0
1
2
1
W
2
3
6
1.67
W
2
5
1
0.5
L
Nu Wa
2
4
2
0.75
L
Nemesis
4
5
4
1.2
W
He Bo
bigsal96
He Bo
7
3
2
2.67
W
Medusa
dkdaxter
Medusa
3
0
2
4
L
Bellona
iiiExplicit
Bellona
6
2
4
4
W
Chang'e
mepstien
Chang'e
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,377
Damage
27,838
57,934
Taken
51,850
27,807
Mitigated
40,513
25,462
Healing
8,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,031
886
0
582
7,039
1,721
0
644
6,377
0
41,090
L
3,411
1,101
1,062
2,178
10,404
9,634
145
4,344
5,896
21,721
0
W
6,392
4,532
0
8,818
14,866
5,850
0
1,388
13,478
0
66,327
W
5,219
1,585
430
3,183
11,357
9,756
720
1,493
9,864
4,716
49,067
L
Nu Wa
4,659
903
0
250
5,555
1,576
0
3,210
2,089
32,392
0
L
Nemesis
5,103
1,621
0
798
14,446
6,337
0
4,406
9,910
0
65,463
W
He Bo
bigsal96
He Bo
11,682
809
0
1,652
10,040
3,232
1,271
2,453
7,587
45,143
0
W
Medusa
dkdaxter
Medusa
7,193
2,369
295
4,057
8,917
3,531
3,025
1,520
7,397
0
88,466
L
Bellona
iiiExplicit
Bellona
11,634
1,994
0
3,974
14,406
21,245
86
3,136
11,177
0
51,174
W
Chang'e
mepstien
Chang'e
3,891
217
2,815
4,212
12,754
5,438
1,174
1,336
11,418
27,971
2,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,642
Gold Earned
40,305
524
Minions Killed
375
0
Camps Cleared
0
1,664,747
Distance Traveled
1,609,954
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,097
394
82
5
0
360,303
9
L
Kuzenbo
7,196
400
33
2
0
326,133
3
W
Arachne
10,175
565
126
7
0
402,882
0
W
Mulan
9,842
547
116
6
0
291,976
1
L
Nu Wa
7,186
399
44
2
0
195,726
1
L
Nemesis
9,172
510
112
6
0
394,116
1
W
He Bo
9,628
535
77
4
0
305,958
3
W
Medusa
10,573
587
149
8
0
343,460
0
L
Bellona
9,654
536
104
6
0
333,676
2
W
Chang'e
8,424
468
56
3
0
320,471
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role