Player Matchup

Gilgamesh
Gilgamesh
DoktorKamden
Gilgamesh
Level 35
God Stats
6W - 3L
1,381 SR
Queue Stats
79W - 96L
1,324 Elo+
Party 2
Zhong Kui
Zhong Kui
MoriGedo
Zhong Kui
Level 26
God Stats
2W - 10L
1,500 SR
Queue Stats
155W - 199L
1,299 Elo+
Party 4
Baron Samedi
Baron Samedi
ThoughtsLost
Baron Samedi
Level 41
God Stats
4W - 2L
1,372 SR
Queue Stats
27W - 40L
1,266 Elo+
Party 2
Skadi
Skadi
XillaAsmil
Skadi
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 49L
1,350 Elo+
Party 4
Bacchus
Bacchus
hysterical-kin1
Bacchus
Level 111
God Stats
4W - 9L
1,441 SR
Queue Stats
237W - 291L
1,332 Elo+
Party 4
Team Averages
Level 54
1,439 SR
1,314 Elo+

VS

Team Averages
Level 45
1,384 SR
1,226 Elo+
Da Ji
Da Ji
Ariadorable4121
Da Ji
Level 39
God Stats
11W - 8L
1,676 SR
Queue Stats
137W - 169L
1,338 Elo+
Party 3
Nike
Nike
Swaggerrocks2
Nike
Level 28
God Stats
2W - 11L
1,244 SR
Queue Stats
16W - 39L
1,080 Elo+
Party 1
Nox
Nox
elqoura
Nox
Level 83
God Stats
17W - 27L
1,124 SR
Queue Stats
430W - 471L
1,392 Elo+
Party 3
Apollo
Apollo
wolffman2000
Apollo
Level 33
God Stats
1W - 6L
1,376 SR
Queue Stats
15W - 33L
1,080 Elo+
Party 1
Atlas
Atlas
zydoqqedy-_-
Atlas
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 27L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DoktorKamden
Gilgamesh
17
9 / 2 / 7
9,981
587
10,244
12,515
6,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
MoriGedo
Zhong Kui
15
9 / 2 / 7
9,805
577
15,389
9,810
7,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
ThoughtsLost
Baron Samedi
16
4 / 2 / 5
9,770
575
6,062
7,028
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
13
0 / 4 / 3
8,075
475
5,043
8,547
2,534
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
3 / 0 / 11
9,221
542
3,686
6,910
7,043
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
7,944
467
6,579
13,457
4,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
5 / 2 / 1
10,407
612
5,871
10,772
6,575
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Nox
14
2 / 4 / 0
8,084
476
7,308
7,157
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
13
2 / 7 / 0
7,933
467
3,264
10,594
3,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 8 / 1
7,129
419
2,594
13,994
7,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
25
Kills
10
10
Deaths
25
33
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Gilgamesh
DoktorKamden
Gilgamesh
9
2
7
6.25
W
Zhong Kui
MoriGedo
Zhong Kui
9
2
7
6.25
L
5
2
1
2.75
W
Baron Samedi
ThoughtsLost
Baron Samedi
4
2
5
3.25
W
Skadi
0
4
3
0.38
L
Nox
2
4
0
0.5
W
3
0
11
8.5
L
Apollo
2
7
0
0.29
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,424
Damage
25,616
44,810
Taken
55,974
25,340
Mitigated
23,844
10,506
Healing
2,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,579
1,585
0
395
13,457
4,189
198
4,448
8,803
0
44,400
W
Gilgamesh
DoktorKamden
Gilgamesh
10,244
2,907
0
2,915
12,515
6,122
0
2,241
10,074
0
72,555
W
Zhong Kui
MoriGedo
Zhong Kui
15,389
3,965
313
2,789
9,810
7,023
851
1,893
7,915
55,815
8,148
L
5,871
2,241
0
375
10,772
6,575
430
1,601
9,171
0
73,318
W
Baron Samedi
ThoughtsLost
Baron Samedi
6,062
332
841
2,637
7,028
2,618
378
3,293
3,559
63,601
0
W
Skadi
5,043
1,361
0
0
8,547
2,534
712
0
8,547
0
41,272
L
Nox
7,308
279
0
250
7,157
2,124
500
3,374
3,655
47,758
0
W
3,686
853
276
735
6,910
7,043
731
1,991
4,813
25,222
3,968
L
Apollo
3,264
2,093
0
616
10,594
3,214
306
5,944
4,641
0
40,654
L
2,594
1,118
0
468
13,994
7,742
93
8,150
5,825
19,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,852
Gold Earned
41,497
469
Minions Killed
422
0
Camps Cleared
0
1,620,049
Distance Traveled
1,483,764
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,944
467
76
4
0
308,164
1
W
Gilgamesh
9,981
587
95
6
0
368,794
2
W
Zhong Kui
9,805
577
101
6
0
316,509
2
L
Nike
10,407
612
152
9
0
314,847
1
W
Baron Samedi
9,770
575
142
8
0
316,163
3
W
Skadi
8,075
475
85
5
0
275,049
6
L
Nox
8,084
476
95
6
0
300,204
4
W
Bacchus
9,221
542
46
3
0
343,534
1
L
Apollo
7,933
467
77
5
0
290,569
3
L
Atlas
7,129
419
22
1
0
269,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role