Player Matchup

Ymir
Ymir
AgentMiskatonic
Ymir
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,176 Elo+
Party 1
Izanami
Izanami
Deadswift95
Izanami
Level 85
God Stats
0W - 1L
1,183 SR
Queue Stats
2W - 10L
1,176 Elo+
Party 1
Tiamat
Tiamat
MisterNickasaur
Tiamat
Level 41
God Stats
0W - 3L
1,465 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 80
1,383 SR
1,284 Elo+

VS

Team Averages
Level 79
1,744 SR
1,819 Elo+
Loki
Loki
SymbolOfJustice0
Loki
Level 61
God Stats
22W - 1L
1,647 SR
Queue Stats
67W - 11L
1,589 Elo+
Party 2
Fafnir
Fafnir
TheKingofDPS
Fafnir
Level 17
God Stats
35W - 10L
1,984 SR
Queue Stats
276W - 177L
2,051 Elo+
Party 2
Sol
Sol
sceper3
Sol
Level 159
God Stats
1W - 0L
1,601 SR
Queue Stats
99W - 34L
1,818 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,986
699
3,724
12,542
10,920
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Deadswift95
Izanami
10
2 / 7 / 0
7,105
711
4,705
12,115
3,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 9 / 3
6,542
654
5,818
8,729
4,139
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 6
9,022
902
5,815
7,506
3,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
13
1 / 0 / 17
9,006
901
3,523
12,047
15,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
14
11 / 2 / 8
9,583
958
19,993
9,845
3,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
52
3
Kills
21
21
Deaths
3
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Izanami
Deadswift95
Izanami
2
7
0
0.29
L
0
9
3
0.17
W
9
1
6
12
W
Fafnir
1
0
17
9.5
W
Sol
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,247
Damage
29,331
33,386
Taken
29,398
18,905
Mitigated
22,470
550
Healing
10,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,724
688
0
270
12,542
10,920
0
9,682
2,860
12,800
0
L
Izanami
Deadswift95
Izanami
4,705
2,788
0
150
12,115
3,846
0
8,726
3,389
0
17,000
L
5,818
113
0
130
8,729
4,139
0
5,108
3,621
11,144
0
W
5,815
2,099
0
1,438
7,506
3,323
97
3,065
4,441
0
28,159
W
Fafnir
3,523
869
0
4,502
12,047
15,528
327
3,672
8,375
9,141
0
W
Sol
19,993
12,003
0
4,801
9,845
3,619
1,723
3,258
6,587
56,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,633
Gold Earned
27,611
58
Minions Killed
116
0
Camps Cleared
8
461,339
Distance Traveled
554,935
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,986
699
14
1
0
166,159
2
L
Izanami
7,105
711
30
3
0
142,684
3
L
Tiamat
6,542
654
14
1
0
152,496
0
W
Loki
9,022
902
38
4
6
181,603
2
W
Fafnir
9,006
901
7
1
0
194,265
1
W
Sol
9,583
958
71
7
2
179,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role