Player Matchup

Neith
Neith
Oswaldathin
Neith
Level 8
God Stats
7W - 8L
1,297 SR
Queue Stats
7W - 8L
1,104 Elo+
Party 2
Ymir
Ymir
ii A i R o AXE
Ymir
Level 77
God Stats
39W - 13L
1,611 SR
Queue Stats
113W - 61L
1,609 Elo+
Party 2
Baron Samedi
Baron Samedi
iiDONTgoWORK
Baron Samedi
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 6L
1,571 Elo+
Party 2
Team Averages
Level 33
1,469 SR
1,428 Elo+

VS

Team Averages
Level 29
1,272 SR
1,142 Elo+
Baron Samedi
Baron Samedi
GamingSpirit101
Baron Samedi
Level 27
God Stats
5W - 12L
1,203 SR
Queue Stats
86W - 133L
1,196 Elo+
Party 1
Ratatoskr
Ratatoskr
etrxrossa
Ratatoskr
Level 30
God Stats
2W - 4L
1,123 SR
Queue Stats
101W - 163L
1,114 Elo+
Party 1
Osiris
Osiris
split shot12345
Osiris
Level 29
God Stats
3W - 6L
1,489 SR
Queue Stats
120W - 184L
1,114 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 13
11,287
752
13,267
5,900
2,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
9 / 6 / 9
11,778
785
14,056
17,882
12,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
iiDONTgoWORK
Baron Samedi
15
4 / 3 / 11
11,492
766
11,362
10,086
10,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GamingSpirit101
Baron Samedi
15
6 / 5 / 3
10,756
717
12,798
17,278
11,377
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
etrxrossa
Ratatoskr
12
1 / 8 / 4
9,287
619
4,078
14,310
4,691
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

14
3 / 5 / 7
10,261
684
5,818
14,940
13,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
18
Kills
10
11
Deaths
18
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
GamingSpirit101
Baron Samedi
6
5
3
1.5
W
5
2
13
5.75
L
Ratatoskr
etrxrossa
Ratatoskr
1
8
4
0.38
W
9
6
9
2.25
W
Baron Samedi
iiDONTgoWORK
Baron Samedi
4
3
11
3.17
L
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,685
Damage
22,694
33,868
Taken
46,528
25,078
Mitigated
29,182
9,565
Healing
8,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
GamingSpirit101
Baron Samedi
12,798
1,524
622
4,988
17,278
11,377
496
9,601
7,677
39,674
0
W
13,267
5,435
0
1,035
5,900
2,609
1,756
2,597
3,303
0
35,550
L
Ratatoskr
etrxrossa
Ratatoskr
4,078
990
0
1,159
14,310
4,691
1,047
8,335
5,975
0
16,621
W
14,056
3,591
0
906
17,882
12,311
454
5,290
12,592
30,057
0
W
Baron Samedi
iiDONTgoWORK
Baron Samedi
11,362
1,464
3,172
4,452
10,086
10,158
290
5,346
4,740
40,151
0
L
5,818
1,483
0
1,768
14,940
13,114
107
7,606
7,334
0
20,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,557
Gold Earned
30,304
133
Minions Killed
110
7
Camps Cleared
4
687,657
Distance Traveled
712,499
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,756
717
54
4
1
224,107
0
W
Neith
11,287
752
53
4
3
251,416
0
L
Ratatoskr
9,287
619
27
2
2
251,257
0
W
Ymir
11,778
785
30
2
3
224,027
5
W
Baron Samedi
11,492
766
50
3
1
212,214
2
L
Osiris
10,261
684
29
2
1
237,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role