Player Matchup

Cthulhu
Cthulhu
DrStephenTheHawk
Cthulhu
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 21L
1,856 Elo+
Party 1
Neith
Neith
ImReallyF
Neith
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,734 Elo+
Party 1
Atlas
Atlas
PresidentBobcat
Atlas
Level 159
God Stats
14W - 5L
1,947 SR
Queue Stats
110W - 42L
1,783 Elo+
Party 1
Team Averages
Level 112
1,649 SR
1,791 Elo+

VS

Team Averages
Level 71
1,671 SR
1,653 Elo+
Ne Zha
Ne Zha
PickleManJr
Ne Zha
Level 123
God Stats
2W - 3L
1,648 SR
Queue Stats
140W - 87L
1,647 Elo+
Party 2
Kali
Kali
T1TANARMADA
Kali
Level 28
God Stats
2W - 1L
1,866 SR
Queue Stats
133W - 68L
1,694 Elo+
Party 2
Nu Wa
Nu Wa
lordoflollipops
Nu Wa
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 37L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 12
9,720
810
9,147
8,427
9,646
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
ImReallyF
Neith
14
5 / 2 / 9
9,547
796
10,147
7,171
2,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
8 / 0 / 7
9,762
814
9,887
8,875
6,954
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
1 / 8 / 1
7,603
634
6,838
11,634
3,696
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 4 / 0
7,553
629
5,212
12,444
4,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 6 / 3
7,811
651
4,505
12,678
7,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
18
Kills
3
3
Deaths
18
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
12
11
W
Neith
ImReallyF
Neith
5
2
9
4.75
L
Ne Zha
1
8
1
0.19
W
8
0
7
11.5
L
2
4
0
0.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,181
Damage
16,555
24,473
Taken
36,756
19,254
Mitigated
15,956
6,464
Healing
5,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,147
1,106
484
1,664
8,427
9,646
725
1,742
6,685
30,560
0
W
Neith
ImReallyF
Neith
10,147
3,573
0
2,399
7,171
2,654
1,732
1,089
6,082
0
33,927
L
Ne Zha
6,838
721
0
1,768
11,634
3,696
0
6,707
4,817
0
37,159
W
9,887
2,948
0
1,917
8,875
6,954
180
2,060
6,815
42,575
0
L
5,212
1,863
0
2,219
12,444
4,282
0
5,185
7,003
0
16,945
L
4,505
1,987
0
1,571
12,678
7,978
0
7,665
4,724
9,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,029
Gold Earned
22,967
161
Minions Killed
104
8
Camps Cleared
3
711,167
Distance Traveled
681,729
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,720
810
40
3
0
248,790
2
W
Neith
9,547
796
62
5
2
209,984
0
L
Ne Zha
7,603
634
50
4
2
230,529
4
W
Atlas
9,762
814
59
5
6
252,393
1
L
Kali
7,553
629
40
3
1
255,811
2
L
Nu Wa
7,811
651
14
1
0
195,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role