Player Matchup

Ah Puch
Ah Puch
Cardosman
Ah Puch
Level 67
God Stats
0W - 5L
1,522 SR
Queue Stats
4W - 8L
1,375 Elo+
Party 2
Neith
Neith
ComerTetas
Neith
Level 22
God Stats
3W - 4L
1,300 SR
Queue Stats
4W - 5L
1,538 Elo+
Party 2
Ne Zha
Ne Zha
MarInTheEarth
Ne Zha
Level 129
God Stats
2W - 2L
1,493 SR
Queue Stats
86W - 99L
1,553 Elo+
Party 2
Team Averages
Level 73
1,438 SR
1,489 Elo+

VS

Team Averages
Level 123
1,511 SR
1,447 Elo+
Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ElGonzaHD
Sol
Level 144
God Stats
8W - 7L
1,580 SR
Queue Stats
319W - 349L
1,445 Elo+
Party 1
Hou Yi
Hou Yi
ismasempai
Hou Yi
Level 65
God Stats
24W - 26L
1,452 SR
Queue Stats
129W - 163L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Cardosman
Ah Puch
17
4 / 9 / 6
12,313
724
10,890
15,409
5,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
14
0 / 10 / 5
10,543
620
2,888
14,739
5,070
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
8 / 4 / 3
12,710
748
15,796
19,943
17,203
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
10 / 3 / 12
13,926
819
21,153
21,342
26,300
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 5 / 11
12,350
726
10,717
12,135
5,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
ismasempai
Hou Yi
17
10 / 4 / 9
13,610
801
10,278
12,730
3,911
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
54
12
Kills
22
23
Deaths
12
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
10
3
12
5.33
L
Ah Puch
Cardosman
Ah Puch
4
9
6
0.78
L
Neith
0
10
5
0.25
W
2
5
11
1.5
L
8
4
3
2.38
W
Hou Yi
ismasempai
Hou Yi
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,574
Damage
42,148
50,091
Taken
46,207
28,198
Mitigated
35,574
7,278
Healing
13,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
21,153
4,410
0
6,547
21,342
26,300
499
4,795
16,547
0
49,982
L
Ah Puch
Cardosman
Ah Puch
10,890
623
0
1,997
15,409
5,925
0
2,720
12,689
45,970
0
L
Neith
2,888
1,759
0
190
14,739
5,070
42
2,812
11,927
0
27,531
W
10,717
2,523
0
4,770
12,135
5,363
1,419
3,256
8,879
58,036
6,067
L
15,796
3,939
0
5,091
19,943
17,203
0
4,814
15,129
0
37,926
W
Hou Yi
ismasempai
Hou Yi
10,278
3,278
0
2,550
12,730
3,911
681
3,901
8,829
0
37,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,566
Gold Earned
39,886
143
Minions Killed
199
3
Camps Cleared
12
712,138
Distance Traveled
911,925
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,926
819
54
3
1
341,689
3
L
Ah Puch
12,313
724
65
4
1
226,304
0
L
Neith
10,543
620
44
3
0
165,774
0
W
Sol
12,350
726
83
5
7
269,905
5
L
Ne Zha
12,710
748
34
2
2
320,060
9
W
Hou Yi
13,610
801
62
4
4
300,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role