Player Matchup

Achilles
Achilles
DaMightyDuck14
Achilles
Level 68
God Stats
4W - 7L
1,315 SR
Queue Stats
32W - 49L
1,402 Elo+
Party 1
Ymir
Ymir
ItsJustIcecream
Ymir
Level 61
God Stats
15W - 20L
1,420 SR
Queue Stats
32W - 53L
1,412 Elo+
Party 1
Jing Wei
Jing Wei
NightlyBiscuit
Jing Wei
Level 156
God Stats
3W - 1L
1,782 SR
Queue Stats
145W - 157L
1,497 Elo+
Party 1
Bakasura
Bakasura
TheOGSims
Bakasura
Level 81
God Stats
11W - 10L
1,460 SR
Queue Stats
237W - 232L
1,459 Elo+
Party 1
Ra
Ra
yellowdragons68
Ra
Level 156
God Stats
3W - 3L
1,535 SR
Queue Stats
118W - 128L
1,503 Elo+
Party 1
Team Averages
Level 104
1,503 SR
1,455 Elo+

VS

Team Averages
Level 118
1,586 SR
1,530 Elo+
Mulan
Mulan
GalacticFlame2
Mulan
Level 106
God Stats
4W - 7L
1,616 SR
Queue Stats
104W - 98L
1,605 Elo+
Party 2
Ymir
Ymir
GameSaver24
Ymir
Level 122
God Stats
2W - 1L
1,880 SR
Queue Stats
106W - 88L
1,614 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
PainForlove3623
Ah Muzen Cab
Level 160
God Stats
2W - 2L
1,354 SR
Queue Stats
125W - 112L
1,577 Elo+
Party 2
Hun Batz
Hun Batz
Pearomid
Hun Batz
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,339 Elo+
Solo
Tiamat
Tiamat
SinisterGold398
Tiamat
Level 102
God Stats
89W - 66L
1,582 SR
Queue Stats
605W - 589L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
2 / 1 / 4
7,768
555
7,065
11,371
11,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
1 / 1 / 6
7,262
519
3,489
8,891
6,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
15
2 / 0 / 2
8,518
608
6,403
5,798
2,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
TheOGSims
Bakasura
14
3 / 2 / 7
8,442
603
4,532
8,326
4,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 2 / 3
9,005
643
5,161
8,727
3,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,554
540
9,022
13,043
7,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 3
6,268
448
1,942
9,465
6,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
PainForlove3623
Ah Muzen Cab
5
1 / 1 / 0
4,899
350
1,993
2,369
471
Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Pearomid
Hun Batz
14
4 / 2 / 1
8,036
574
6,970
8,491
3,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 6 / 0
6,794
485
4,019
7,947
4,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
15
Kills
6
6
Deaths
15
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
2
1
4
4
L
0
4
2
0.25
L
0
2
3
0.75
W
1
1
6
4
W
Jing Wei
2
0
2
3
L
Ah Muzen Cab
PainForlove3623
Ah Muzen Cab
1
1
0
1
L
Hun Batz
Pearomid
Hun Batz
4
2
1
2.25
L
1
6
0
0.17
W
Bakasura
TheOGSims
Bakasura
3
2
7
3.25
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,650
Damage
23,946
43,113
Taken
41,315
28,171
Mitigated
21,841
16,969
Healing
12,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
7,065
2,085
0
3,860
11,371
11,697
450
218
10,699
0
36,219
L
9,022
1,300
0
3,995
13,043
7,498
0
886
11,767
0
51,198
L
1,942
184
129
2,336
9,465
6,718
0
1,919
7,388
17,328
0
W
3,489
832
0
1,378
8,891
6,705
98
964
7,343
14,817
2,564
W
Jing Wei
6,403
4,787
0
4,243
5,798
2,004
3,274
807
4,951
0
72,090
L
Ah Muzen Cab
PainForlove3623
Ah Muzen Cab
1,993
916
0
456
2,369
471
0
436
1,933
0
13,841
L
Hun Batz
Pearomid
Hun Batz
6,970
1,058
0
3,795
8,491
3,053
0
1,909
6,392
0
49,210
L
4,019
262
0
1,494
7,947
4,101
10
2,260
5,537
39,825
0
W
Bakasura
TheOGSims
Bakasura
4,532
3,376
0
2,424
8,326
4,199
58
1,058
7,148
0
38,999
W
5,161
546
997
4,067
8,727
3,566
975
2,522
5,965
55,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,995
Gold Earned
33,551
461
Minions Killed
364
0
Camps Cleared
0
1,392,488
Distance Traveled
1,179,032
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,768
555
73
5
0
271,194
3
L
Mulan
7,554
540
120
9
0
215,461
3
L
Ymir
6,268
448
23
2
0
271,864
4
W
Ymir
7,262
519
27
2
0
253,675
0
W
Jing Wei
8,518
608
145
10
0
232,381
0
L
Ah Muzen Cab
4,899
350
36
3
0
104,194
0
L
Hun Batz
8,036
574
113
8
0
319,709
5
L
Tiamat
6,794
485
72
5
0
267,804
1
W
Bakasura
8,442
603
104
7
0
318,134
1
W
Ra
9,005
643
112
8
0
317,104
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role