Player Matchup

Achilles
Achilles
BabyRed517
Achilles
Level 143
God Stats
9W - 8L
1,653 SR
Queue Stats
250W - 242L
1,514 Elo+
Party 1
Sylvanus
Sylvanus
CAndreaL
Sylvanus
Level 105
God Stats
16W - 15L
1,557 SR
Queue Stats
82W - 80L
1,583 Elo+
Party 1
Fenrir
Fenrir
Nikelbag
Fenrir
Level 160
God Stats
1W - 2L
2,074 SR
Queue Stats
76W - 76L
1,584 Elo+
Party 1
Izanami
Izanami
SuperDav3y
Izanami
Level 157
God Stats
0W - 1L
1,206 SR
Queue Stats
45W - 34L
1,688 Elo+
Party 1
Merlin
Merlin
svedanya
Merlin
Level 105
God Stats
50W - 35L
1,564 SR
Queue Stats
208W - 185L
1,579 Elo+
Party 1
Team Averages
Level 134
1,611 SR
1,589 Elo+

VS

Team Averages
Level 107
1,465 SR
1,547 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Chaseinator
Rama
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
137W - 148L
1,609 Elo+
Party 2
Janus
Janus
Kydaxcal
Janus
Level 133
God Stats
6W - 5L
1,363 SR
Queue Stats
112W - 118L
1,559 Elo+
Solo
Nemesis
Nemesis
SakurayaKyo
Nemesis
Level 102
God Stats
5W - 4L
1,537 SR
Queue Stats
108W - 121L
1,477 Elo+
Solo
Achilles
Achilles
Speedyrocks
Achilles
Level 98
God Stats
3W - 1L
1,427 SR
Queue Stats
34W - 25L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BabyRed517
Achilles
7
3 / 2 / 0
3,869
774
2,918
4,631
1,345
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
CAndreaL
Sylvanus
4
0 / 1 / 2
3,182
636
502
2,257
939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Nikelbag
Fenrir
1
0 / 0 / 0
2,424
485
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Izanami
SuperDav3y
Izanami
4
1 / 0 / 1
3,389
678
3,321
2,460
466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
svedanya
Merlin
6
1 / 2 / 0
3,480
696
559
2,116
493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
4
0 / 0 / 2
3,254
651
734
3,427
1,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 2 / 1
3,220
644
1,066
2,844
408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
Kydaxcal
Janus
7
2 / 0 / 0
3,977
795
1,004
1,144
168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
SakurayaKyo
Nemesis
6
2 / 0 / 3
3,844
769
1,434
2,830
621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Achilles
Speedyrocks
Achilles
5
1 / 3 / 1
3,540
708
2,136
4,610
1,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
5
Kills
5
5
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
0
0
2
1
L
Achilles
BabyRed517
Achilles
3
2
0
1.5
L
Sylvanus
CAndreaL
Sylvanus
0
1
2
1
W
0
2
1
0.25
W
Janus
Kydaxcal
Janus
2
0
0
2
L
Fenrir
Nikelbag
Fenrir
0
0
0
0
W
Nemesis
SakurayaKyo
Nemesis
2
0
3
3.5
W
Achilles
Speedyrocks
Achilles
1
3
1
0.5
L
Izanami
SuperDav3y
Izanami
1
0
1
1.5
L
Merlin
svedanya
Merlin
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,300
Damage
6,374
11,464
Taken
14,855
3,243
Mitigated
4,174
2,913
Healing
4,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
734
173
0
1,592
3,427
1,001
0
440
2,987
3,906
0
L
Achilles
BabyRed517
Achilles
2,918
563
0
724
4,631
1,345
304
323
4,086
0
14,731
L
Sylvanus
CAndreaL
Sylvanus
502
188
90
386
2,257
939
161
382
1,833
4,009
0
W
1,066
972
0
781
2,844
408
0
265
2,579
0
14,730
W
Janus
Kydaxcal
Janus
1,004
38
0
660
1,144
168
0
28
1,116
15,007
0
L
Fenrir
Nikelbag
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
SakurayaKyo
Nemesis
1,434
814
0
561
2,830
621
0
301
2,529
0
14,352
W
Achilles
Speedyrocks
Achilles
2,136
514
0
1,034
4,610
1,976
0
27
4,583
0
12,119
L
Izanami
SuperDav3y
Izanami
3,321
2,960
0
1,213
2,460
466
0
572
1,888
0
16,970
L
Merlin
svedanya
Merlin
559
0
0
500
2,116
493
0
349
1,699
13,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,344
Gold Earned
17,835
101
Minions Killed
141
0
Camps Cleared
0
396,563
Distance Traveled
518,234
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
3,254
651
8
2
0
109,920
3
L
Achilles
3,869
774
27
5
0
112,757
2
L
Sylvanus
3,182
636
17
3
0
95,935
1
W
Rama
3,220
644
34
7
0
98,248
1
W
Janus
3,977
795
38
8
0
104,727
0
L
Fenrir
2,424
485
0
0
0
666
0
W
Nemesis
3,844
769
35
7
0
115,753
2
W
Achilles
3,540
708
26
5
0
89,586
0
L
Izanami
3,389
678
25
5
0
83,242
1
L
Merlin
3,480
696
32
6
0
103,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role