Player Matchup

Bacchus
Bacchus
A-17CAMP
Bacchus
Level 118
God Stats
1W - 1L
1,339 SR
Queue Stats
21W - 19L
1,418 Elo+
Party 3
Chaac
Chaac
DAKM1LL3R
Chaac
Level 35
God Stats
4W - 1L
1,842 SR
Queue Stats
179W - 180L
1,539 Elo+
Solo
Chiron
Chiron
I2willspikeyou
Chiron
Level 98
God Stats
5W - 4L
1,612 SR
Queue Stats
18W - 18L
1,418 Elo+
Party 3
Merlin
Merlin
UneasePup7
Merlin
Level 107
God Stats
7W - 6L
1,673 SR
Queue Stats
321W - 303L
1,507 Elo+
Solo
Awilix
Awilix
Wolfking164
Awilix
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 66L
1,515 Elo+
Solo
Team Averages
Level 97
1,593 SR
1,480 Elo+

VS

Team Averages
Level 100
1,599 SR
1,559 Elo+
Izanami
Izanami
BySaLiNaaS
Izanami
Level 25
God Stats
2W - 3L
1,809 SR
Queue Stats
57W - 37L
1,658 Elo+
Party 2
Janus
Janus
Gratiw31
Janus
Level 136
God Stats
5W - 8L
1,268 SR
Queue Stats
175W - 172L
1,452 Elo+
Party 1
Fenrir
Fenrir
TadariusHD
Fenrir
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 54L
1,603 Elo+
Solo
Cliodhna
Cliodhna
iPnzer
Cliodhna
Level 155
God Stats
9W - 2L
1,500 SR
Queue Stats
63W - 43L
1,658 Elo+
Party 2
Artio
Artio
yNotDarkness
Artio
Level 146
God Stats
3W - 4L
1,920 SR
Queue Stats
165W - 167L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
A-17CAMP
Bacchus
9
2 / 5 / 5
6,069
552
3,707
11,784
8,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
DAKM1LL3R
Chaac
12
2 / 1 / 1
7,081
644
6,706
7,363
6,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 1 / 6
6,640
604
7,064
7,488
1,707
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
UneasePup7
Merlin
12
7 / 2 / 1
7,507
682
6,078
4,633
1,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Awilix
12
2 / 1 / 2
6,940
631
2,363
6,491
2,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BySaLiNaaS
Izanami
10
2 / 3 / 3
6,164
560
5,481
5,596
1,429
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Gratiw31
Janus
10
1 / 3 / 1
5,911
537
5,358
6,336
1,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
TadariusHD
Fenrir
10
0 / 3 / 1
5,351
486
3,294
9,174
3,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
iPnzer
Cliodhna
11
6 / 2 / 0
6,655
605
4,673
7,626
2,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
1 / 3 / 4
5,458
496
4,631
9,576
5,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
14
Kills
10
10
Deaths
14
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
A-17CAMP
Bacchus
2
5
5
0.9
L
Izanami
BySaLiNaaS
Izanami
2
3
3
1.17
W
Chaac
DAKM1LL3R
Chaac
2
1
1
2.5
L
Janus
Gratiw31
Janus
1
3
1
0.5
W
1
1
6
4
L
Fenrir
TadariusHD
Fenrir
0
3
1
0.17
W
Merlin
UneasePup7
Merlin
7
2
1
3.75
W
Awilix
2
1
2
3
L
Cliodhna
iPnzer
Cliodhna
6
2
0
3
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,918
Damage
23,437
37,759
Taken
38,308
20,078
Mitigated
14,483
12,239
Healing
11,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
A-17CAMP
Bacchus
3,707
716
214
1,210
11,784
8,435
559
3,768
8,016
10,100
0
L
Izanami
BySaLiNaaS
Izanami
5,481
4,040
0
1,048
5,596
1,429
0
1,426
4,170
0
46,576
W
Chaac
DAKM1LL3R
Chaac
6,706
1,434
0
3,977
7,363
6,390
325
0
7,128
0
37,643
L
Janus
Gratiw31
Janus
5,358
385
0
936
6,336
1,448
0
3,132
3,204
35,100
0
W
7,064
3,394
810
1,793
7,488
1,707
608
2,662
4,678
0
41,964
L
Fenrir
TadariusHD
Fenrir
3,294
742
0
2,974
9,174
3,571
0
0
8,716
0
19,886
W
Merlin
UneasePup7
Merlin
6,078
383
0
1,163
4,633
1,476
551
2,522
2,111
33,829
0
W
Awilix
2,363
823
0
3,072
6,491
2,070
358
1,037
5,454
0
38,703
L
Cliodhna
iPnzer
Cliodhna
4,673
1,062
0
2,513
7,626
2,115
0
1,447
6,179
0
32,792
L
4,631
469
726
3,081
9,576
5,920
0
3,780
5,796
14,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,237
Gold Earned
29,539
337
Minions Killed
291
0
Camps Cleared
0
1,119,046
Distance Traveled
1,051,887
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,069
552
6
1
0
211,137
3
L
Izanami
6,164
560
92
8
0
193,391
1
W
Chaac
7,081
644
81
7
0
217,341
1
L
Janus
5,911
537
65
6
0
210,828
2
W
Chiron
6,640
604
90
8
0
196,395
1
L
Fenrir
5,351
486
52
5
0
188,028
1
W
Merlin
7,507
682
78
7
0
222,731
2
W
Awilix
6,940
631
82
7
0
271,442
1
L
Cliodhna
6,655
605
63
6
0
238,756
0
L
Artio
5,458
496
19
2
0
220,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role