Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
GSN Insanity
Shiva
Level 120
God Stats
287W - 209L
1,624 SR
Queue Stats
588W - 489L
1,669 Elo+
Party 3
Cupid
Cupid
GrimReaperSons
Cupid
Level 24
God Stats
3W - 7L
1,500 SR
Queue Stats
15W - 26L
1,269 Elo+
Party 1
Olorun
Olorun
SadBoyGann
Olorun
Level 128
God Stats
12W - 4L
1,500 SR
Queue Stats
304W - 236L
1,633 Elo+
Party 3
Team Averages
Level 96
1,525 SR
1,514 Elo+

VS

Team Averages
Level 56
1,406 SR
1,415 Elo+
Zeus
Zeus
 
Zeus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DETLIONSDEN20
Bellona
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,310 Elo+
Party 2
Ravana
Ravana
ILoveLizzos9343
Ravana
Level 69
God Stats
11W - 19L
1,252 SR
Queue Stats
383W - 379L
1,478 Elo+
Party 2
Olorun
Olorun
Sovereign_Hayz
Olorun
Level 3
God Stats
6W - 6L
1,278 SR
Queue Stats
6W - 7L
1,277 Elo+
Party 4
Geb
Geb
YoBoyDon
Geb
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
166W - 145L
1,513 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 2 / 0
6,238
624
3,013
6,204
2,751
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
 
Sylvanus
10
2 / 1 / 7
5,657
566
5,582
9,423
3,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
5 / 1 / 3
6,440
644
7,173
6,373
2,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
5 / 0 / 3
5,900
590
4,665
3,885
1,277
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
SadBoyGann
Olorun
12
2 / 0 / 1
6,853
685
1,225
3,242
1,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
2 / 1 / 0
6,171
617
2,996
2,674
653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
8
0 / 2 / 1
4,733
473
266
5,547
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 4 / 1
5,005
501
2,745
6,593
1,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 5 / 2
4,775
478
4,445
5,469
1,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 4 / 0
4,430
443
1,896
8,752
2,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
16
Kills
4
4
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
2
0
1
W
Sylvanus
 
Sylvanus
2
1
7
5.5
L
Zeus
 
Zeus
2
1
0
2
L
Bellona
0
2
1
0.25
W
5
1
3
6.5
W
5
0
3
6.5
L
2
4
1
0.63
W
Olorun
SadBoyGann
Olorun
2
0
1
2.5
L
0
5
2
0.2
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,658
Damage
12,348
29,127
Taken
29,035
11,267
Mitigated
9,460
13,665
Healing
7,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,013
440
0
1,091
6,204
2,751
440
0
6,204
0
31,327
W
Sylvanus
 
Sylvanus
5,582
3,080
2,315
6,238
9,423
3,581
354
4,249
5,174
24,147
0
L
Zeus
 
Zeus
2,996
140
0
90
2,674
653
0
415
2,259
40,325
0
L
Bellona
266
112
0
2,574
5,547
2,967
0
0
5,547
0
11,451
W
7,173
1,739
0
860
6,373
2,633
0
1,691
4,682
0
38,065
W
4,665
3,118
346
490
3,885
1,277
431
2,167
1,718
0
23,622
L
2,745
1,037
0
1,869
6,593
1,875
0
1,286
5,307
0
14,324
W
Olorun
SadBoyGann
Olorun
1,225
348
47
2,278
3,242
1,025
1,010
1,230
2,012
43,030
0
L
4,445
2,102
50
664
5,469
1,232
0
1,808
3,661
16,667
0
L
1,896
213
171
2,374
8,752
2,733
0
3,298
5,454
10,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,088
Gold Earned
25,114
342
Minions Killed
202
0
Camps Cleared
0
989,006
Distance Traveled
989,278
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,238
624
70
7
0
186,663
2
W
Sylvanus
5,657
566
52
5
0
164,980
2
L
Zeus
6,171
617
94
9
0
200,307
4
L
Bellona
4,733
473
27
3
0
189,971
0
W
Shiva
6,440
644
64
6
0
249,040
1
W
Cupid
5,900
590
51
5
0
182,289
0
L
Ravana
5,005
501
30
3
0
223,103
0
W
Olorun
6,853
685
105
11
0
206,034
5
L
Olorun
4,775
478
39
4
0
165,250
0
L
Geb
4,430
443
12
1
0
210,647
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role