Player Matchup

Medusa
Medusa
ICEDRAGON18
Medusa
Level 15
God Stats
2W - 2L
1,467 SR
Queue Stats
3W - 7L
1,323 Elo+
Party 2
Cabrakan
Cabrakan
ScaryOw
Cabrakan
Level 107
God Stats
2W - 4L
1,485 SR
Queue Stats
67W - 109L
1,358 Elo+
Party 2
Serqet
Serqet
TrEx0905
Serqet
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 93L
1,321 Elo+
Party 2
Team Averages
Level 69
1,484 SR
1,334 Elo+

VS

Team Averages
Level 82
1,536 SR
1,459 Elo+
Bacchus
Bacchus
Ysurän
Bacchus
Level 129
God Stats
13W - 9L
1,582 SR
Queue Stats
160W - 173L
1,496 Elo+
Party 1
Fenrir
Fenrir
gokunatsu1219
Fenrir
Level 69
God Stats
4W - 6L
1,476 SR
Queue Stats
169W - 177L
1,493 Elo+
Party 1
Nu Wa
Nu Wa
sublimefate
Nu Wa
Level 48
God Stats
2W - 9L
1,550 SR
Queue Stats
15W - 30L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
4 / 7 / 10
13,024
651
14,093
16,540
5,768
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
ScaryOw
Cabrakan
20
8 / 3 / 12
14,867
743
20,917
19,451
19,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
TrEx0905
Serqet
20
8 / 5 / 8
14,584
729
14,071
18,865
7,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ysurän
Bacchus
15
2 / 6 / 8
12,377
619
10,152
28,080
32,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
9 / 9 / 4
13,720
686
16,313
16,504
6,161
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
3 / 5 / 6
12,969
648
16,664
15,279
3,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
32
20
Kills
14
15
Deaths
20
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
7
10
1.29
W
Cabrakan
ScaryOw
Cabrakan
8
3
12
4.67
W
Serqet
TrEx0905
Serqet
8
5
8
2.4
L
Bacchus
Ysurän
Bacchus
2
6
8
1
L
9
9
4
1.22
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,081
Damage
43,129
54,856
Taken
59,863
32,407
Mitigated
42,559
13,841
Healing
14,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
14,093
6,979
0
2,698
16,540
5,768
70
8,542
7,998
0
51,045
W
Cabrakan
ScaryOw
Cabrakan
20,917
2,401
385
6,196
19,451
19,544
172
10,764
8,687
55,942
0
W
Serqet
TrEx0905
Serqet
14,071
5,706
0
4,562
18,865
7,095
1,773
8,664
10,201
0
59,960
L
Bacchus
Ysurän
Bacchus
10,152
2,569
360
9,232
28,080
32,982
0
8,419
18,816
19,742
0
L
16,313
2,129
0
1,085
16,504
6,161
33
6,478
9,521
0
36,501
L
16,664
4,949
696
3,186
15,279
3,416
673
5,441
8,751
63,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,475
Gold Earned
39,066
227
Minions Killed
147
12
Camps Cleared
5
991,044
Distance Traveled
961,376
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,024
651
76
4
1
296,973
0
W
Cabrakan
14,867
743
66
3
1
325,226
2
W
Serqet
14,584
729
85
4
10
368,845
0
L
Bacchus
12,377
619
17
1
1
354,102
5
L
Fenrir
13,720
686
32
2
2
297,810
5
L
Nu Wa
12,969
648
98
5
2
309,464
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role