Player Matchup

King Arthur
King Arthur
Diamond II
Jaybo115
King Arthur
Diamond II
Level 157
God Stats
82W - 67L
1,624 SR
Queue Stats
290W - 263L
2,229 MMR
Solo
Ganesha
Ganesha
Diamond IV
NiftyDC
Ganesha
Diamond IV
Level 160
God Stats
2W - 1L
1,385 SR
Queue Stats
98W - 85L
2,210 MMR
Solo
Chang'e
Chang'e
Diamond IV
PiṣṣTwink
Chang'e
Diamond IV
Level 160
God Stats
7W - 5L
1,510 SR
Queue Stats
250W - 231L
2,218 MMR
Solo
Chiron
Chiron
Diamond IV
RayCharger
Chiron
Diamond IV
Level 159
God Stats
4W - 5L
1,431 SR
Queue Stats
288W - 281L
2,177 MMR
Solo
Erlang Shen
Erlang Shen
Diamond I
Tylarz
Erlang Shen
Diamond I
Level 160
God Stats
13W - 7L
1,731 SR
Queue Stats
159W - 136L
2,358 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 159
1,536 SR
2,238 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,578 SR
1,808 MMR
Agni
Agni
Diamond III
 
Agni
Diamond III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond V
 
Thanatos
Diamond V
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Masters
 
Bellona
Masters
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond II
Derptasticly
Loki
Diamond II
Level 157
God Stats
4W - 3L
1,640 SR
Queue Stats
211W - 166L
2,360 MMR
Party 1
Izanami
Izanami
Masters
Meokio
Izanami
Masters
Level 160
God Stats
12W - 8L
1,751 SR
Queue Stats
336W - 328L
2,180 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jaybo115
King Arthur
9
1 / 0 / 1
4,733
676
3,219
4,122
2,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ganesha
NiftyDC
Ganesha
6
0 / 1 / 3
4,191
599
809
3,836
1,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chang'e
7
2 / 3 / 0
4,268
610
3,437
3,784
847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
RayCharger
Chiron
6
0 / 2 / 1
3,965
566
2,309
4,510
917
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
Tylarz
Erlang Shen
8
4 / 2 / 0
4,891
699
2,730
5,376
2,034
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
KaliBastetCliodhna

VS

Bans
ArtioNemesisPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
7
2 / 0 / 3
4,941
706
3,355
2,154
527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
 
Thanatos
6
2 / 4 / 2
4,219
603
3,353
5,399
1,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
 
Bellona
6
1 / 1 / 1
4,143
592
1,588
3,867
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 2 / 3
4,706
672
3,260
5,867
1,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Meokio
Izanami
6
1 / 0 / 2
4,136
591
3,080
3,377
600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
7
Kills
8
8
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
0
3
3.5
L
Thanatos
 
Thanatos
2
4
2
0.75
L
Bellona
 
Bellona
1
1
1
1.5
L
2
2
3
1.75
W
King Arthur
Jaybo115
King Arthur
1
0
1
1.5
L
Izanami
Meokio
Izanami
1
0
2
2
W
Ganesha
NiftyDC
Ganesha
0
1
3
1.5
W
Chang'e
2
3
0
0.67
W
Chiron
RayCharger
Chiron
0
2
1
0.25
W
Erlang Shen
Tylarz
Erlang Shen
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,504
Damage
14,636
21,628
Taken
20,664
7,862
Mitigated
6,404
6,920
Healing
9,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
3,355
932
0
1,030
2,154
527
0
958
1,075
19,187
0
L
Thanatos
 
Thanatos
3,353
1,289
0
3,174
5,399
1,518
0
1,835
3,409
0
16,161
L
Bellona
 
Bellona
1,588
625
0
1,728
3,867
2,268
0
110
3,741
0
12,999
L
3,260
988
0
2,487
5,867
1,491
0
547
5,253
0
20,610
W
King Arthur
Jaybo115
King Arthur
3,219
765
0
2,145
4,122
2,419
0
109
3,993
0
24,858
L
Izanami
Meokio
Izanami
3,080
1,630
0
1,403
3,377
600
0
397
2,940
0
16,187
W
Ganesha
NiftyDC
Ganesha
809
236
0
845
3,836
1,645
0
341
3,453
7,345
0
W
Chang'e
3,437
262
171
946
3,784
847
0
1,532
2,088
18,361
0
W
Chiron
RayCharger
Chiron
2,309
962
0
1,244
4,510
917
0
0
4,510
0
19,076
W
Erlang Shen
Tylarz
Erlang Shen
2,730
1,250
0
1,569
5,376
2,034
0
1,047
4,229
0
21,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,048
Gold Earned
22,145
198
Minions Killed
192
0
Camps Cleared
0
778,105
Distance Traveled
740,989
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
4,941
706
55
8
0
164,577
5
L
Thanatos
4,219
603
31
4
0
152,800
3
L
Bellona
4,143
592
32
5
0
93,963
1
L
Loki
4,706
672
42
6
0
183,443
3
W
King Arthur
4,733
676
60
9
0
155,736
2
L
Izanami
4,136
591
32
5
0
146,206
3
W
Ganesha
4,191
599
4
1
0
154,414
2
W
Chang'e
4,268
610
46
7
0
154,982
1
W
Chiron
3,965
566
37
5
0
137,361
1
W
Erlang Shen
4,891
699
51
7
0
175,612
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role