Player Matchup

Sun Wukong
Sun Wukong
BlKsKiIeS94
Sun Wukong
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hou Yi
Hou Yi
De Nakker
Hou Yi
Level 90
God Stats
0W - 2L
1,293 SR
Queue Stats
57W - 66L
1,493 Elo+
Party 2
Xing Tian
Xing Tian
Grizz323
Xing Tian
Level 107
God Stats
6W - 1L
1,763 SR
Queue Stats
289W - 273L
1,516 Elo+
Party 2
Chang'e
Chang'e
Rim Uru JDM
Chang'e
Level 89
God Stats
5W - 4L
1,775 SR
Queue Stats
117W - 119L
1,466 Elo+
Party 2
Shiva
Shiva
XIIIYagami
Shiva
Level 33
God Stats
4W - 5L
1,500 SR
Queue Stats
363W - 373L
1,555 Elo+
Solo
Team Averages
Level 68
1,566 SR
1,506 Elo+

VS

Team Averages
Level 108
1,563 SR
1,523 Elo+
Khepri
Khepri
Breitsprecher
Khepri
Level 160
God Stats
152W - 124L
1,639 SR
Queue Stats
683W - 660L
1,528 Elo+
Party 1
Sol
Sol
JUST1CE_LEAGUE99
Sol
Level 45
God Stats
32W - 50L
1,387 SR
Queue Stats
412W - 484L
1,398 Elo+
Solo
Gilgamesh
Gilgamesh
Killa55Original
Gilgamesh
Level 150
God Stats
2W - 2L
1,546 SR
Queue Stats
307W - 274L
1,599 Elo+
Party 1
Ah Puch
Ah Puch
NoBanPleaseTY
Ah Puch
Level 29
God Stats
5W - 1L
1,744 SR
Queue Stats
353W - 317L
1,551 Elo+
Party 1
Artemis
Artemis
Paper_Shorts
Artemis
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
244W - 234L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BlKsKiIeS94
Sun Wukong
16
1 / 2 / 0
9,131
507
7,330
13,905
6,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
De Nakker
Hou Yi
15
1 / 1 / 0
8,859
492
2,800
9,117
2,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Grizz323
Xing Tian
10
0 / 7 / 2
6,687
372
5,722
14,244
7,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chang'e
Rim Uru JDM
Chang'e
14
0 / 7 / 0
8,439
469
5,464
13,395
4,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Shiva
16
2 / 2 / 0
9,723
540
6,831
10,719
8,535
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 12
9,299
517
3,477
6,275
4,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
0 / 2 / 0
9,969
554
3,186
10,789
4,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Killa55Original
Gilgamesh
17
9 / 0 / 3
10,774
599
11,291
16,243
11,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
16
6 / 0 / 6
10,430
579
10,290
8,404
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Paper_Shorts
Artemis
18
4 / 2 / 3
11,480
638
9,232
6,963
2,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
4
Kills
19
19
Deaths
4
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BlKsKiIeS94
Sun Wukong
1
2
0
0.5
W
0
0
12
6
L
Hou Yi
De Nakker
Hou Yi
1
1
0
1
L
Xing Tian
Grizz323
Xing Tian
0
7
2
0.14
W
0
2
0
0
W
Gilgamesh
Killa55Original
Gilgamesh
9
0
3
10.5
W
Ah Puch
6
0
6
9
W
Artemis
Paper_Shorts
Artemis
4
2
3
2.75
L
Chang'e
Rim Uru JDM
Chang'e
0
7
0
0
L
Shiva
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,147
Damage
37,476
61,380
Taken
48,674
29,227
Mitigated
27,024
16,340
Healing
12,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BlKsKiIeS94
Sun Wukong
7,330
717
0
5,842
13,905
6,273
0
3,107
10,798
0
74,062
W
3,477
123
858
2,039
6,275
4,840
0
2,419
3,562
20,856
2,761
L
Hou Yi
De Nakker
Hou Yi
2,800
1,090
0
3,333
9,117
2,775
348
1,482
7,635
0
60,273
L
Xing Tian
Grizz323
Xing Tian
5,722
291
0
809
14,244
7,123
0
3,779
10,465
17,639
0
W
3,186
500
0
2,790
10,789
4,550
3,096
0
10,789
64,266
0
W
Gilgamesh
Killa55Original
Gilgamesh
11,291
4,628
0
1,616
16,243
11,981
0
2,839
13,165
0
84,423
W
Ah Puch
10,290
520
0
3,448
8,404
3,055
0
2,482
5,725
64,290
0
W
Artemis
Paper_Shorts
Artemis
9,232
4,256
0
1,607
6,963
2,598
0
2,450
4,247
0
92,702
L
Chang'e
Rim Uru JDM
Chang'e
5,464
422
1,081
3,804
13,395
4,521
0
5,116
8,279
55,763
0
L
Shiva
6,831
912
0
1,471
10,719
8,535
688
3,084
7,635
0
61,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,839
Gold Earned
51,952
540
Minions Killed
534
0
Camps Cleared
0
1,694,887
Distance Traveled
1,856,740
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,131
507
135
8
0
395,630
3
W
Khepri
9,299
517
28
2
0
372,221
4
L
Hou Yi
8,859
492
115
6
0
342,131
5
L
Xing Tian
6,687
372
20
1
0
294,510
0
W
Sol
9,969
554
135
8
0
364,404
6
W
Gilgamesh
10,774
599
101
6
0
407,149
5
W
Ah Puch
10,430
579
115
6
0
368,203
2
W
Artemis
11,480
638
155
9
0
344,763
3
L
Chang'e
8,439
469
122
7
0
327,319
9
L
Shiva
9,723
540
148
8
0
335,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role