Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
 
Ganesha
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Banananonymous
Izanami
Level 129
God Stats
3W - 2L
1,797 SR
Queue Stats
75W - 74L
1,527 Elo+
Solo
Merlin
Merlin
PaleoInsulator
Merlin
Level 84
God Stats
2W - 2L
1,674 SR
Queue Stats
88W - 79L
1,515 Elo+
Party 1
Mulan
Mulan
ShatteredEclipse
Mulan
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 15L
1,516 Elo+
Party 1
Team Averages
Level 100
1,594 SR
1,511 Elo+

VS

Team Averages
Level 106
1,555 SR
1,499 Elo+
Cu Chulainn
Cu Chulainn
Dagnabbit90
Cu Chulainn
Level 105
God Stats
9W - 6L
1,512 SR
Queue Stats
74W - 66L
1,508 Elo+
Solo
Medusa
Medusa
Living lMasTeR
Medusa
Level 124
God Stats
30W - 18L
1,642 SR
Queue Stats
926W - 879L
1,543 Elo+
Party 3
Ymir
Ymir
Mawayer
Ymir
Level 69
God Stats
22W - 12L
1,812 SR
Queue Stats
249W - 219L
1,503 Elo+
Party 3
Zhong Kui
Zhong Kui
SaintKnik
Zhong Kui
Level 121
God Stats
28W - 26L
1,514 SR
Queue Stats
136W - 139L
1,464 Elo+
Party 4
Neith
Neith
YungdaggerDakk
Neith
Level 109
God Stats
12W - 18L
1,297 SR
Queue Stats
150W - 150L
1,478 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
2 / 2 / 0
5,027
503
3,133
5,575
1,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
 
Ganesha
7
0 / 3 / 2
4,423
442
2,043
5,988
2,413
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

4
0 / 9 / 0
3,763
376
1,611
6,749
1,168
8
1 / 3 / 1
4,931
493
2,378
5,945
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
5,114
511
2,154
6,800
2,554
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Dagnabbit90
Cu Chulainn
11
2 / 1 / 0
6,262
626
4,428
5,577
2,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
6 / 0 / 4
6,808
681
6,422
3,346
921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Mawayer
Ymir
9
3 / 1 / 5
5,961
596
1,848
8,149
5,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
SaintKnik
Zhong Kui
10
2 / 1 / 2
5,723
572
3,293
4,653
2,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 4
5,941
594
3,874
5,023
1,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
14
19
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
2
0
1
L
Ganesha
 
Ganesha
0
3
2
0.33
L
0
9
0
0
W
Cu Chulainn
Dagnabbit90
Cu Chulainn
2
1
0
2
W
6
0
4
8
W
Ymir
Mawayer
Ymir
3
1
5
5.5
L
1
3
1
0.5
W
Zhong Kui
SaintKnik
Zhong Kui
2
1
2
3
L
0
2
0
0
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,319
Damage
19,865
31,057
Taken
26,748
8,734
Mitigated
13,745
5,753
Healing
10,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,133
1,435
0
1,432
5,575
1,168
0
692
4,851
0
17,749
L
Ganesha
 
Ganesha
2,043
402
135
595
5,988
2,413
0
1,507
4,481
9,484
0
L
1,611
1,229
0
228
6,749
1,168
0
403
6,346
0
9,442
W
Cu Chulainn
Dagnabbit90
Cu Chulainn
4,428
418
0
2,098
5,577
2,706
0
338
5,239
0
29,197
W
6,422
2,699
0
1,763
3,346
921
4,287
678
2,668
0
35,248
W
Ymir
Mawayer
Ymir
1,848
685
158
1,991
8,149
5,559
445
1,226
6,697
9,270
5,546
L
2,378
106
0
1,167
5,945
1,431
0
1,950
3,967
20,145
0
W
Zhong Kui
SaintKnik
Zhong Kui
3,293
510
0
2,268
4,653
2,941
30
792
3,861
25,319
0
L
2,154
59
0
2,196
6,800
2,554
0
371
6,142
0
24,135
W
3,874
1,455
0
2,460
5,023
1,618
1,167
1,387
3,636
0
32,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,258
Gold Earned
30,695
162
Minions Killed
279
0
Camps Cleared
0
807,518
Distance Traveled
953,912
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,027
503
39
4
0
204,828
5
L
Ganesha
4,423
442
7
1
0
174,874
2
L
Izanami
3,763
376
25
3
0
134,049
0
W
Cu Chulainn
6,262
626
71
7
0
208,517
2
W
Medusa
6,808
681
65
7
0
180,968
1
W
Ymir
5,961
596
26
3
0
188,510
1
L
Merlin
4,931
493
35
4
0
158,444
0
W
Zhong Kui
5,723
572
52
5
0
194,353
2
L
Mulan
5,114
511
56
6
0
135,323
0
W
Neith
5,941
594
65
7
0
181,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role