Player Matchup

Thor
Thor
 
Thor
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Eqeel
Chaac
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
Joker251955
Hou Yi
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 27L
1,745 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Kindnessss
Morgan Le Fay
Level 101
God Stats
3W - 4L
1,743 SR
Queue Stats
33W - 37L
1,522 Elo+
Party 3
Cerberus
Cerberus
notsolid7
Cerberus
Level 160
God Stats
4W - 2L
1,600 SR
Queue Stats
352W - 271L
1,634 Elo+
Party 2
Team Averages
Level 66
1,569 SR
1,580 Elo+

VS

Team Averages
Level 56
1,480 SR
1,388 Elo+
Cliodhna
Cliodhna
BlasboBabbins
Cliodhna
Level 98
God Stats
2W - 4L
1,592 SR
Queue Stats
213W - 278L
1,412 Elo+
Party 1
Neith
Neith
Jawalski
Neith
Level 12
God Stats
100W - 91L
1,471 SR
Queue Stats
113W - 113L
1,392 Elo+
Party 1
Thoth
Thoth
OmegaStaff
Thoth
Level 41
God Stats
4W - 9L
1,337 SR
Queue Stats
108W - 109L
1,397 Elo+
Solo
Ares
Ares
SorenSolstice
Ares
Level 64
God Stats
4W - 9L
1,500 SR
Queue Stats
112W - 162L
1,320 Elo+
Party 1
Bellona
Bellona
russianbutstalin
Bellona
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
183W - 222L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
4 / 0 / 6
7,852
785
3,573
5,365
2,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Eqeel
Chaac
15
7 / 0 / 8
8,450
845
10,621
10,348
7,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
16
9 / 2 / 10
9,299
930
10,047
10,114
4,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
Kindnessss
Morgan Le Fay
16
2 / 1 / 14
8,546
855
10,285
6,151
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
notsolid7
Cerberus
15
4 / 2 / 14
8,138
814
7,527
8,979
9,936
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BlasboBabbins
Cliodhna
13
3 / 6 / 1
7,467
747
8,392
9,041
3,317
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Jawalski
Neith
13
1 / 5 / 1
7,644
764
5,361
10,635
4,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thoth
14
1 / 5 / 3
7,620
762
3,676
7,793
2,466
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 6 / 3
7,102
710
3,653
12,889
10,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 4 / 3
7,065
707
7,064
10,477
8,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
16
26
Kills
5
5
Deaths
26
52
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
0
6
7
L
Cliodhna
BlasboBabbins
Cliodhna
3
6
1
0.58
W
Chaac
Eqeel
Chaac
7
0
8
11
L
Neith
Jawalski
Neith
1
5
1
0.3
W
Hou Yi
9
2
10
7
W
Morgan Le Fay
Kindnessss
Morgan Le Fay
2
1
14
9
L
Thoth
1
5
3
0.5
L
0
6
3
0.25
W
Cerberus
notsolid7
Cerberus
4
2
14
5.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,053
Damage
28,146
40,957
Taken
50,835
26,388
Mitigated
29,610
11,138
Healing
2,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,573
285
0
1,291
5,365
2,489
0
1,157
4,208
0
15,073
L
Cliodhna
BlasboBabbins
Cliodhna
8,392
757
0
893
9,041
3,317
0
3,724
5,288
0
21,956
W
Chaac
Eqeel
Chaac
10,621
3,716
0
4,661
10,348
7,267
68
2,328
8,020
0
29,252
L
Neith
Jawalski
Neith
5,361
2,509
0
142
10,635
4,588
57
2,456
8,075
0
13,711
W
Hou Yi
10,047
5,736
0
2,445
10,114
4,068
0
926
9,188
0
30,187
W
Morgan Le Fay
Kindnessss
Morgan Le Fay
10,285
621
215
1,584
6,151
2,628
673
1,928
4,223
33,623
0
L
Thoth
3,676
176
0
0
7,793
2,466
54
4,200
3,558
34,149
0
L
3,653
272
0
207
12,889
10,586
0
4,689
8,128
10,200
0
W
Cerberus
notsolid7
Cerberus
7,527
524
0
942
8,979
9,936
0
990
7,989
18,709
0
L
7,064
1,664
0
1,508
10,477
8,653
0
2,743
7,569
0
22,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,285
Gold Earned
36,898
213
Minions Killed
160
0
Camps Cleared
0
1,110,952
Distance Traveled
1,037,867
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,852
785
29
3
0
243,204
2
L
Cliodhna
7,467
747
29
3
0
232,598
2
W
Chaac
8,450
845
40
4
0
234,212
4
L
Neith
7,644
764
29
3
0
220,317
4
W
Hou Yi
9,299
930
49
5
0
206,889
1
W
Morgan Le Fay
8,546
855
69
7
0
220,062
2
L
Thoth
7,620
762
58
6
0
174,714
1
L
Ares
7,102
710
14
1
0
195,570
1
W
Cerberus
8,138
814
26
3
0
206,585
2
L
Bellona
7,065
707
30
3
0
214,668
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role