Player Matchup

Tiamat
Tiamat
Dylan nolen1
Tiamat
Level 74
God Stats
1W - 1L
1,309 SR
Queue Stats
257W - 257L
1,413 Elo+
Solo
Nu Wa
Nu Wa
HauntingTulip2
Nu Wa
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 110L
1,497 Elo+
Party 2
Bacchus
Bacchus
JosePushinP
Bacchus
Level 45
God Stats
5W - 6L
1,529 SR
Queue Stats
190W - 224L
1,404 Elo+
Solo
Charybdis
Charybdis
LEZT012
Charybdis
Level 105
God Stats
2W - 6L
1,517 SR
Queue Stats
271W - 303L
1,458 Elo+
Solo
Shiva
Shiva
Sortss
Shiva
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 75L
1,513 Elo+
Party 2
Team Averages
Level 71
1,471 SR
1,457 Elo+

VS

Team Averages
Level 51
1,440 SR
1,368 Elo+
Odin
Odin
DooDuBread07
Odin
Level 54
God Stats
5W - 3L
1,514 SR
Queue Stats
47W - 44L
1,380 Elo+
Party 1
Ah Puch
Ah Puch
DooDuJelly7
Ah Puch
Level 18
God Stats
7W - 8L
1,300 SR
Queue Stats
9W - 10L
1,243 Elo+
Party 1
Atlas
Atlas
LusciousLegsLa
Atlas
Level 39
God Stats
5W - 5L
1,440 SR
Queue Stats
84W - 99L
1,313 Elo+
Solo
Bakasura
Bakasura
MaximumHarpy01
Bakasura
Level 98
God Stats
4W - 5L
1,537 SR
Queue Stats
100W - 82L
1,459 Elo+
Party 1
Danzaburou
Danzaburou
xPonddy
Danzaburou
Level 48
God Stats
2W - 2L
1,407 SR
Queue Stats
90W - 83L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
3 / 6 / 3
10,918
496
11,223
17,984
10,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 2 / 1
10,796
491
13,442
13,745
4,229
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
JosePushinP
Bacchus
15
3 / 5 / 5
9,871
449
12,495
24,652
29,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
LEZT012
Charybdis
10
1 / 3 / 3
7,804
355
4,003
8,871
2,451
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
Sortss
Shiva
17
2 / 5 / 0
10,580
481
10,499
21,294
18,284
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 6
11,193
509
10,107
15,253
12,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
DooDuJelly7
Ah Puch
20
1 / 1 / 3
11,895
541
7,696
8,741
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 3 / 9
10,038
456
13,399
21,748
19,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
20
9 / 1 / 3
14,176
644
18,386
17,812
8,068
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
xPonddy
Danzaburou
19
10 / 4 / 1
12,321
560
15,929
17,968
7,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
12
Kills
21
21
Deaths
12
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
0
3
6
1
W
Ah Puch
DooDuJelly7
Ah Puch
1
1
3
2.5
L
Tiamat
3
6
3
0.75
L
3
2
1
1.75
L
Bacchus
JosePushinP
Bacchus
3
5
5
1.1
L
Charybdis
LEZT012
Charybdis
1
3
3
0.83
W
1
3
9
1.83
W
Bakasura
9
1
3
10.5
L
Shiva
Sortss
Shiva
2
5
0
0.4
W
Danzaburou
xPonddy
Danzaburou
10
4
1
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,662
Damage
65,517
86,546
Taken
81,522
65,050
Mitigated
49,601
27,429
Healing
22,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,107
478
0
1,972
15,253
12,075
253
2,145
13,108
7,186
57,158
W
Ah Puch
DooDuJelly7
Ah Puch
7,696
192
0
4,428
8,741
2,720
2,700
5,923
2,818
97,182
0
L
Tiamat
11,223
1,859
119
4,489
17,984
10,517
133
5,837
11,343
79,476
0
L
13,442
4,194
0
6,451
13,745
4,229
0
5,079
7,947
83,859
0
L
Bacchus
JosePushinP
Bacchus
12,495
2,260
114
6,480
24,652
29,569
272
5,982
17,742
40,699
0
L
Charybdis
LEZT012
Charybdis
4,003
1,732
0
2,440
8,871
2,451
395
2,416
6,402
0
32,516
W
13,399
6,104
0
4,475
21,748
19,374
253
11,276
10,472
45,452
0
W
Bakasura
18,386
11,113
0
3,384
17,812
8,068
0
6,321
11,491
0
134,041
L
Shiva
Sortss
Shiva
10,499
2,755
0
7,336
21,294
18,284
564
3,150
15,004
0
66,114
W
Danzaburou
xPonddy
Danzaburou
15,929
7,506
0
8,333
17,968
7,364
1,723
11,495
6,473
251
93,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,969
Gold Earned
59,623
493
Minions Killed
753
0
Camps Cleared
0
1,745,940
Distance Traveled
2,279,089
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,193
509
152
7
0
467,296
3
W
Ah Puch
11,895
541
188
9
0
444,504
0
L
Tiamat
10,918
496
140
6
0
351,292
0
L
Nu Wa
10,796
491
125
6
0
380,108
6
L
Bacchus
9,871
449
51
2
0
398,510
1
L
Charybdis
7,804
355
55
3
0
214,821
1
W
Atlas
10,038
456
50
2
0
440,088
0
W
Bakasura
14,176
644
219
10
0
533,732
0
L
Shiva
10,580
481
122
6
0
401,209
3
W
Danzaburou
12,321
560
144
7
0
393,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role