Player Matchup

Set
Set
 
Set
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Bradley_ZLP4
Merlin
Level 85
God Stats
28W - 26L
1,516 SR
Queue Stats
73W - 86L
1,409 Elo+
Party 1
Anubis
Anubis
DrYeske
Anubis
Level 160
God Stats
111W - 88L
1,580 SR
Queue Stats
372W - 401L
1,434 Elo+
Solo
Skadi
Skadi
JewelsUndJoules
Skadi
Level 63
God Stats
13W - 6L
1,539 SR
Queue Stats
396W - 420L
1,402 Elo+
Solo
Sun Wukong
Sun Wukong
TorchedTips
Sun Wukong
Level 68
God Stats
8W - 4L
1,651 SR
Queue Stats
75W - 88L
1,409 Elo+
Party 1
Team Averages
Level 107
1,557 SR
1,431 Elo+

VS

Team Averages
Level 97
1,478 SR
1,476 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ExplosiveEwok
Fenrir
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,442 Elo+
Party 2
Ymir
Ymir
PlayItLoud
Ymir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,512 Elo+
Party 2
Sol
Sol
franklate
Sol
Level 129
God Stats
4W - 5L
1,391 SR
Queue Stats
180W - 187L
1,425 Elo+
Solo
Chaac
Chaac
microjodye
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
2 / 3 / 1
5,975
598
3,504
7,542
2,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
9
3 / 1 / 2
5,560
556
5,369
3,537
957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
DrYeske
Anubis
11
3 / 0 / 1
5,844
584
4,831
4,728
2,035
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 1 / 1
6,518
652
5,268
4,831
1,396
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
TorchedTips
Sun Wukong
9
1 / 0 / 5
5,497
550
2,753
7,223
4,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
2 / 1 / 1
5,461
546
5,352
7,042
1,684
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 3 / 2
5,396
540
3,138
7,311
1,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 1
5,228
523
2,747
7,875
4,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 0
5,486
549
4,421
5,751
975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
6
0 / 4 / 0
4,216
422
780
6,025
2,719
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
13
Kills
5
5
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
2
3
1
0.83
L
Xbalanque
 
Xbalanque
2
1
1
2.5
W
Merlin
3
1
2
4
W
Anubis
DrYeske
Anubis
3
0
1
3.5
L
1
3
2
0.67
W
4
1
1
4.5
L
1
3
1
0.5
W
Sun Wukong
TorchedTips
Sun Wukong
1
0
5
3.5
L
1
2
0
0.5
L
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,725
Damage
16,438
27,861
Taken
34,004
11,701
Mitigated
12,307
11,072
Healing
9,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
3,504
1,596
0
3,022
7,542
2,409
0
1,856
5,686
0
30,706
L
Xbalanque
 
Xbalanque
5,352
2,957
0
1,875
7,042
1,684
0
1,566
5,476
0
30,880
W
Merlin
5,369
478
0
906
3,537
957
0
698
2,839
23,324
1,969
W
Anubis
DrYeske
Anubis
4,831
210
0
3,543
4,728
2,035
190
1,925
2,803
32,326
0
L
3,138
772
0
2,201
7,311
1,991
0
1,489
5,822
0
21,010
W
5,268
1,817
0
539
4,831
1,396
754
643
4,188
0
37,610
L
2,747
922
213
917
7,875
4,938
0
3,881
3,994
15,547
0
W
Sun Wukong
TorchedTips
Sun Wukong
2,753
518
0
3,062
7,223
4,904
0
2,046
5,177
0
14,583
L
4,421
2,633
0
2,273
5,751
975
225
2,556
3,195
28,995
0
L
Chaac
780
53
0
1,586
6,025
2,719
112
490
5,535
92
13,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,394
Gold Earned
25,787
251
Minions Killed
213
0
Camps Cleared
0
910,580
Distance Traveled
936,411
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
5,975
598
64
6
0
197,271
3
L
Xbalanque
5,461
546
60
6
0
176,964
5
W
Merlin
5,560
556
46
5
0
166,593
0
W
Anubis
5,844
584
54
5
0
192,085
2
L
Fenrir
5,396
540
44
4
0
205,292
0
W
Skadi
6,518
652
72
7
0
157,308
0
L
Ymir
5,228
523
29
3
0
201,221
0
W
Sun Wukong
5,497
550
15
2
0
197,323
0
L
Sol
5,486
549
58
6
0
168,986
1
L
Chaac
4,216
422
22
2
0
183,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role