Player Matchup

Nox
Nox
Bixx11
Nox
Level 44
God Stats
34W - 31L
1,580 SR
Queue Stats
73W - 75L
1,534 Elo+
Solo
Pele
Pele
CapitanLevi2
Pele
Level 37
God Stats
12W - 9L
1,511 SR
Queue Stats
238W - 234L
1,520 Elo+
Party 1
Bellona
Bellona
DJ22202
Bellona
Level 47
God Stats
9W - 5L
1,537 SR
Queue Stats
96W - 114L
1,425 Elo+
Party 2
Geb
Geb
Zombieslayer2225
Geb
Level 79
God Stats
6W - 6L
1,626 SR
Queue Stats
85W - 97L
1,473 Elo+
Party 2
Medusa
Medusa
cojelon17
Medusa
Level 156
God Stats
1W - 0L
1,298 SR
Queue Stats
37W - 31L
1,592 Elo+
Party 1
Team Averages
Level 73
1,510 SR
1,509 Elo+

VS

Team Averages
Level 78
1,571 SR
1,445 Elo+
Achilles
Achilles
DezkaZ
Achilles
Level 105
God Stats
0W - 2L
1,759 SR
Queue Stats
32W - 35L
1,378 Elo+
Solo
Medusa
Medusa
Garathos735
Medusa
Level 117
God Stats
23W - 26L
1,486 SR
Queue Stats
191W - 225L
1,420 Elo+
Party 3
Neith
Neith
Thezombiezpro
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Horus
Horus
drugthekidd
Horus
Level 85
God Stats
18W - 25L
1,610 SR
Queue Stats
26W - 27L
1,514 Elo+
Party 3
He Bo
He Bo
logork
He Bo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,412 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Bixx11
Nox
13
1 / 1 / 5
7,875
563
3,848
5,910
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 1 / 4
8,764
626
6,405
8,520
3,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
DJ22202
Bellona
14
5 / 2 / 4
8,341
596
9,089
9,883
9,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 2 / 7
7,987
571
5,088
11,773
10,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
cojelon17
Medusa
15
5 / 0 / 2
8,917
637
11,648
10,700
3,718
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DezkaZ
Achilles
10
1 / 6 / 2
6,321
452
3,605
10,972
6,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Medusa
12
3 / 5 / 0
7,175
513
7,811
10,089
2,012
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
0 / 3 / 0
6,028
431
4,505
6,135
2,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 3 / 2
5,141
367
4,454
11,761
5,203
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
logork
He Bo
14
2 / 4 / 1
7,755
554
5,366
7,261
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
21
Kills
6
6
Deaths
21
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nox
Bixx11
Nox
1
1
5
3.5
W
6
1
4
8
W
Bellona
DJ22202
Bellona
5
2
4
3.5
L
Achilles
DezkaZ
Achilles
1
6
2
0.33
L
Medusa
3
5
0
0.6
L
0
3
0
0
W
4
2
7
3.75
W
Medusa
cojelon17
Medusa
5
0
2
6
L
0
3
2
0.33
L
He Bo
logork
He Bo
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,078
Damage
25,741
46,786
Taken
46,218
29,285
Mitigated
17,863
12,164
Healing
8,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
Bixx11
Nox
3,848
299
57
1,964
5,910
2,077
567
1,300
4,543
40,869
0
W
6,405
1,564
0
610
8,520
3,820
1,531
1,829
6,633
0
65,391
W
Bellona
DJ22202
Bellona
9,089
2,301
0
3,564
9,883
9,007
30
1,125
8,333
0
43,806
L
Achilles
DezkaZ
Achilles
3,605
752
0
766
10,972
6,582
0
1,491
8,958
195
25,506
L
Medusa
7,811
3,041
0
923
10,089
2,012
0
1,774
8,315
0
44,630
L
4,505
1,374
0
768
6,135
2,014
70
2,493
3,642
0
29,811
W
5,088
1,370
474
3,219
11,773
10,663
846
367
11,406
17,359
0
W
Medusa
cojelon17
Medusa
11,648
5,203
0
2,276
10,700
3,718
538
940
9,760
0
75,354
L
4,454
2,029
672
3,452
11,761
5,203
0
2,272
9,448
0
14,735
L
He Bo
logork
He Bo
5,366
172
0
2,134
7,261
2,052
0
906
6,279
59,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,884
Gold Earned
32,420
450
Minions Killed
335
0
Camps Cleared
0
1,416,581
Distance Traveled
1,339,866
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,875
563
103
7
0
299,070
7
W
Pele
8,764
626
118
8
0
319,381
0
W
Bellona
8,341
596
90
6
0
260,055
0
L
Achilles
6,321
452
57
4
0
266,487
0
L
Medusa
7,175
513
88
6
0
283,159
5
L
Neith
6,028
431
63
5
0
242,344
2
W
Geb
7,987
571
19
1
0
261,620
0
W
Medusa
8,917
637
120
9
0
276,455
1
L
Horus
5,141
367
18
1
0
267,541
6
L
He Bo
7,755
554
109
8
0
280,335
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role