Player Matchup

Anubis
Anubis
ByDiegoreta12
Anubis
Level 75
God Stats
19W - 9L
1,728 SR
Queue Stats
235W - 218L
1,566 Elo+
Solo
Sun Wukong
Sun Wukong
Destruction704
Sun Wukong
Level 117
God Stats
2W - 0L
1,550 SR
Queue Stats
55W - 55L
1,649 Elo+
Solo
Medusa
Medusa
bumbubblegum
Medusa
Level 159
God Stats
114W - 90L
1,783 SR
Queue Stats
157W - 135L
1,519 Elo+
Solo
Hercules
Hercules
cF FLUX
Hercules
Level 160
God Stats
2W - 2L
1,347 SR
Queue Stats
302W - 295L
1,571 Elo+
Party 2
Shiva
Shiva
cFMurkzz
Shiva
Level 127
God Stats
41W - 35L
1,625 SR
Queue Stats
122W - 114L
1,590 Elo+
Party 2
Team Averages
Level 128
1,607 SR
1,579 Elo+

VS

Team Averages
Level 120
1,449 SR
1,527 Elo+
Hera
Hera
UniversalProxy
Hera
Level 112
God Stats
5W - 7L
1,509 SR
Queue Stats
285W - 315L
1,526 Elo+
Party 1
Nemesis
Nemesis
k1d_Simba
Nemesis
Level 142
God Stats
0W - 1L
1,279 SR
Queue Stats
28W - 24L
1,599 Elo+
Solo
Cupid
Cupid
samantha-thegood
Cupid
Level 109
God Stats
5W - 7L
1,726 SR
Queue Stats
281W - 283L
1,515 Elo+
Party 1
Shiva
Shiva
soberklk
Shiva
Level 87
God Stats
52W - 48L
1,612 SR
Queue Stats
321W - 357L
1,496 Elo+
Party 1
Sobek
Sobek
williamjimenezcr
Sobek
Level 149
God Stats
0W - 4L
1,119 SR
Queue Stats
164W - 192L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 4
9,677
538
7,076
9,764
4,099
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Destruction704
Sun Wukong
16
3 / 2 / 6
9,618
534
8,491
14,825
5,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
18
7 / 1 / 4
11,570
643
12,245
6,859
2,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hercules
cF FLUX
Hercules
16
1 / 3 / 4
10,041
558
9,676
24,253
19,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
cFMurkzz
Shiva
16
6 / 1 / 6
10,008
556
8,528
10,902
8,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
9,348
519
10,302
9,390
3,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
k1d_Simba
Nemesis
14
2 / 2 / 1
8,329
463
9,397
15,080
5,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 6 / 2
8,624
479
2,982
10,501
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
soberklk
Shiva
15
2 / 1 / 0
8,987
499
13,673
15,155
13,278
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
3 / 6 / 3
8,693
483
5,951
19,662
20,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
19
Kills
9
9
Deaths
19
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
W
Sun Wukong
Destruction704
Sun Wukong
3
2
6
3
L
2
4
3
0.88
W
Medusa
7
1
4
9
W
Hercules
cF FLUX
Hercules
1
3
4
1
W
Shiva
cFMurkzz
Shiva
6
1
6
9
L
Nemesis
k1d_Simba
Nemesis
2
2
1
1.25
L
0
6
2
0.17
L
Shiva
soberklk
Shiva
2
1
0
2
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,016
Damage
42,305
66,603
Taken
69,788
41,465
Mitigated
45,388
35,738
Healing
15,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,076
643
0
5,507
9,764
4,099
176
4,184
5,426
66,431
0
W
Sun Wukong
Destruction704
Sun Wukong
8,491
1,847
0
9,019
14,825
5,928
0
6,616
8,069
0
65,225
L
10,302
1,806
0
1,011
9,390
3,343
374
1,267
7,962
70,628
0
W
Medusa
12,245
5,916
0
1,980
6,859
2,916
1,552
1,282
5,537
366
99,769
W
Hercules
cF FLUX
Hercules
9,676
3,254
0
15,232
24,253
19,674
98
1,313
22,900
0
58,695
W
Shiva
cFMurkzz
Shiva
8,528
3,683
593
3,407
10,902
8,848
631
2,342
8,418
0
52,879
L
Nemesis
k1d_Simba
Nemesis
9,397
2,705
0
6,182
15,080
5,228
0
1,282
13,291
0
63,850
L
2,982
719
455
2,700
10,501
2,747
1,248
0
10,411
0
62,241
L
Shiva
soberklk
Shiva
13,673
2,322
0
2,424
15,155
13,278
47
0
14,228
0
60,234
L
5,951
501
0
2,616
19,662
20,792
0
4,741
14,607
17,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,914
Gold Earned
43,981
604
Minions Killed
506
0
Camps Cleared
0
1,706,631
Distance Traveled
1,747,077
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,677
538
117
7
0
332,501
8
W
Sun Wukong
9,618
534
116
6
0
397,393
4
L
Hera
9,348
519
143
8
0
347,587
3
W
Medusa
11,570
643
166
9
0
333,573
7
W
Hercules
10,041
558
130
7
0
302,274
2
W
Shiva
10,008
556
75
4
0
340,890
3
L
Nemesis
8,329
463
96
5
0
398,634
5
L
Cupid
8,624
479
135
8
0
307,331
7
L
Shiva
8,987
499
120
7
0
352,708
2
L
Sobek
8,693
483
12
1
0
340,817
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role