Player Matchup

Kukulkan
Kukulkan
EliteKillers793
Kukulkan
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 44L
1,354 Elo+
Solo
Nu Wa
Nu Wa
IzZy As Himself
Nu Wa
Level 137
God Stats
12W - 7L
1,718 SR
Queue Stats
231W - 223L
1,529 Elo+
Party 1
Ymir
Ymir
WolfOfWisconsin
Ymir
Level 154
God Stats
13W - 10L
1,526 SR
Queue Stats
1,002W - 993L
1,590 Elo+
Party 1
Yemoja
Yemoja
its Uncle Tom
Yemoja
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
239W - 266L
1,498 Elo+
Solo
Thoth
Thoth
nbkuma
Thoth
Level 118
God Stats
9W - 12L
1,828 SR
Queue Stats
728W - 735L
1,525 Elo+
Solo
Team Averages
Level 111
1,614 SR
1,499 Elo+

VS

Team Averages
Level 86
1,595 SR
1,500 Elo+
Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
Hey Its Sabo
Serqet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,253 Elo+
Solo
Hel
Hel
Mr_Doctor_Nerd
Hel
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 35L
1,456 Elo+
Party 3
Thoth
Thoth
bryanthegoat52
Thoth
Level 25
God Stats
24W - 5L
1,977 SR
Queue Stats
726W - 455L
1,790 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
1 / 6 / 2
7,312
665
10,521
8,315
3,030
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 4 / 4
9,093
827
13,288
7,727
2,662
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 4 / 9
7,923
720
5,904
11,055
11,187
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
0 / 2 / 9
8,097
736
4,798
9,682
13,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
nbkuma
Thoth
13
3 / 8 / 4
8,015
729
9,454
8,992
2,563
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
6 / 0 / 12
10,207
928
7,847
15,429
15,632
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cerberus
 
Cerberus
16
5 / 4 / 13
9,265
842
6,985
15,570
22,771
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
10
1 / 5 / 7
7,501
682
2,524
8,856
3,405
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 1 / 12
8,931
812
4,845
10,054
5,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
10 / 2 / 11
10,856
987
20,150
9,812
3,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
79
11
Kills
24
24
Deaths
12
28
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
6
0
12
12
W
Cerberus
 
Cerberus
5
4
13
2.88
L
Kukulkan
1
6
2
0.33
W
Serqet
1
5
7
0.9
L
6
4
4
2
W
2
1
12
8
L
1
4
9
1.38
W
10
2
11
7.75
L
0
2
9
2.25
L
Thoth
nbkuma
Thoth
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,965
Damage
42,351
45,771
Taken
59,721
32,542
Mitigated
50,664
10,972
Healing
35,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,847
579
3,269
8,857
15,429
15,632
348
10,779
4,650
26,800
0
W
Cerberus
 
Cerberus
6,985
671
350
2,218
15,570
22,771
643
10,277
5,293
15,764
0
L
Kukulkan
10,521
636
784
215
8,315
3,030
0
8,093
34
19,816
0
W
Serqet
2,524
336
399
502
8,856
3,405
850
6,319
2,537
0
3,377
L
13,288
4,484
0
446
7,727
2,662
0
6,422
839
36,160
0
W
4,845
152
13,204
6,728
10,054
5,446
1,457
9,310
744
16,010
0
L
5,904
846
118
1,258
11,055
11,187
0
8,031
2,631
9,892
0
W
20,150
1,023
0
0
9,812
3,410
2,228
7,280
2,532
45,754
0
L
4,798
1,257
4,622
3,529
9,682
13,100
0
7,898
1,166
9,264
0
L
Thoth
nbkuma
Thoth
9,454
103
0
0
8,992
2,563
0
8,048
547
17,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,440
Gold Earned
46,760
96
Minions Killed
160
0
Camps Cleared
0
952,322
Distance Traveled
1,013,497
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,207
928
29
3
0
253,706
0
W
Cerberus
9,265
842
30
3
0
186,382
0
L
Kukulkan
7,312
665
31
3
0
192,204
0
W
Serqet
7,501
682
3
0
0
137,232
0
L
Nu Wa
9,093
827
35
3
0
187,597
0
W
Hel
8,931
812
35
3
0
228,265
0
L
Ymir
7,923
720
10
1
0
197,172
0
W
Thoth
10,856
987
63
6
0
207,912
0
L
Yemoja
8,097
736
8
1
0
199,582
1
L
Thoth
8,015
729
12
1
0
175,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role