Player Matchup

Hel
Hel
Platinum III
FREE__MY__GRANNY
Hel
Platinum III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 62L
1,807 MMR
Party 3
Cliodhna
Cliodhna
Silver I
GeoffKaplansTit
Cliodhna
Silver I
Level 66
God Stats
9W - 5L
1,500 SR
Queue Stats
188W - 176L
1,539 MMR
Party 2
Horus
Horus
Gold III
Meliodas_DS-
Horus
Gold III
Level 148
God Stats
8W - 4L
1,282 SR
Queue Stats
167W - 161L
1,528 MMR
Party 3
Zhong Kui
Zhong Kui
Gold IV
NICK-FlL-A
Zhong Kui
Gold IV
Level 109
God Stats
3W - 1L
1,878 SR
Queue Stats
28W - 20L
1,704 MMR
Party 2
Hachiman
Hachiman
Gold III
ShadowXBogeyman
Hachiman
Gold III
Level 142
God Stats
3W - 3L
1,700 SR
Queue Stats
119W - 97L
1,642 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,572 SR
1,644 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,632 SR
1,583 MMR
Arachne
Arachne
Gold I
 
Arachne
Gold I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum II
ChaseChubbs
Vulcan
Platinum II
Level 115
God Stats
12W - 17L
1,595 SR
Queue Stats
259W - 237L
1,754 MMR
Party 1
Bacchus
Bacchus
Gold I
Crummy v3
Bacchus
Gold I
Level 117
God Stats
0W - 1L
1,820 SR
Queue Stats
55W - 51L
1,665 MMR
Solo
Medusa
Medusa
Gold II
I SchatzY I
Medusa
Gold II
Level 160
God Stats
16W - 12L
1,575 SR
Queue Stats
808W - 813L
1,619 MMR
Solo
Chaac
Chaac
Gold IV
Whitewolf2016
Chaac
Gold IV
Level 108
God Stats
23W - 21L
1,668 SR
Queue Stats
189W - 177L
1,377 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 3
8,840
553
5,603
7,928
2,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
17
10 / 1 / 6
10,039
627
14,864
14,669
5,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 11
8,251
516
6,884
14,708
8,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
NICK-FlL-A
Zhong Kui
16
2 / 0 / 2
9,603
600
6,043
7,272
7,474
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
17
7 / 1 / 4
10,657
666
9,895
9,936
3,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ArtioAthenaLoki

VS

Bans
GebAtlasBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
1 / 7 / 0
7,290
456
4,887
15,367
5,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
12
0 / 2 / 0
6,862
429
10,213
7,216
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Crummy v3
Bacchus
10
0 / 2 / 2
6,572
411
4,411
13,474
9,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
14
3 / 8 / 0
8,304
519
7,984
12,609
4,869
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 3 / 0
7,816
489
3,989
11,846
10,037
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
22
Kills
4
4
Deaths
22
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
7
0
0.14
L
Vulcan
0
2
0
0
L
Bacchus
Crummy v3
Bacchus
0
2
2
0.5
W
3
0
3
4.5
W
Cliodhna
10
1
6
13
L
Medusa
3
8
0
0.38
W
0
2
11
2.75
W
Zhong Kui
NICK-FlL-A
Zhong Kui
2
0
2
3
W
Hachiman
7
1
4
9
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,289
Damage
31,484
54,513
Taken
60,512
26,750
Mitigated
32,132
27,148
Healing
13,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,887
2,347
0
3,362
15,367
5,934
27
2,842
12,525
0
54,072
L
Vulcan
10,213
1,753
0
827
7,216
1,893
0
720
6,496
54,059
0
L
Bacchus
Crummy v3
Bacchus
4,411
400
484
3,401
13,474
9,399
0
3,156
10,318
16,863
0
W
5,603
177
2,552
4,810
7,928
2,276
0
2,971
4,957
63,436
0
W
Cliodhna
14,864
1,240
0
5,032
14,669
5,482
0
4,245
10,424
0
82,046
L
Medusa
7,984
2,836
0
1,944
12,609
4,869
0
760
11,849
0
58,450
W
6,884
2,558
961
3,170
14,708
8,109
0
5,537
8,866
0
23,650
W
Zhong Kui
NICK-FlL-A
Zhong Kui
6,043
1,521
0
4,893
7,272
7,474
102
280
6,992
61,018
0
W
Hachiman
9,895
4,666
0
5,730
9,936
3,409
1,120
1,591
8,345
0
89,021
L
3,989
435
0
3,014
11,846
10,037
0
4,168
7,678
0
50,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,390
Gold Earned
36,844
576
Minions Killed
419
0
Camps Cleared
0
1,667,934
Distance Traveled
1,556,310
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,290
456
85
5
0
334,331
4
L
Vulcan
6,862
429
86
5
0
326,309
4
L
Bacchus
6,572
411
31
2
0
293,754
11
W
Hel
8,840
553
124
8
0
327,878
4
W
Cliodhna
10,039
627
134
8
0
390,768
3
L
Medusa
8,304
519
102
6
0
282,542
3
W
Horus
8,251
516
38
2
0
348,580
6
W
Zhong Kui
9,603
600
130
8
0
307,571
4
W
Hachiman
10,657
666
150
9
0
293,137
7
L
Chaac
7,816
489
115
7
0
319,374
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role