Player Matchup

Ne Zha
Ne Zha
PaintingBiscuit
Ne Zha
Level 98
God Stats
3W - 3L
1,773 SR
Queue Stats
175W - 118L
1,649 Elo+
Party 2
Osiris
Osiris
sacost28
Osiris
Level 127
God Stats
6W - 4L
1,537 SR
Queue Stats
174W - 119L
1,649 Elo+
Party 2
Zhong Kui
Zhong Kui
tsmolls
Zhong Kui
Level 147
God Stats
5W - 7L
1,739 SR
Queue Stats
175W - 118L
1,649 Elo+
Party 2
Team Averages
Level 124
1,683 SR
1,649 Elo+

VS

Team Averages
Level 87
1,838 SR
1,733 Elo+
Nike
Nike
Edge_anthony
Nike
Level 95
God Stats
1W - 0L
2,037 SR
Queue Stats
3W - 0L
1,802 Elo+
Party 1
Bellona
Bellona
ElectricNinja03
Bellona
Level 43
God Stats
1W - 0L
1,841 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 1
Zeus
Zeus
FireballWhisky_
Zeus
Level 123
God Stats
10W - 5L
1,634 SR
Queue Stats
25W - 16L
1,897 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 8
10,308
736
9,655
11,254
6,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
sacost28
Osiris
16
5 / 6 / 6
11,447
818
7,841
14,836
14,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
tsmolls
Zhong Kui
16
4 / 8 / 7
10,890
778
11,340
14,367
11,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 15
10,049
718
7,238
13,035
11,495
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
6 / 4 / 10
11,182
799
9,110
12,707
14,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
9 / 4 / 6
11,187
799
16,594
10,552
4,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
48
12
Kills
17
17
Deaths
12
21
Assists
31
Player
Kills
Deaths
Assists
KDA
W
2
4
15
2.38
W
6
4
10
2.75
W
9
4
6
3
L
3
3
8
2.33
L
Osiris
sacost28
Osiris
5
6
6
1.33
L
Zhong Kui
tsmolls
Zhong Kui
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,836
Damage
32,942
40,457
Taken
36,294
32,036
Mitigated
30,798
7,047
Healing
4,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,238
1,229
635
1,041
13,035
11,495
386
4,758
8,061
0
25,746
W
9,110
2,959
208
1,681
12,707
14,720
153
4,374
7,994
0
36,280
W
16,594
1,138
0
644
10,552
4,583
727
1,893
8,441
44,944
0
L
9,655
1,906
0
2,066
11,254
6,046
492
5,161
6,093
0
23,504
L
Osiris
sacost28
Osiris
7,841
2,640
533
1,567
14,836
14,451
900
5,993
8,843
0
33,986
L
Zhong Kui
tsmolls
Zhong Kui
11,340
1,914
0
2,881
14,367
11,539
1,479
5,774
8,593
38,013
4,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,645
Gold Earned
32,418
158
Minions Killed
154
6
Camps Cleared
8
767,620
Distance Traveled
721,709
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,049
718
33
2
1
238,409
0
W
Bellona
11,182
799
45
3
6
253,623
3
W
Zeus
11,187
799
76
5
1
229,677
3
L
Ne Zha
10,308
736
28
2
0
289,643
4
L
Osiris
11,447
818
51
4
3
258,101
4
L
Zhong Kui
10,890
778
79
6
3
219,876
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role