Player Matchup

Da Ji
Da Ji
DuckAnorak
Da Ji
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
131W - 147L
1,470 Elo+
Solo
Ares
Ares
Konute
Ares
Level 145
God Stats
29W - 31L
1,575 SR
Queue Stats
216W - 221L
1,404 Elo+
Solo
Ra
Ra
LionGoldx1
Ra
Level 87
God Stats
7W - 6L
1,500 SR
Queue Stats
189W - 174L
1,526 Elo+
Solo
Jormungandr
Jormungandr
LordPaivaaaa
Jormungandr
Level 107
God Stats
3W - 1L
1,446 SR
Queue Stats
42W - 46L
1,485 Elo+
Solo
Charybdis
Charybdis
deustroodynho
Charybdis
Level 81
God Stats
9W - 8L
1,538 SR
Queue Stats
83W - 74L
1,537 Elo+
Solo
Team Averages
Level 110
1,512 SR
1,484 Elo+

VS

Team Averages
Level 116
1,576 SR
1,483 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
SpinoGamerBr
Ra
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 121L
1,447 Elo+
Solo
Set
Set
iSpeakEasy7
Set
Level 96
God Stats
8W - 3L
1,880 SR
Queue Stats
151W - 136L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
9 / 2 / 6
9,118
608
10,237
11,392
5,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
Konute
Ares
14
7 / 2 / 7
9,286
619
7,978
10,978
9,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 3 / 8
8,124
542
7,341
8,949
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
LordPaivaaaa
Jormungandr
14
3 / 3 / 7
8,747
583
6,479
10,714
12,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
deustroodynho
Charybdis
15
2 / 2 / 4
8,599
573
5,174
8,876
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
3 / 5 / 2
8,424
562
9,298
11,160
4,073
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
 
Hou Yi
14
1 / 4 / 1
7,748
517
5,178
11,104
2,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
 
Geb
11
2 / 3 / 2
6,920
461
5,115
12,007
9,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 6 / 3
7,512
501
5,399
9,503
3,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
6 / 5 / 1
8,413
561
5,233
11,064
4,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
23
Kills
12
12
Deaths
23
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
3
5
2
0.8
L
Hou Yi
 
Hou Yi
1
4
1
0.38
L
Geb
 
Geb
2
3
2
1
W
Da Ji
9
2
6
6
W
Ares
Konute
Ares
7
2
7
5.25
W
2
3
8
2
W
Jormungandr
LordPaivaaaa
Jormungandr
3
3
7
2.17
L
0
6
3
0.25
W
Charybdis
deustroodynho
Charybdis
2
2
4
2
L
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,209
Damage
30,223
50,909
Taken
54,838
31,957
Mitigated
25,116
13,396
Healing
12,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
9,298
3,246
0
2,052
11,160
4,073
2,208
6,180
4,708
0
55,763
L
Hou Yi
 
Hou Yi
5,178
1,631
0
2,677
11,104
2,664
0
1,358
9,706
0
57,468
L
Geb
 
Geb
5,115
571
0
1,452
12,007
9,959
0
5,438
6,493
22,623
0
W
Da Ji
10,237
3,467
0
1,242
11,392
5,033
348
2,286
8,876
0
41,661
W
Ares
Konute
Ares
7,978
405
0
3,280
10,978
9,095
154
1,498
9,428
30,175
0
W
7,341
316
1,049
2,689
8,949
3,091
521
3,734
5,107
44,602
0
W
Jormungandr
LordPaivaaaa
Jormungandr
6,479
1,338
0
836
10,714
12,470
129
2,102
8,536
41,849
0
L
5,399
608
358
2,126
9,503
3,528
304
3,605
5,786
43,993
0
W
Charybdis
deustroodynho
Charybdis
5,174
2,660
0
4,300
8,876
2,268
2,592
384
8,448
0
67,151
L
5,233
2,772
0
3,974
11,064
4,892
0
4,717
6,347
0
48,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,874
Gold Earned
39,017
400
Minions Killed
415
0
Camps Cleared
0
1,483,090
Distance Traveled
1,310,233
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,424
562
101
7
0
257,720
6
L
Hou Yi
7,748
517
101
7
0
210,756
5
L
Geb
6,920
461
29
2
0
258,526
4
W
Da Ji
9,118
608
63
4
0
339,768
4
W
Ares
9,286
619
50
3
0
295,576
5
W
Ra
8,124
542
77
5
0
325,839
4
W
Jormungandr
8,747
583
101
7
0
244,082
0
L
Ra
7,512
501
99
7
0
278,326
2
W
Charybdis
8,599
573
109
7
0
277,825
4
L
Set
8,413
561
85
6
0
304,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role