Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
FightingLime1
Bakasura
Level 124
God Stats
100W - 80L
1,616 SR
Queue Stats
163W - 160L
1,451 Elo+
Party 4
Hera
Hera
Jpvm33jp
Hera
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,235 Elo+
Party 2
Izanami
Izanami
Mcclenathan78
Izanami
Level 29
God Stats
28W - 33L
1,532 SR
Queue Stats
445W - 453L
1,487 Elo+
Party 4
Horus
Horus
RockBaseWyrm
Horus
Level 82
God Stats
2W - 8L
1,489 SR
Queue Stats
126W - 123L
1,460 Elo+
Party 4
Team Averages
Level 79
1,527 SR
1,427 Elo+

VS

Team Averages
Level 63
1,512 SR
1,521 Elo+
Thanatos
Thanatos
ATrappybear
Thanatos
Level 63
God Stats
1W - 1L
1,308 SR
Queue Stats
58W - 55L
1,506 Elo+
Party 3
Danzaburou
Danzaburou
BestNameHD
Danzaburou
Level 140
God Stats
4W - 2L
1,406 SR
Queue Stats
51W - 53L
1,490 Elo+
Party 1
He Bo
He Bo
BloodRender9396
He Bo
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,411 Elo+
Party 3
Odin
Odin
Omega Specter
Odin
Level 44
God Stats
10W - 10L
1,506 SR
Queue Stats
67W - 83L
1,361 Elo+
Solo
Athena
Athena
xBaek-Hyeon-
Athena
Level 34
God Stats
15W - 5L
1,843 SR
Queue Stats
23W - 27L
1,840 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 3 / 4
5,370
448
4,682
11,443
7,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
FightingLime1
Bakasura
12
5 / 2 / 1
7,135
595
7,410
9,707
3,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hera
8
0 / 5 / 2
5,389
449
1,497
5,286
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
8
1 / 3 / 1
5,458
455
5,051
8,949
2,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 1
5,693
474
2,909
7,235
5,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ATrappybear
Thanatos
12
7 / 1 / 3
7,451
621
7,556
9,216
2,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
BestNameHD
Danzaburou
11
2 / 2 / 4
6,674
556
8,057
8,801
2,741
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 1
6,410
534
4,066
4,864
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 1 / 4
6,793
566
6,043
9,731
5,861
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Athena
10
2 / 0 / 4
6,751
563
3,365
6,682
3,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
6
Kills
15
15
Deaths
6
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
4
0.67
W
Thanatos
ATrappybear
Thanatos
7
1
3
8.5
W
Danzaburou
BestNameHD
Danzaburou
2
2
4
2
W
2
2
1
1.25
L
Bakasura
FightingLime1
Bakasura
5
2
1
2.75
L
Hera
0
5
2
0.2
L
Izanami
1
3
1
0.5
W
2
1
4
4
L
0
2
1
0.25
W
Athena
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,549
Damage
29,087
42,620
Taken
39,294
19,982
Mitigated
16,202
13,046
Healing
15,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,682
820
0
3,093
11,443
7,716
0
3,344
8,044
12,539
0
W
Thanatos
ATrappybear
Thanatos
7,556
1,968
0
7,756
9,216
2,903
0
1,565
7,242
0
39,042
W
Danzaburou
BestNameHD
Danzaburou
8,057
3,921
0
3,162
8,801
2,741
0
1,912
6,584
0
50,699
W
4,066
163
0
756
4,864
1,644
596
1,268
3,264
31,109
0
L
Bakasura
FightingLime1
Bakasura
7,410
4,435
0
4,112
9,707
3,871
1,058
1,411
8,216
0
31,589
L
Hera
1,497
163
0
484
5,286
1,056
0
2,005
3,029
18,127
0
L
Izanami
5,051
3,796
0
3,461
8,949
2,207
30
1,150
7,799
0
27,201
W
6,043
1,092
0
750
9,731
5,861
96
32
9,122
2,688
32,929
L
2,909
1,418
0
1,896
7,235
5,132
238
0
7,235
0
19,633
W
Athena
3,365
1,189
1,793
1,577
6,682
3,053
25
1,256
5,051
12,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,045
Gold Earned
34,079
217
Minions Killed
301
0
Camps Cleared
0
1,186,573
Distance Traveled
1,184,450
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,370
448
14
1
0
249,332
0
W
Thanatos
7,451
621
64
5
0
282,774
2
W
Danzaburou
6,674
556
78
7
0
215,967
4
W
He Bo
6,410
534
61
5
0
207,713
1
L
Bakasura
7,135
595
79
7
0
265,287
2
L
Hera
5,389
449
41
3
0
224,382
0
L
Izanami
5,458
455
51
4
0
233,754
0
W
Odin
6,793
566
68
6
0
202,813
4
L
Horus
5,693
474
32
3
0
213,818
0
W
Athena
6,751
563
30
3
0
275,183
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role