Player Matchup

Scylla
Scylla
Platinum II
DEFINITELYHUGO
Scylla
Platinum II
Level 107
God Stats
12W - 6L
1,646 SR
Queue Stats
46W - 54L
1,857 MMR
Solo
Sobek
Sobek
Platinum II
Douzepack
Sobek
Platinum II
Level 160
God Stats
8W - 7L
1,533 SR
Queue Stats
281W - 266L
1,850 MMR
Party 2
Susano
Susano
Gold II
EstéLCoach
Susano
Gold II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 102L
1,808 MMR
Party 2
Bellona
Bellona
Platinum II
HyperDilis
Bellona
Platinum II
Level 141
God Stats
2W - 8L
1,532 SR
Queue Stats
159W - 144L
1,857 MMR
Party 1
Cupid
Cupid
Gold IV
Leikas
Cupid
Gold IV
Level 129
God Stats
2W - 1L
1,725 SR
Queue Stats
118W - 122L
1,641 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,587 SR
1,803 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,600 SR
1,741 MMR
Neith
Neith
Platinum IV
 
Neith
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum III
Dybsy
Merlin
Platinum III
Level 160
God Stats
5W - 4L
1,779 SR
Queue Stats
362W - 357L
1,849 MMR
Solo
Osiris
Osiris
Gold II
Foex
Osiris
Gold II
Level 143
God Stats
0W - 2L
1,746 SR
Queue Stats
51W - 40L
1,800 MMR
Solo
Hercules
Hercules
Gold I
Skse
Hercules
Gold I
Level 144
God Stats
4W - 5L
1,500 SR
Queue Stats
372W - 354L
1,746 MMR
Solo
Thanatos
Thanatos
Platinum V
Türkk
Thanatos
Platinum V
Level 67
God Stats
5W - 10L
1,472 SR
Queue Stats
90W - 105L
1,808 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 3
9,098
650
6,883
2,390
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
Douzepack
Sobek
14
2 / 1 / 15
8,038
574
6,869
9,034
7,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Susano
13
6 / 3 / 2
7,853
561
6,124
9,274
3,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
HyperDilis
Bellona
14
3 / 1 / 6
8,706
622
7,935
11,952
11,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
Leikas
Cupid
16
4 / 1 / 2
8,875
634
6,381
8,260
2,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
FenrirArtioLoki

VS

Bans
GilgameshThothBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 3 / 2
7,285
520
5,173
6,524
1,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
Dybsy
Merlin
13
1 / 4 / 2
7,326
523
3,498
6,565
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Foex
Osiris
11
0 / 5 / 1
6,622
473
5,322
10,428
7,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
Skse
Hercules
9
2 / 8 / 0
6,144
439
4,263
13,271
7,473
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thanatos
Türkk
Thanatos
13
3 / 4 / 1
7,294
521
3,083
10,266
4,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
24
Kills
6
6
Deaths
24
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
2
0.33
W
9
0
3
10.5
W
Sobek
Douzepack
Sobek
2
1
15
9.5
L
Merlin
Dybsy
Merlin
1
4
2
0.5
W
Susano
6
3
2
2.33
L
Osiris
Foex
Osiris
0
5
1
0.1
W
Bellona
HyperDilis
Bellona
3
1
6
6
W
Cupid
Leikas
Cupid
4
1
2
5
L
Hercules
Skse
Hercules
2
8
0
0.25
L
Thanatos
Türkk
Thanatos
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,192
Damage
21,339
40,910
Taken
47,054
27,634
Mitigated
24,083
18,565
Healing
13,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,173
2,337
0
1,506
6,524
1,857
0
350
6,174
0
51,003
W
6,883
894
0
438
2,390
1,517
323
287
2,015
62,114
0
W
Sobek
Douzepack
Sobek
6,869
899
243
3,590
9,034
7,962
124
903
7,983
18,537
4,597
L
Merlin
Dybsy
Merlin
3,498
265
0
820
6,565
2,103
0
1,713
4,834
48,383
0
W
Susano
6,124
1,553
0
3,427
9,274
3,459
70
1,912
7,202
0
45,397
L
Osiris
Foex
Osiris
5,322
2,260
0
3,485
10,428
7,931
0
1,127
9,295
0
38,301
W
Bellona
HyperDilis
Bellona
7,935
4,420
0
6,089
11,952
11,946
188
0
11,952
0
56,364
W
Cupid
Leikas
Cupid
6,381
3,048
52
4,726
8,260
2,750
1,548
0
8,260
0
65,790
L
Hercules
Skse
Hercules
4,263
1,258
0
1,482
13,271
7,473
0
5,383
7,804
0
11,427
L
Thanatos
Türkk
Thanatos
3,083
718
0
6,140
10,266
4,719
0
4,087
6,055
0
42,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,570
Gold Earned
34,671
512
Minions Killed
402
0
Camps Cleared
0
1,449,082
Distance Traveled
1,252,137
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,285
520
106
8
0
239,251
4
W
Scylla
9,098
650
142
10
0
267,900
6
W
Sobek
8,038
574
18
1
0
318,600
8
L
Merlin
7,326
523
110
8
0
247,829
6
W
Susano
7,853
561
87
6
0
300,881
1
L
Osiris
6,622
473
81
6
0
259,882
1
W
Bellona
8,706
622
126
9
0
300,330
5
W
Cupid
8,875
634
139
10
0
261,371
3
L
Hercules
6,144
439
21
2
0
238,781
0
L
Thanatos
7,294
521
84
6
0
266,394
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role