Player Matchup

Hera
Hera
Diamond IV
DoppelgangerH
Hera
Diamond IV
Level 160
God Stats
5W - 3L
1,871 SR
Queue Stats
464W - 466L
2,254 MMR
Solo
Chaac
Chaac
Gold II
PositiveMarvin
Chaac
Gold II
Level 107
God Stats
16W - 9L
1,723 SR
Queue Stats
164W - 146L
1,755 MMR
Solo
Arachne
Arachne
Diamond V
TheMLGRocky
Arachne
Diamond V
Level 158
God Stats
49W - 23L
1,786 SR
Queue Stats
208W - 195L
1,881 MMR
Solo
Charybdis
Charybdis
Platinum IV
almighty09
Charybdis
Platinum IV
Level 139
God Stats
3W - 10L
1,289 SR
Queue Stats
302W - 296L
1,721 MMR
Solo
Sylvanus
Sylvanus
Platinum V
kanito19
Sylvanus
Platinum V
Level 160
God Stats
4W - 3L
1,576 SR
Queue Stats
146W - 142L
1,760 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,649 SR
1,874 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,566 SR
1,874 MMR
Cliodhna
Cliodhna
Platinum I
Anima6
Cliodhna
Platinum I
Level 157
God Stats
0W - 2L
1,707 SR
Queue Stats
187W - 184L
1,911 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
Sir Rotcha
Gilgamesh
Platinum V
Level 129
God Stats
0W - 2L
1,621 SR
Queue Stats
64W - 71L
1,901 MMR
Solo
Chiron
Chiron
Platinum V
Ubeski
Chiron
Platinum V
Level 134
God Stats
9W - 7L
1,500 SR
Queue Stats
303W - 308L
1,711 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
Vizahfy
Nu Wa
Diamond IV
Level 150
God Stats
0W - 2L
1,500 SR
Queue Stats
278W - 283L
2,029 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
dmonetized
Kumbhakarna
Platinum II
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
442W - 448L
1,819 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 12
13,680
570
15,159
15,804
6,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 4 / 8
15,112
630
21,112
28,116
29,896
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
TheMLGRocky
Arachne
20
8 / 6 / 13
14,302
596
20,480
25,429
10,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charybdis
almighty09
Charybdis
19
3 / 4 / 12
13,326
555
17,076
18,055
6,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
kanito19
Sylvanus
17
2 / 4 / 12
11,454
477
8,749
23,082
23,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AchillesGebLoki

VS

Bans
ZeusMedusaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Anima6
Cliodhna
18
6 / 7 / 5
11,598
483
16,185
22,356
9,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Sir Rotcha
Gilgamesh
18
3 / 7 / 4
11,134
464
11,472
26,034
22,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
Ubeski
Chiron
19
4 / 3 / 4
11,779
491
18,836
15,905
6,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Vizahfy
Nu Wa
18
3 / 6 / 8
12,226
509
25,091
14,124
6,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
dmonetized
Kumbhakarna
14
2 / 7 / 9
9,953
415
4,978
28,167
28,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
48
30
Kills
18
19
Deaths
30
57
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Anima6
Cliodhna
6
7
5
1.21
W
7
1
12
13
W
10
4
8
3.5
L
Gilgamesh
Sir Rotcha
Gilgamesh
3
7
4
0.71
W
Arachne
TheMLGRocky
Arachne
8
6
13
2.42
L
Chiron
Ubeski
Chiron
4
3
4
2
L
Nu Wa
Vizahfy
Nu Wa
3
6
8
1.17
W
Charybdis
almighty09
Charybdis
3
4
12
2.25
L
Kumbhakarna
dmonetized
Kumbhakarna
2
7
9
0.93
W
Sylvanus
kanito19
Sylvanus
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,576
Damage
76,562
110,486
Taken
106,586
77,249
Mitigated
73,636
48,749
Healing
26,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Anima6
Cliodhna
16,185
3,410
0
6,611
22,356
9,158
0
8,033
14,074
0
94,700
W
15,159
2,836
415
3,987
15,804
6,869
506
5,729
10,075
95,618
0
W
21,112
4,856
0
11,911
28,116
29,896
465
9,290
18,826
0
108,520
L
Gilgamesh
Sir Rotcha
Gilgamesh
11,472
3,374
0
7,652
26,034
22,818
55
5,519
20,329
0
63,856
W
Arachne
TheMLGRocky
Arachne
20,480
11,149
0
12,176
25,429
10,655
1,136
10,132
15,297
0
119,942
L
Chiron
Ubeski
Chiron
18,836
6,365
1,157
4,889
15,905
6,673
0
2,107
13,587
0
104,547
L
Nu Wa
Vizahfy
Nu Wa
25,091
3,744
108
1,746
14,124
6,267
0
3,179
10,867
105,253
0
W
Charybdis
almighty09
Charybdis
17,076
6,866
0
7,167
18,055
6,505
3,568
3,314
14,741
0
117,154
L
Kumbhakarna
dmonetized
Kumbhakarna
4,978
905
798
3,937
28,167
28,720
0
9,048
18,956
16,901
0
W
Sylvanus
kanito19
Sylvanus
8,749
712
5,738
7,355
23,082
23,324
432
5,854
17,228
33,351
10,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,874
Gold Earned
56,690
676
Minions Killed
606
0
Camps Cleared
0
2,364,333
Distance Traveled
2,311,229
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
11,598
483
140
6
0
502,778
7
W
Hera
13,680
570
148
6
0
457,035
5
W
Chaac
15,112
630
174
7
0
472,052
4
L
Gilgamesh
11,134
464
115
5
0
470,265
4
W
Arachne
14,302
596
146
6
0
561,620
5
L
Chiron
11,779
491
148
6
0
462,453
6
L
Nu Wa
12,226
509
177
7
0
415,692
1
W
Charybdis
13,326
555
149
6
0
428,149
3
L
Kumbhakarna
9,953
415
26
1
0
460,041
7
W
Sylvanus
11,454
477
59
2
0
445,477
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role