Player Matchup

Chaac
Chaac
KingClosThaKid
Chaac
Level 40
God Stats
32W - 40L
1,516 SR
Queue Stats
227W - 267L
1,466 Elo+
Solo
Shiva
Shiva
Roronoa_Escanor
Shiva
Level 158
God Stats
6W - 8L
1,437 SR
Queue Stats
171W - 157L
1,506 Elo+
Party 1
Olorun
Olorun
iTrippy21
Olorun
Level 129
God Stats
1W - 0L
1,685 SR
Queue Stats
56W - 62L
1,496 Elo+
Party 1
Team Averages
Level 109
1,546 SR
1,489 Elo+

VS

Team Averages
Level 49
1,575 SR
1,446 Elo+
Bastet
Bastet
 
Bastet
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
DeadlyGrinz
Nox
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,424 Elo+
Party 2
Skadi
Skadi
ThatIRISHguy33
Skadi
Level 56
God Stats
3W - 5L
1,724 SR
Queue Stats
28W - 40L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 8
12,187
762
13,549
17,590
21,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 5 / 10
10,943
684
8,123
12,989
12,552
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
iTrippy21
Olorun
17
9 / 4 / 6
12,465
779
14,200
14,945
7,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
6 / 5 / 3
11,580
724
14,437
21,004
8,595
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 6 / 8
9,580
599
5,177
11,081
4,091
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 6 / 7
11,470
717
12,669
13,995
4,780
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
28
17
Kills
10
11
Deaths
17
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
6
5
3
1.5
L
0
6
8
0.67
W
6
2
8
5
W
2
5
10
1.4
L
4
6
7
1.25
W
Olorun
iTrippy21
Olorun
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,872
Damage
32,283
45,524
Taken
46,080
40,840
Mitigated
17,466
16,840
Healing
7,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
14,437
3,970
0
5,461
21,004
8,595
0
6,895
14,109
0
50,463
L
5,177
1,001
0
824
11,081
4,091
0
3,256
7,825
20,480
0
W
13,549
825
216
6,493
17,590
21,229
850
1,969
15,621
0
52,849
W
8,123
1,215
711
1,816
12,989
12,552
161
2,775
10,214
0
21,540
L
12,669
5,029
87
904
13,995
4,780
0
3,492
10,503
0
34,759
W
Olorun
iTrippy21
Olorun
14,200
6,721
1,805
5,799
14,945
7,059
2,040
1,047
13,898
47,149
5,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,595
Gold Earned
32,630
168
Minions Killed
136
11
Camps Cleared
3
832,714
Distance Traveled
766,180
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,580
724
65
4
1
293,071
3
L
Nox
9,580
599
27
2
2
245,310
3
W
Chaac
12,187
762
75
5
5
302,933
3
W
Shiva
10,943
684
23
1
1
273,088
3
L
Skadi
11,470
717
44
3
0
227,799
1
W
Olorun
12,465
779
70
4
5
256,693
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role