Player Matchup

Neith
Neith
Dariel8
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Gaby513PR
Cthulhu
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
188W - 197L
1,255 Elo+
Party 1
Baron Samedi
Baron Samedi
Gabywelebicho
Baron Samedi
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 48L
1,148 Elo+
Party 1
Loki
Loki
TuFCriminal123
Loki
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
1,255 Elo+
Party 1
Guan Yu
Guan Yu
itsjomi21
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Team Averages
Level 13
1,500 SR
1,332 Elo+

VS

Team Averages
Level 81
1,476 SR
1,502 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Majestick2000
Tyr
Level 100
God Stats
4W - 5L
1,456 SR
Queue Stats
190W - 190L
1,555 Elo+
Party 2
Baron Samedi
Baron Samedi
MessiCR7
Baron Samedi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,723 Elo+
Party 2
Susano
Susano
dreamcrusher9
Susano
Level 37
God Stats
2W - 3L
1,151 SR
Queue Stats
28W - 43L
1,322 Elo+
Solo
Hou Yi
Hou Yi
ivaneltopo16
Hou Yi
Level 107
God Stats
6W - 3L
1,773 SR
Queue Stats
118W - 143L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dariel8
Neith
5
1 / 6 / 0
3,921
392
3,360
4,998
1,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Gaby513PR
Cthulhu
5
0 / 6 / 1
4,067
407
1,564
7,314
3,094
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Gabywelebicho
Baron Samedi
9
2 / 7 / 0
5,342
534
3,022
6,532
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 2
5,508
551
1,930
7,372
1,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
itsjomi21
Guan Yu
8
0 / 5 / 1
4,715
472
1,853
7,418
3,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
2 / 1 / 9
5,876
588
2,430
5,837
3,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
4 / 1 / 3
6,226
623
4,806
5,612
4,342
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
MessiCR7
Baron Samedi
12
12 / 0 / 3
7,700
770
6,436
4,045
1,633
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
4 / 2 / 4
6,082
608
2,880
5,523
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
10
6 / 0 / 7
6,585
659
7,050
5,397
1,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
54
4
Kills
28
28
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
9
6.5
L
Neith
Dariel8
Neith
1
6
0
0.17
L
Cthulhu
Gaby513PR
Cthulhu
0
6
1
0.08
L
Baron Samedi
Gabywelebicho
Baron Samedi
2
7
0
0.29
W
4
1
3
5.5
W
Baron Samedi
MessiCR7
Baron Samedi
12
0
3
13.5
L
1
4
2
0.5
W
4
2
4
3
L
Guan Yu
itsjomi21
Guan Yu
0
5
1
0.1
W
Hou Yi
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,729
Damage
23,602
33,634
Taken
26,414
11,920
Mitigated
13,014
3,599
Healing
9,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,430
807
213
2,048
5,837
3,690
316
456
5,347
12,903
0
L
Neith
Dariel8
Neith
3,360
2,050
0
182
4,998
1,017
0
1,949
3,049
0
7,859
L
Cthulhu
Gaby513PR
Cthulhu
1,564
335
103
323
7,314
3,094
0
856
6,458
12,076
0
L
Baron Samedi
Gabywelebicho
Baron Samedi
3,022
399
212
716
6,532
2,236
128
3,753
2,779
18,361
0
W
4,806
793
0
2,195
5,612
4,342
358
617
4,939
0
31,756
W
Baron Samedi
MessiCR7
Baron Samedi
6,436
951
145
1,712
4,045
1,633
56
1,341
2,514
38,391
0
L
1,930
642
0
1,776
7,372
1,868
0
1,620
5,752
0
24,017
W
2,880
588
0
1,802
5,523
1,700
0
610
4,861
0
24,305
L
Guan Yu
itsjomi21
Guan Yu
1,853
730
50
237
7,418
3,705
137
688
6,730
0
15,367
W
Hou Yi
7,050
3,595
0
1,608
5,397
1,649
1,424
1,230
4,167
0
33,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,553
Gold Earned
32,469
158
Minions Killed
282
0
Camps Cleared
0
842,113
Distance Traveled
958,997
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,876
588
23
2
0
181,734
2
L
Neith
3,921
392
19
2
0
141,727
3
L
Cthulhu
4,067
407
20
2
0
151,916
0
L
Baron Samedi
5,342
534
34
3
0
172,458
0
W
Tyr
6,226
623
61
6
0
204,348
0
W
Baron Samedi
7,700
770
71
7
0
193,789
3
L
Loki
5,508
551
51
5
0
189,213
0
W
Susano
6,082
608
60
6
0
213,823
1
L
Guan Yu
4,715
472
34
3
0
186,799
0
W
Hou Yi
6,585
659
67
7
0
165,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role